25 research outputs found

    Design and control of a pneumatically driven MRI-compatible tele-operated haptic interface

    Get PDF
    This study presents methods for understanding, modeling and control of tele-operated pneumatic actuators for rehabilitation in Magnetic Resonance Imaging (MRI). Pneumatic actuators have excellent MRI-compatibility as opposed to conventional electro-mechanical systems; however, the actuator and the system drivers cannot be co-located due to the MRI-compatibility requirements. The actuators are driven via long transmission lines, which affect the system dynamics significantly. Methods provided in this work produced accurate pressure estimation and control by accounting for the pressure dynamics in the lines, which has been neglected by previous work in this area. The effectiveness of the presented modeling and control methods were demonstrated on tele-operation test setups. This research also includes the design of necessary system components for the developed algorithms. An MRI-compatible optical sensor was developed for force feedback and its design was analyzed for high precision. Directions and opportunities for future research are discussed.Ph.D

    Design, implementation, control, and user evaluations of assiston-arm self-aligning upper-extremity exoskeleton

    Get PDF
    Physical rehabilitation therapy is indispensable for treating neurological disabilities. The use of robotic devices for rehabilitation holds high promise, since these devices can bear the physical burden of rehabilitation exercises during intense therapy sessions, while therapists are employed as decision makers. Robot-assisted rehabilitation devices are advantageous as they can be applied to patients with all levels of impairment, allow for easy tuning of the duration and intensity of therapies and enable customized, interactive treatment protocols. Moreover, since robotic devices are particularly good at repetitive tasks, rehabilitation robots can decrease the physical burden on therapists and enable a single therapist to supervise multiple patients simultaneously; hence, help to lower cost of therapies. While the intensity and quality of manually delivered therapies depend on the skill and fatigue level of therapists, high-intensity robotic therapies can always be delivered with high accuracy. Thanks to their integrated sensors, robotic devices can gather measurements throughout therapies, enable quantitative tracking of patient progress and development of evidence-based personalized rehabilitation programs. In this dissertation, we present the design, control, characterization and user evaluations of AssistOn-Arm, a powered, self-aligning exoskeleton for robotassisted upper-extremity rehabilitation. AssistOn-Arm is designed as a passive back-driveable impedance-type robot such that patients/therapists can move the device transparently, without much interference of the device dynamics on natural movements. Thanks to its novel kinematics and mechanically transparent design, AssistOn-Arm can passively self-align its joint axes to provide an ideal match between human joint axes and the exoskeleton axes, guaranteeing ergonomic movements and comfort throughout physical therapies. The self-aligning property of AssistOn-Arm not only increases the usable range of motion for robot-assisted upper-extremity exercises to cover almost the whole human arm workspace, but also enables the delivery of glenohumeral mobilization (scapular elevation/depression and protraction/retraction) and scapular stabilization exercises, extending the type of therapies that can be administered using upper-extremity exoskeletons. Furthermore, the self-alignment property of AssistOn-Arm signi cantly shortens the setup time required to attach a patient to the exoskeleton. As an impedance-type device with high passive back-driveability, AssistOn- Arm can be force controlled without the need of force sensors; hence, high delity interaction control performance can be achieved with open-loop impedance control. This control architecture not only simpli es implementation, but also enhances safety (coupled stability robustness), since open-loop force control does not su er from the fundamental bandwidth and stability limitations of force-feedback. Experimental characterizations and user studies with healthy volunteers con- rm the transparency, range of motion, and control performance of AssistOn- Ar

    Design and Analysis of Haptic Interface and Teleoperator Feedback Systems.

    Full text link
    This dissertation analyzes feedback design within haptic interface and teleoperator systems to reveal fundamental tradeoffs between design objectives, uncover intrinsic limitations imposed by hardware, and improve existing design practice. The challenge of haptic rendering and teleoperation is to synthesize a realistic mechanical sensation through feedback control while achieving other satisfactory feedback properties including robustness to hardware, noise attenuation, and stability. Special performance requirements and human-in-the-loop stability issues inherent to haptic rendering and teleoperation mean that certain conventional tools for servo-control design are not applicable. This dissertation addresses the gap in applicable theory by applying linear systems analysis to reveal previously unrecognized algebraic and analytic design relationships within haptic rendering and teleoperation. The introduction of distortion as a new performance metric for haptic rendering and teleoperation is a key contribution of this work and leads to a suite of new design relationships and tools. Important feedback design goals including performance, stability robustness, insensitivity to hardware parameter variations, and noise attenuation present a multi-objective synthesis problem with intrinsic tradeoffs. Furthermore, properties of the hardware including actuator bandwidth limitations, sensor and actuator noise, hardware nonlinearities and lightly damped structural modes constrain the feedback design and achievable goals. The analyses of haptic rendering and teleoperation presented in this dissertation yield relationships that distinguish feasible from infeasible specifications and predict performance as well as other feedback properties that may be expected from a well-tuned controller. Hardware dynamics play a key role in feedback design tradeoffs and limitations. If desired feedback properties are not feasible with given hardware, interpretation of tradeoff relationships and limitations provides direction for hardware re-design.Ph.D.Mechanical EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/60859/1/paulgrif_1.pd

    Stability and Performance Improvement in Haptic Human-Robot Interaction

    Get PDF
    The goal of this research is to develop theories, methods, and tools to understand the mechanisms of neuromotor adaptation in human-robot physical interaction, in order to improve the stability and performance of the interaction. Human power-assisting systems (e.g., powered lifting devices that aid human operators in manipulating heavy or bulky loads) require physical contact between the operator and machine, creating a coupled dynamic system. This dynamic coupling has been shown to introduce inherent instabilities and performance degradation due to a change in human stiffness; when instability is encountered, a human operator often attempts to control the oscillation by stiffening their arm, which leads to a stiffer system with more instability. Robot co-worker controllers must account for this issue. In this work we set out to 1) understand the association between neuromuscular adaptations and system performance limits, 2) develop probabilistic methods to classify and predict the transition of operator’s cognitive and physical states from physiological measures, and 3) integrate this knowledge into a structure of shared human-robot control. We developed a model of the human operator endpoint stiffness, characterized at the musculoskeletal level, that can account for deliberate stiffness increase at the endpoint through the incorporation of muscle coactivation. We also developed a switching admittance control approach which can account for changes in the operator’s muscle coactivation and is able to generate cognitive states in an unsupervised manner, given a relevant training dataset. Finally, a novel variable admittance control approach, which significantly reduces grasp contact instability commonly encountered in fixed admittance control settings, was developed, analytically derived, and provides solutions for both constant mass and variable mass parameter cases.Ph.D

    Perception-motivated parallel algorithms for haptics

    Get PDF
    Negli ultimi anni l\u2019utilizzo di dispositivi aptici, atti cio\ue8 a riprodurre l\u2019interazione fisica con l\u2019ambiente remoto o virtuale, si sta diffondendo in vari ambiti della robotica e dell\u2019informatica, dai videogiochi alla chirurgia robotizzata eseguita in teleoperazione, dai cellulari alla riabilitazione. In questo lavoro di tesi abbiamo voluto considerare nuovi punti di vista sull\u2019argomento, allo scopo di comprendere meglio come riportare l\u2019essere umano, che \ue8 l\u2019unico fruitore del ritorno di forza, tattile e di telepresenza, al centro della ricerca sui dispositivi aptici. Allo scopo ci siamo focalizzati su due aspetti: una manipolazione del segnale di forza mutuata dalla percezione umana e l\u2019utilizzo di architetture multicore per l\u2019implementazione di algoritmi aptici e robotici. Con l\u2019aiuto di un setup sperimentale creato ad hoc e attraverso l\u2019utilizzo di un joystick con ritorno di forza a 6 gradi di libert\ue0, abbiamo progettato degli esperimenti psicofisici atti all\u2019identificazione di soglie differenziali di forze/coppie nel sistema mano-braccio. Sulla base dei risultati ottenuti abbiamo determinato una serie di funzioni di scalatura del segnale di forza, una per ogni grado di libert\ue0, che permettono di aumentare l\u2019abilit\ue0 umana nel discriminare stimoli differenti. L\u2019utilizzo di tali funzioni, ad esempio in teleoperazione, richiede la possibilit\ue0 di variare il segnale di feedback e il controllo del dispositivo sia in relazione al lavoro da svolgere, sia alle peculiari capacit\ue0 dell\u2019utilizzatore. La gestione del dispositivo deve quindi essere in grado di soddisfare due obbiettivi tendenzialmente in contrasto, e cio\ue8 il raggiungimento di alte prestazioni in termini di velocit\ue0, stabilit\ue0 e precisione, abbinato alla flessibilit\ue0 tipica del software. Una soluzione consiste nell\u2019affidare il controllo del dispositivo ai nuovi sistemi multicore che si stanno sempre pi\uf9 prepotentemente affacciando sul panorama informatico. Per far ci\uf2 una serie di algoritmi consolidati deve essere portata su sistemi paralleli. In questo lavoro abbiamo dimostrato che \ue8 possibile convertire facilmente vecchi algoritmi gi\ue0 implementati in hardware, e quindi intrinsecamente paralleli. Un punto da definire rimane per\uf2 quanto costa portare degli algoritmi solitamente descritti in VLSI e schemi in un linguaggio di programmazione ad alto livello. Focalizzando la nostra attenzione su un problema specifico, la pseudoinversione di matrici che \ue8 presente in molti algoritmi di dinamica e cinematica, abbiamo mostrato che un\u2019attenta progettazione e decomposizione del problema permette una mappatura diretta sulle unit\ue0 di calcolo disponibili. In aggiunta, l\u2019uso di parallelismo a livello di dati su macchine SIMD permette di ottenere buone prestazioni utilizzando semplici operazioni vettoriali come addizioni e shift. Dato che di solito tali istruzioni fanno parte delle implementazioni hardware la migrazione del codice risulta agevole. Abbiamo testato il nostro approccio su una Sony PlayStation 3 equipaggiata con un processore IBM Cell Broadband Engine.In the last years the use of haptic feedback has been used in several applications, from mobile phones to rehabilitation, from video games to robotic aided surgery. The haptic devices, that are the interfaces that create the stimulation and reproduce the physical interaction with virtual or remote environments, have been studied, analyzed and developed in many ways. Every innovation in the mechanics, electronics and technical design of the device it is valuable, however it is important to maintain the focus of the haptic interaction on the human being, who is the only user of force feedback. In this thesis we worked on two main topics that are relevant to this aim: a perception based force signal manipulation and the use of modern multicore architectures for the implementation of the haptic controller. With the help of a specific experimental setup and using a 6 dof haptic device we designed a psychophysical experiment aimed at identifying of the force/torque differential thresholds applied to the hand-arm system. On the basis of the results obtained we determined a set of task dependent scaling functions, one for each degree of freedom of the three-dimensional space, that can be used to enhance the human abilities in discriminating different stimuli. The perception based manipulation of the force feedback requires a fast, stable and configurable controller of the haptic interface. Thus a solution is to use new available multicore architectures for the implementation of the controller, but many consolidated algorithms have to be ported to these parallel systems. Focusing on specific problem, i.e. the matrix pseudoinversion, that is part of the robotics dynamic and kinematic computation, we showed that it is possible to migrate code that was already implemented in hardware, and in particular old algorithms that were inherently parallel and thus not competitive on sequential processors. The main question that still lies open is how much effort is required in order to write these algorithms, usually described in VLSI or schematics, in a modern programming language. We show that a careful task decomposition and design permit a mapping of the code on the available cores. In addition, the use of data parallelism on SIMD machines can give good performance when simple vector instructions such as add and shift operations are used. Since these instructions are present also in hardware implementations the migration can be easily performed. We tested our approach on a Sony PlayStation 3 game console equipped with IBM Cell Broadband Engine processor
    corecore