135 research outputs found

    Algorithms for advance bandwidth reservation in media production networks

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    Media production generally requires many geographically distributed actors (e.g., production houses, broadcasters, advertisers) to exchange huge amounts of raw video and audio data. Traditional distribution techniques, such as dedicated point-to-point optical links, are highly inefficient in terms of installation time and cost. To improve efficiency, shared media production networks that connect all involved actors over a large geographical area, are currently being deployed. The traffic in such networks is often predictable, as the timing and bandwidth requirements of data transfers are generally known hours or even days in advance. As such, the use of advance bandwidth reservation (AR) can greatly increase resource utilization and cost efficiency. In this paper, we propose an Integer Linear Programming formulation of the bandwidth scheduling problem, which takes into account the specific characteristics of media production networks, is presented. Two novel optimization algorithms based on this model are thoroughly evaluated and compared by means of in-depth simulation results

    Backscatter from the Data Plane --- Threats to Stability and Security in Information-Centric Networking

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    Information-centric networking proposals attract much attention in the ongoing search for a future communication paradigm of the Internet. Replacing the host-to-host connectivity by a data-oriented publish/subscribe service eases content distribution and authentication by concept, while eliminating threats from unwanted traffic at an end host as are common in today's Internet. However, current approaches to content routing heavily rely on data-driven protocol events and thereby introduce a strong coupling of the control to the data plane in the underlying routing infrastructure. In this paper, threats to the stability and security of the content distribution system are analyzed in theory and practical experiments. We derive relations between state resources and the performance of routers and demonstrate how this coupling can be misused in practice. We discuss new attack vectors present in its current state of development, as well as possibilities and limitations to mitigate them.Comment: 15 page

    Quality of Service improvements for real time multimedia applications using next generation network architectures and blockchain in Internet Service Provider cooperative scenario

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    Real time communications are becoming part of our daily life, requiring constrained requisites with the purpose of being enjoyed in harmony by end users. The factors ruling these requisites are Quality of Service parameters of the users' Internet connections. Achieving a satisfactory QoS level for real time communications depends on parameters that are strongly influenced by the quality of the network connections among the Internet Service Providers, which are located in the path between final users and Over The Top service providers that are supplying them with real time services. Final users can be: business people having real time videoconferences, or adopting crytpocurrencies in their exchanges, videogamers playing online games together with others residing in other countries, migrants talking with their relatives or watching their children growing up in their home countries, people with disabilities adopting tecnologies to help them, doctors performing remote surgeries, manufacturers adopting augmented reality devices to perform dangerous tasks. Each of them performing their daily activities are requiring specific QoS parameters to their ISPs, that nowadays seem to be unable to provide them with a satisfactory QoS level for these kinds of real time services. Through the adoption of next generation networks, such as the Information Centric Networking, it would be possible to overcome the QoS problems that nowadays are experienced. By adopting Blockchain technologies, in several use cases, it would be possible to improve those security aspects related to the non-temperability of information and privacy. I started this thesis analyzing next generation architectures enabling real time multimedia communications. In Software Defined Networking, Named Data Networking and Community Information Centric Networking, I highlighted potential approaches to solve QoS problems that are affecting real time multimedia applications. During my experiments I found that applications able to transmit high quality videos, such as 4k or 8k videos, or to directly interact with devices AR/VR enabled are missing for both ICN approaches. Then I proposed a REST interface for the enforcing of a specific QoS parameter, the round trip time (RTT) taking into consideration the specific use case of a game company that connects with the same telecommunication company of the final user. Supposing that the proposed REST APIs have been deployed in the game company and in the ISP, when one or more users are experiencing lag, the game company will try to ask the ISP to reduce the RTT for that specific user or that group of users. This request can be done by performing a call to a method where IP address(es) and the maximum RTT desired are passed. I also proposed other methods, through which it would be possible to retrieve information about the QoS parameters, and exchange, if necessary, an exceeding parameter in change of another one. The proposed REST APIs can also be used in more complex scenarios, where ISPs along the path are chained together, in order to improve the end to end QoS among Over The Top service provider and final users. To store the information exchanged by using the proposed REST APIs, I proposed to adopt a permissioned blockchain, analizying the ISPs cooperative use case with Hyperledger Fabric, where I proposed the adoption of the Proof of Authority consensus algorithm, to increase the throughput in terms of transactions per second. In a specific case that I examined, I am proposing a combination of Information Centric Networking and Blockchain, in an architecture where ISPs are exchanging valuable information regarding final Users, to improve their QoS parameters. I also proposed my smart contract for the gaming delay use case, that can be used to rule the communication among those ISPs that are along the path among OTT and final users. An extension of this work can be done, by defining billing costs for the QoS improvements

    DRENCH: A Semi-Distributed Resource Management Framework for NFV based Service Function Chaining

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    As networks grow in scale and complexity, the use of Network Function Virtualization (NFV) and the ability to dynamically instantiate network function instances (NFls) allow us to scale out the network's capabilities in response to demand. At the same time, an increasing number of computing resources, deployed closer to users, as well as network equipment are now capable of performing general-purpose computation for NFV. However, NFV management in the presence of Service Function Chaining (SFC) for arbitrary topologies is a challenging task. In this work we argue for the necessity of an algorithmic resource managementframework that captures the involved tradeoffs of NFls minimum workload, load balancing, and flow path stretch. We introduce DRENCH as a low complexity NFV and flow steering management framework. In DRENCH an NFV market is considered where a centralised SDN controller acts as market orchestrator of NFV nodes. Through competition, NFV nodes make flow steering and NFl instantiation/consolidation decisions. DRENCH design enables third party NFV nodes participation while it can coexist with other NFV management solutions. DRENCH orchestrator parameterisation strikes the right balance between path stretch and NFl load balancing, resulting in significantly lower Flow Completion Times, up to 1Ox less, in some cases
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