3,562 research outputs found

    A visual approach to sketched symbol recognition

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    There is increasing interest in building systems that can automatically interpret hand-drawn sketches. However, many challenges remain in terms of recognition accuracy, robustness to different drawing styles, and ability to generalize across multiple domains. To address these challenges, we propose a new approach to sketched symbol recognition that focuses on the visual appearance of the symbols. This allows us to better handle the range of visual and stroke-level variations found in freehand drawings. We also present a new symbol classifier that is computationally efficient and invariant to rotation and local deformations. We show that our method exceeds state-of-the-art performance on all three domains we evaluated, including handwritten digits, PowerPoint shapes, and electrical circuit symbols

    Investigating the Use of Augmented Reality and Machine Learning in Electrical Engineering Courses

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    The use of augmented reality (AR) in education and training is growing increasingly. However, applications to integrate augmented reality learning content into training for basic electrical engineering courses are scarce. The individual learning objectives of trainees complicate the digitalization of learning content, particularly for the drawing of circuit diagrams. To increase trainees\u27 learning outcome while simultaneously relieving instructors of classroom supervision, we designed and developed an AR-based prototype, to enhance hand-drawn circuit diagrams in vocational training. The context sensitivity is achieved by combining AR with image recognition. In an experiment with twelve participants, a positive impact of the prototype on trainees’ learning outcomes was observed, in comparison to a control group that received instructions without the prototype

    On-line hand-drawn electric circuit diagram recognition using 2D dynamic programming

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    9 pagesInternational audienceIn order to facilitate sketch recognition, most online existing works assume that people will not start to draw a new symbol before the current one has been finished. We propose in this paper a method that relaxes this constraint. The proposed methodology relies on a two-dimensional dynamic programming (2D-DP) technique allowing symbol hypothesis generation, which can correctly segment and recognize interspersed symbols. In addition, as discriminative classifiers usually have limited capability to reject outliers, some domain specific knowledge is included to circumvent those errors due to untrained patterns corresponding to erroneous segmentation hypotheses. With a point-level measurement, the experiment shows that the proposed novel approach is able to achieve an accuracy of more than 90 percent

    Interactive interpretation of structured documents: Application to the recognition of handwritten architectural plans

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    International audienceThis paper addresses a whole architecture, including the IMISketch method. IMISketch method incorporates two aspects: document analysis and interactivity. This paper describes a global vision of all the parts of the project. IMISketch is a generic method for an interactive interpretation of handwritten sketches. The analysis of complex documents requires the management of uncertainty. While, in practice the similar methods often induce a large combinatorics, IMISketch method presents several optimization strategies to reduce the combinatorics. The goal of these optimizations is to have a time analysis compatible with user expectations. The decision process is able to solicit the user in the case of strong ambiguity: when it is not sure to make the right decision, the user explicitly validates the right decision to avoid a fastidious a posteriori verification phase due to propagation of errors.This interaction requires solving two major problems: how interpretation results will be presented to the user, and how the user will interact with analysis process. We propose to study the effects of those two aspects. The experiments demonstrate that (i) a progressive presentation of the analysis results, (ii) user interventions during it and (iii) the user solicitation by the analysis process are an efficient strategy for the recognition of complex off-line documents.To validate this interactive analysis method, several experiments are reported on off-line handwritten 2D architectural floor plans

    Integrating Multiple Sketch Recognition Methods to Improve Accuracy and Speed

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    Sketch recognition is the computer understanding of hand drawn diagrams. Recognizing sketches instantaneously is necessary to build beautiful interfaces with real time feedback. There are various techniques to quickly recognize sketches into ten or twenty classes. However for much larger datasets of sketches from a large number of classes, these existing techniques can take an extended period of time to accurately classify an incoming sketch and require significant computational overhead. Thus, to make classification of large datasets feasible, we propose using multiple stages of recognition. In the initial stage, gesture-based feature values are calculated and the trained model is used to classify the incoming sketch. Sketches with an accuracy less than a threshold value, go through a second stage of geometric recognition techniques. In the second geometric stage, the sketch is segmented, and sent to shape-specific recognizers. The sketches are matched against predefined shape descriptions, and confidence values are calculated. The system outputs a list of classes that the sketch could be classified as, along with the accuracy, and precision for each sketch. This process both significantly reduces the time taken to classify such huge datasets of sketches, and increases both the accuracy and precision of the recognition

    Integrating Multiple Sketch Recognition Methods to Improve Accuracy and Speed

    Get PDF
    Sketch recognition is the computer understanding of hand drawn diagrams. Recognizing sketches instantaneously is necessary to build beautiful interfaces with real time feedback. There are various techniques to quickly recognize sketches into ten or twenty classes. However for much larger datasets of sketches from a large number of classes, these existing techniques can take an extended period of time to accurately classify an incoming sketch and require significant computational overhead. Thus, to make classification of large datasets feasible, we propose using multiple stages of recognition. In the initial stage, gesture-based feature values are calculated and the trained model is used to classify the incoming sketch. Sketches with an accuracy less than a threshold value, go through a second stage of geometric recognition techniques. In the second geometric stage, the sketch is segmented, and sent to shape-specific recognizers. The sketches are matched against predefined shape descriptions, and confidence values are calculated. The system outputs a list of classes that the sketch could be classified as, along with the accuracy, and precision for each sketch. This process both significantly reduces the time taken to classify such huge datasets of sketches, and increases both the accuracy and precision of the recognition
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