7,016 research outputs found

    SymbolDesign: A User-centered Method to Design Pen-based Interfaces and Extend the Functionality of Pointer Input Devices

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    A method called "SymbolDesign" is proposed that can be used to design user-centered interfaces for pen-based input devices. It can also extend the functionality of pointer input devices such as the traditional computer mouse or the Camera Mouse, a camera-based computer interface. Users can create their own interfaces by choosing single-stroke movement patterns that are convenient to draw with the selected input device and by mapping them to a desired set of commands. A pattern could be the trace of a moving finger detected with the Camera Mouse or a symbol drawn with an optical pen. The core of the SymbolDesign system is a dynamically created classifier, in the current implementation an artificial neural network. The architecture of the neural network automatically adjusts according to the complexity of the classification task. In experiments, subjects used the SymbolDesign method to design and test the interfaces they created, for example, to browse the web. The experiments demonstrated good recognition accuracy and responsiveness of the user interfaces. The method provided an easily-designed and easily-used computer input mechanism for people without physical limitations, and, with some modifications, has the potential to become a computer access tool for people with severe paralysis.National Science Foundation (IIS-0093367, IIS-0308213, IIS-0329009, EIA-0202067

    AN EXAMINATION OF CONCURRENT DISCRIMINATION LEARNING WITHIN INDIVIDUALS WITH PARKINSON’S DISEASE

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    The main focus of this research is to further understand memory formation by examining the role of the basal ganglia in learning. Broadly, this study examines how the basal ganglia may play a role in a task that has been associated with declarative memory mechanisms, in this case the concurrent discrimination task (CDT). Specifically, we examine how performance is affected on the CDT when structures of the basal ganglia are compromised by recruiting individuals with Parkinson’s disease (PD). Past work examining the performance of individuals with PD on a CDT have had contradicting results and have proposed that participants may adopt different strategies that rely variously either on declarative or non-declarative strategy (Moody et. al., 2010). We aimed to reduce strategy differences by making changes in stimuli, increasing the number of stimuli significantly, increasing the number of learning blocks, and making all participants explicitly aware of the task structure and goals. By making the goals explicit, we predicted that we would engage a declarative mechanism in both PD and control individuals. To examine declarative memory formation we used the Remember Know task (RK). However, since used a significantly larger set size of stimuli we hypothesized that individuals with PD would perform significantly worse on the CDT than control individuals. The current study reveals that there are no significant differences in performance between individuals with PD and control participants on both the CDT and RK task. We attribute these results to design of our paradigm and stimuli which may have influenced individuals to engage in declarative strategies to perform the CDT reasonably well

    Don Giovanni, February 16-19, 2006

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    This is the concert program of the Boston University Opera Institute and Boston University Chamber Orchestra performance of Don Giovanni by Wolfgang Amadeus Mozart with libretto by Lorenzo Da Ponte running Thursday, February 16, 2006 at 7:30 p.m., February 17 and 18 at 8:00 p.m., and Sunday, February 19, 2006, at 2:00 p.m., at the Boston University Theatre, 264 Huntington Avenue. Digitization for Boston University Concert Programs was supported by the Boston University Center for the Humanities Library Endowed Fund

    A literature review of User Interface interaction devices

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    Cerebral blood flow and behavioural effects of caffeine in habitual and non-habitual consumers of caffeine: A near infrared spectroscopy study

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    Caffeine has been shown to modulate cerebral blood flow, with little evidence of tolerance to these effects following habitual use. However, previous studies have focused on caffeine levels much higher than those found in dietary servings and have compared high caffeine consumers with low consumers rather than 'non-consumers'. The current placebo-controlled double-blind, balanced-crossover study employed near infrared spectroscopy to monitor pre-frontal cerebral-haemodynamics at rest and during completion of tasks that activate the pre-frontal cortex. Twenty healthy young habitual and non-habitual consumers of caffeine received 75mg caffeine or placebo. Caffeine significantly decreased cerebral blood flow but this was subject to a significant interaction with consumption status, with no significant effect being shown in habitual consumers and an exaggerated effect in non-habitual consumers. These findings suggest that caffeine, at levels typically found in a single dietary serving, is able to modulate cerebral blood flow but these effects are subject to tolerance

    Towards estimating computer users' mood from interaction behaviour with keyboard and mouse

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    The purpose of this exploratory research was to study the relationship between the mood of computer users and their use of keyboard and mouse to examine the possibility of creating a generic or individualized mood measure. To examine this, a field study (n = 26) and a controlled study (n = 16) were conducted. In the field study, interaction data and self-reported mood measurements were collected during normal PC use over several days. In the controlled study, participants worked on a programming task while listening to high or low arousing background music. Besides subjective mood measurement, galvanic skin response (GSR) data was also collected. Results found no generic relationship between the interaction data and the mood data. However, the results of the studies found significant average correlations between mood measurement and personalized regression models based on keyboard and mouse interaction data. Together the results suggest that individualized mood prediction is possible from interaction behaviour with keyboard and mouse

    Evaluating social games for kids and teenagers diagnosed with cancer

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    Serious games for health are interactive games with a focus on health care, physical and mental fitness. As it is assumed that social support can also indirectly influence patient's health condition, multiplayer online health games present an innovative approach of improving the player's health condition. In this paper we present the health game prototype "Adventures in Sophoria" developed at the University of Duisburg-Essen with the goal of facilitating the intercommunication of teenagers during cancer treatment. Two versions of the game were implemented, one explicitly referring to cancer and an implicit version with no cancer content. In a between-subjects experimental study with a clinical sample, both versions were compared. Additionally, parents and nursing staff were interviewed in order to evaluate the demand regarding health games. Results suggest that the implicit game version yielded higher enjoyment and acceptance compared to the explicit version. © 2011 IEEE

    A literature review of User Interface interaction devices

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    AstraLux: the Calar Alto Lucky Imaging Camera

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    AstraLux is the Lucky Imaging camera for the Calar Alto 2.2-m telescope, based on an electron-multiplying high speed CCD. By selecting only the best 1-10% of several thousand short exposure frames, AstraLux provides nearly diffraction limited imaging capabilities in the SDSS i' and z' filters over a field of view of 24x24 arcseconds. By choosing commercially available components wherever possible, the instrument could be built in short time and at comparably low cost. We present the instrument design, the data reduction pipeline, and summarise the performance and characteristicsComment: 12 pages, 7 figures, to appear in "Ground-based and Airborne Instrumentation for Astronomy II" SPIE conference, Marseille, 23-28 June 200
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