30,406 research outputs found
Total order in opportunistic networks
Opportunistic network applications are usually assumed to work only with unordered immutable messages, like photos, videos, or music files, while applications that depend on ordered or mutable messages, like chat or shared contents editing applications, are ignored. In this paper, we examine how total ordering can be achieved in an opportunistic network. By leveraging on existing dissemination and causal order algorithms, we propose a commutative replicated data type algorithm on the basis of Logoot for achieving total order without using tombstones in opportunistic networks where message delivery is not guaranteed by the routing layer. Our algorithm is designed to use the nature of the opportunistic network to reduce the metadata size compared to the original Logoot, and even to achieve in some cases higher hit rates compared to the dissemination algorithms when no order is enforced. Finally, we present the results of the experiments for the new algorithm by using an opportunistic network emulator, mobility traces, and Wikipedia pages.Peer ReviewedPostprint (author's final draft
Opportunistic Music
International audienceWhile mixed reality has inspired the development of many new musical instruments, few approaches explore the potential of mobile setups. We present a new musical interaction concept, called "opportunistic music". It allows musicians to recreate a hardware musical controller using any objects of their immediate environment. This approach benefits from the physical properties of real objects for controlling music. Our prototype is based on a stereo-vision tracking system associated with FSR sensors. It allows musicians to define and to interact with opportunistic tangible widgets. Linking these widgets with sound processes allows the interactive creation of musical pieces, where musicians get inspiration from the surrounding environment
Three applications for mobile epidemic algorithms
This paper presents a framework for the pervasive sharing of data using wireless networks. 'FarCry' uses the mobility of users to carry files between separated networks. Through a mix of ad-hoc and infrastructure-based wireless networking, files are transferred between users without their direct involvement. As users move to different locations, files are then transmitted on to other users, spreading and sharing information. We examine three applications of this framework. Each of these exploits the physically proximate nature of social gatherings. As people group together in, for example, business meetings and cafés, this can be taken as an indication of similar interests, e.g. in the same presentation or in a type of music. MediaNet affords sharing of media files between strangers or friends, MeetingNet shares business documents in meetings, and NewsNet shares RSS feeds between mobile users. NewsNet also develops the use of pre-emptive caching: collecting information from others not for oneself, but for the predicted later sharing with others. We offer observations on developing this system for a mobile, multi-user, multi-device environment
SenCity Workshop: Sensing Festivals as Cities
ACM allows authors to post the accepted, peer-reviewed version of their paper on the institutional repository. The published version is available at .In order to sense the mood of a city, we propose first looking at festivals. In festivals such as Glastonbury or Burning Man we see temporary cities where the inhabitants are engaged afresh with their environment and each other. Our position is that not only are there direct equivalences between larger festivals and cities, but in festivals the phenomena are often exaggerated, and the driving impulses often exploratory. These characteristics well suit research into sensing and intervening in the urban experience. To this end, we have built a corpus of sensor and social media data around a 18,000 attendee music festival and are developing ways of analysing and communicating it
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Out of the musical box
The present paper explores the correlations of music and architecture through a design studio project carried out by second year students of the Architecture programme at Nottingham Trent University in the United Kingdom. In addition the paper looks into some of the most representative architects and composers who have materialized this connectivity between space and music. Last but not least this appraisal intends to illustrate how the studentsâ creative process and spatial understanding may be influenced by introducing music as an analogue to understand architecture
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Development and Demonstration of a TDOA-Based GNSS Interference Signal Localization System
Background theory, a reference design, and demonstration
results are given for a Global Navigation Satellite
System (GNSS) interference localization system comprising a
distributed radio-frequency sensor network that simultaneously
locates multiple interference sources by measuring their signalsâ
time difference of arrival (TDOA) between pairs of nodes in
the network. The end-to-end solution offered here draws from
previous work in single-emitter group delay estimation, very long
baseline interferometry, subspace-based estimation, radar, and
passive geolocation. Synchronization and automatic localization
of sensor nodes is achieved through a tightly-coupled receiver
architecture that enables phase-coherent and synchronous sampling
of the interference signals and so-called reference signals
which carry timing and positioning information. Signal and crosscorrelation
models are developed and implemented in a simulator.
Multiple-emitter subspace-based TDOA estimation techniques
are developed as well as emitter identification and localization
algorithms. Simulator performance is compared to the CramérRao
lower bound for single-emitter TDOA precision. Results are
given for a test exercise in which the system accurately locates
emitters broadcasting in the amateur radio band in Austin, TX.Aerospace Engineering and Engineering Mechanic
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