16,558 research outputs found
Tensor models and embedded Riemann surfaces
Tensor models and, more generally, group field theories are candidates for
higher-dimensional quantum gravity, just as matrix models are in the 2d
setting. With the recent advent of a 1/N-expansion for coloured tensor models,
more focus has been given to the study of the topological aspects of their
Feynman graphs. Crucial to the aforementioned analysis were certain subgraphs
known as bubbles and jackets. We demonstrate in the 3d case that these graphs
are generated by matrix models embedded inside the tensor theory. Moreover, we
show that the jacket graphs represent (Heegaard) splitting surfaces for the
triangulation dual to the Feynman graph. With this in hand, we are able to
re-express the Boulatov model as a quantum field theory on these Riemann
surfaces.Comment: 9 pages, 7 fi
Complete algebraic vector fields on affine surfaces
Let \AAutH (X) be the subgroup of the group \AutH (X) of holomorphic
automorphisms of a normal affine algebraic surface generated by elements of
flows associated with complete algebraic vector fields. Our main result is a
classification of all normal affine algebraic surfaces quasi-homogeneous
under \AAutH (X) in terms of the dual graphs of the boundaries \bX \setminus
X of their SNC-completions \bX.Comment: 44 page
The Phase Diagram of Fluid Random Surfaces with Extrinsic Curvature
We present the results of a large-scale simulation of a Dynamically
Triangulated Random Surface with extrinsic curvature embedded in
three-dimensional flat space. We measure a variety of local observables and use
a finite size scaling analysis to characterize as much as possible the regime
of crossover from crumpled to smooth surfaces.Comment: 29 pages. There are also 19 figures available from the authors but
not included here - sorr
Robust Temporally Coherent Laplacian Protrusion Segmentation of 3D Articulated Bodies
In motion analysis and understanding it is important to be able to fit a
suitable model or structure to the temporal series of observed data, in order
to describe motion patterns in a compact way, and to discriminate between them.
In an unsupervised context, i.e., no prior model of the moving object(s) is
available, such a structure has to be learned from the data in a bottom-up
fashion. In recent times, volumetric approaches in which the motion is captured
from a number of cameras and a voxel-set representation of the body is built
from the camera views, have gained ground due to attractive features such as
inherent view-invariance and robustness to occlusions. Automatic, unsupervised
segmentation of moving bodies along entire sequences, in a temporally-coherent
and robust way, has the potential to provide a means of constructing a
bottom-up model of the moving body, and track motion cues that may be later
exploited for motion classification. Spectral methods such as locally linear
embedding (LLE) can be useful in this context, as they preserve "protrusions",
i.e., high-curvature regions of the 3D volume, of articulated shapes, while
improving their separation in a lower dimensional space, making them in this
way easier to cluster. In this paper we therefore propose a spectral approach
to unsupervised and temporally-coherent body-protrusion segmentation along time
sequences. Volumetric shapes are clustered in an embedding space, clusters are
propagated in time to ensure coherence, and merged or split to accommodate
changes in the body's topology. Experiments on both synthetic and real
sequences of dense voxel-set data are shown. This supports the ability of the
proposed method to cluster body-parts consistently over time in a totally
unsupervised fashion, its robustness to sampling density and shape quality, and
its potential for bottom-up model constructionComment: 31 pages, 26 figure
3-manifolds efficiently bound 4-manifolds
It is known since 1954 that every 3-manifold bounds a 4-manifold. Thus, for
instance, every 3-manifold has a surgery diagram. There are several proofs of
this fact, including constructive proofs, but there has been little attention
to the complexity of the 4-manifold produced. Given a 3-manifold M of
complexity n, we show how to construct a 4-manifold bounded by M of complexity
O(n^2). Here we measure ``complexity'' of a piecewise-linear manifold by the
minimum number of n-simplices in a triangulation. It is an open question
whether this quadratic bound can be replaced by a linear bound.
The proof goes through the notion of "shadow complexity" of a 3-manifold M. A
shadow of M is a well-behaved 2-dimensional spine of a 4-manifold bounded by M.
We prove that, for a manifold M satisfying the Geometrization Conjecture with
Gromov norm G and shadow complexity S, c_1 G <= S <= c_2 G^2 for suitable
constants c_1, c_2. In particular, the manifolds with shadow complexity 0 are
the graph manifolds.Comment: 39 pages, 21 figures; added proof for spin case as wel
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