1,716 research outputs found

    E-commerce and Business Case of a US E-commerce firm

    Get PDF
    What do we know as E-commerce and E-Business? Unique features of E-commerce. Types of E-commerce. History and feature of E-commerce. Why does E-commerce develop better in some places than in others? What make a current E-commerce success? Introduction of the US E-commerce firm studied. Bussiness case (customer, product, company and competition). Conclusions.Outgoin

    Digital Media Battleground

    Get PDF
    Current digital media distribution platforms continue their march towards streaming service-based infrastructures, delivering content to users when and where they want it: laptops, set top boxes, home entertainment systems, and the new ubiquity: mobile devices. This model was first demonstrated by utilizing the multicast backbone technology in the early 1990s and took the better part of a decade to make inroads in changing the way individuals consume broadcast, mainstream, and syndicated video media. It took the advent of streaming technology, high-speed internet adoption, and a willingness from content owners to license their treasured content with upstart streaming media platform companies. Digital music distribution showed consumers, content owners, and distribution channels what can happen when one player effectively creates a new, disruptive technology platform, i.e. Apple’s iTunes Music Store. Now content owners are afraid of a single distributor dictating the methods, prices, and channels by which their content reaches consumers. Today, streaming technology is making a play against the incumbent iTunes transactional model of Buy, Download, and Own digital distribution by providing varies models to consumers: integrated advertising-based, subscription-based, and traditional cable “packages” with integrated on-demand streaming, all of which retain no permanence or ownership for the end user. Content owners are treading carefully, trying to avoid the single, dominant point of distribution that Apple achieved in music distribution. The results of this are less optimal from both a market standpoint and especially the experience for consumers. Media companies frequently change the terms of their licenses, or drastically increasing their licensing costs, causing radical fluctuations in the long-term viability of the nascent distribution platforms. Consumers interact with this environment through complicated, multiparty subscriptions, multiple applications or web interfaces, umpteen logins, various bills, and a nebulous understanding and ability to sit down and watch premium content when and where they want it. The entire market is in its juvenile form, stretching, growing, and trying to find that balance of monetization and the critical mass of consumer adoption required to truly transform media consumption from the real-time, over-the-air broadcast format it has been since television’s inception, to a time-shifted, choose your own, content delivery system based around the internet as the delivery medium. In this paper we idealize the situation by analyzing the largest incumbents for each of the monetization models, provide input into their strength and weaknesses and finally analyze and postulate what we believe will the trends and concerns moving forward into this new digital media panacea

    Mobile Car Rental System

    Get PDF
    This paper gives an overview of "M-commerce" approaches that allow car-rental companies in Malaysia to upgrade and optimize their business processes. First it addresses issues that are found in traditional car rental sector like slow turnaround and large amount of time needed to do reservation. Later it describes how these issues are solved using new mobile technology that provides true mobility, instant information and better customer service over traditional manual and wired online car rental business. To achieve a positive result author applied prototyping methodology tliroughout this project that quickly provides a system for the users to interact with. The successful result in the end of this project proved that mobile technology can easily and efficiently be applied to businesses that provide services, such as car rental companies. However drawbacks were also found, which are small memory, limited functionality and limited content of mobile devices that can be eliminated in future with new developments of wireless devices and communication infrastructures. Finally this project paper highlights the result of research and development activity that was carried out to develop new system, which will benefit car-rental companies in a way increasing number of customers, reducing operating cost and finally making them more competitive in our rushing world

    Crowdsourcing: Today and Tomorrow

    Get PDF
    This project focuses on crowdsourcing, the practice of outsourcing activities that are traditionally performed by a small group of professionals to an unknown, large community of individuals. Our study examines how crowdsourcing has become an important form of labor organization, what major forms of crowdsourcing exist currently, and which trends of crowdsourcing will have potential impacts on the society in the future. The study is conducted through literature study on the derivation and development of crowdsourcing, through examination on current major crowdsourcing platforms, and through surveys and interviews with crowdsourcing participants on their experiences and motivations

    The future of exchanging value: uncovering new ways of spending

    Get PDF
    The explosion of new technology and virtual currencies is changing where, when and how people and business exchange value. The report also demonstrates that while the future of payments is uncertain, the availability of internet connectivity and the mass adoption of mobile devices will impact the payments industry and incumbent payments providers. The phenomenal uptake and usage of mobile devices – and the easy accessibility of mobile payments technology – means today’s consumers are more mobile in their transactions and have a wealth of options available regarding where, when and how they make purchasing decisions. The future of exchanging value – Uncovering new ways of spending explores how the emergence of a new generation of payment solutions and business models is changing the payments landscape. Organisations that look beyond traditional payments platforms and simplify the purchasing process by having the right payments solutions available at the right place and at the right time can gain a competitive advantage. The report also demonstrates that while the future of payments is uncertain, the availability of internet connectivity and the mass adoption of mobile devices will impact the payments industry and incumbent payments providers

    Research on Mobile Payment for E-commerce and Non E-commerce

    Get PDF
    当今人们的日常生活中,手机是随身携带的小物件之一。据国际电讯协会(ITU) 统计,2010年,全球的手机用户共超过50亿[1],而美国普查局提供的当年全球人数为69 亿[2]。它意味着,全球70%的人口中,平均每人至少拥有一部手机。可以说,全球范围 内,存在着一个以庞大手机网络为平台的经济交易市场。 本论文的主要目标是,在目前的智能手机已经具备与个人计算机相同能力之时,如 何使用手机支持电子交易和手机交易。本研究提出,经过开发,智能手机可以被开发为能 够实现各种功能的特殊钱包——一机在手,无所不能;其中的所谓“手机支付功能”,则 是使用手机进行交易和实施付款。可以设想,人们再也无...In our everyday life, mobile phone is one of thousands of gadget that we bring with us wherever we go. Mobile phone users hit over 5 billion in 2010 around the globe, according to the International Telecommunication Union (ITU) [1], while earth population according to United States Census Bureau about 6,9 billion peoples [2]. It means that more than 70% of world populations have at least one m...学位:经济学硕士院系专业:经济学院计划统计系_经济信息管理学学号:1522006115346

    Film and Television Production Location Scouting - An Online GIS Based Location Library

    Get PDF
    The film and television production industries are multibillion-dollar businesses for the State of California. When productions leave the state for other locations, the economic and workforce impacts on local communities relying on production business can be significant. The application of geographic information system (GIS) technology to the location scouting business is a novel approach to streamlining the location scouting process. Enhancing the site selection process by making it a web-based self-service endeavor, consolidating disparate data sources, and featuring local crew, talent, and filmfriendly businesses, the online location library assists the client in achieving key business efficiency objectives. The custom JavaScript online location library incorporates Esri, Inc. ArcGIS technology and simplifies the location scouting process for the client, makes it easier to find the right location, and highlights the Coachella Valley as an international production destination. This proof of concept web application demonstrates the use of web GIS technology that can be used by other local, regional, and state film offices

    Models of ICT Innovation. A Focus on the Cinema Sector

    Get PDF
    The report starts by looking at the competing and overlapping definitions of creative industries, media and content industries. Chapter 1 investigates the fate of R&D and innovation in the creative industries and in the broader Telecom Media and Technology sectors. Chapter 2 summarizes past studies on innovation in distinct media and content industries (videogames, music recording and newspapers publishing) and draws some lessons from them. Chapter 3 delves more deeply into the specific case of cinema. This chapter investigates the film industry's complex and evolving relationship with technologies and technological inventions. Chapter 4 offers a short cross-comparison with R&D in the book publishing industry. Chapter 5 deals with policy issues triggered by the observed digital changes. Chapter 6 concludes with a brief assessment of EU strengths and weaknesses, and offers some recommendations.JRC.J.3-Information Societ

    Saved by \u3ci\u3eLabell\u3c/i\u3e: Local Taxation of Video Streaming Services

    Get PDF
    Over the last few years, Netflix and other video streaming services have erupted to become a preeminent form of entertainment for millennials and the public at large. With traditional forms of entertainment waning, video streaming services represent a novel source of revenue for cities. Local governments currently have numerous tax approaches that may be used to cover these services. Different cities and states have taken distinctive approaches to taxing these services. Certain jurisdictions tax them in line with traditional pay-TV providers under utility taxes, while other jurisdictions tax them under sales or amusement taxes. This Note considers these different approaches, with a focus on Labell v. City of Chicago, a 2018 case upholding Chicago’s application of its amusement tax to Netflix and other video streaming services. Recognizing the various constraints that state and federal laws place on local taxation, this Note outlines the benefits and drawbacks of different approaches and highlights the challenges that cities should consider when issuing interpretive rulings to bring video streaming services into their tax bases. This Note suggests that other cities should draw on Labell and follow Chicago’s lead in taxing these services under existing amusement tax laws where possible, given the easier procedural hurdles, strong theoretical backing, and recent supporting precedent from the U.S. Supreme Court

    Digital Business Models

    Get PDF
    This book provides an overview of how digital players create, exchange and capture value thanks to digital technologies. It describes the key characteristics of various digital business models using different business archetypes. Each chapter is illustrated with examples or mini-case studies and also comprises a toolbox describing strategic tools, canvases and frameworks that help managers analyse a situation and formulate proactive solutions
    corecore