1,793 research outputs found

    Informative and misinformative interactions in a school of fish

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    It is generally accepted that, when moving in groups, animals process information to coordinate their motion. Recent studies have begun to apply rigorous methods based on Information Theory to quantify such distributed computation. Following this perspective, we use transfer entropy to quantify dynamic information flows locally in space and time across a school of fish during directional changes around a circular tank, i.e. U-turns. This analysis reveals peaks in information flows during collective U-turns and identifies two different flows: an informative flow (positive transfer entropy) based on fish that have already turned about fish that are turning, and a misinformative flow (negative transfer entropy) based on fish that have not turned yet about fish that are turning. We also reveal that the information flows are related to relative position and alignment between fish, and identify spatial patterns of information and misinformation cascades. This study offers several methodological contributions and we expect further application of these methodologies to reveal intricacies of self-organisation in other animal groups and active matter in general

    Mixed Reality Environment and High-Dimensional Continuification Control for Swarm Robotics

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    A significant challenge in control theory and technology is to devise agile and less resource-intensive experiments for evaluating the performance and feasibility of control algorithms for the collective coordination of large-scale complex systems. Many new methodologies are based on macroscopic representations of the emerging system behavior, and can be easily validated only through numerical simulations, because of the inherent hurdle of developing full scale experimental platforms. In this paper, we introduce a novel hybrid mixed reality set-up for testing swarm robotics techniques, focusing on the collective motion of robotic swarms. This hybrid apparatus combines both real differential drive robots and virtual agents to create a heterogeneous swarm of tunable size. We validate the methodology by extending to higher dimensions, and investigating experimentally, continuification-based control methods for swarms. Our study demonstrates the versatility and effectiveness of the platform for conducting large-scale swarm robotics experiments. Also, it contributes new theoretical insights into control algorithms exploiting continuification approaches

    Gravitational and Dynamic Components of Muscle Torque Underlie Tonic and Phasic Muscle Activity during Goal-Directed Reaching

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    Human reaching movements require complex muscle activations to produce the forces necessary to move the limb in a controlled manner. How gravity and the complex kinetic properties of the limb contribute to the generation of the muscle activation pattern by the central nervous system (CNS) is a long-standing and controversial question in neuroscience. To tackle this issue, muscle activity is often subdivided into static and phasic components. The former corresponds to posture maintenance and transitions between postures. The latter corresponds to active movement production and the compensation for the kinetic properties of the limb. In the present study, we improved the methodology for this subdivision of muscle activity into static and phasic components by relating them to joint torques. Ten healthy subjects pointed in virtual reality to visual targets arranged to create a standard center-out reaching task in three dimensions. Muscle activity and motion capture data were synchronously collected during the movements. The motion capture data were used to calculate postural and dynamic components of active muscle torques using a dynamic model of the arm with 5 degrees of freedom. Principal Component Analysis (PCA) was then applied to muscle activity and the torque components, separately, to reduce the dimensionality of the data. Muscle activity was also reconstructed from gravitational and dynamic torque components. Results show that the postural and dynamic components of muscle torque represent a significant amount of variance in muscle activity. This method could be used to define static and phasic components of muscle activity using muscle torques

    A Robotic System for Learning Visually-Driven Grasp Planning (Dissertation Proposal)

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    We use findings in machine learning, developmental psychology, and neurophysiology to guide a robotic learning system\u27s level of representation both for actions and for percepts. Visually-driven grasping is chosen as the experimental task since it has general applicability and it has been extensively researched from several perspectives. An implementation of a robotic system with a gripper, compliant instrumented wrist, arm and vision is used to test these ideas. Several sensorimotor primitives (vision segmentation and manipulatory reflexes) are implemented in this system and may be thought of as the innate perceptual and motor abilities of the system. Applying empirical learning techniques to real situations brings up such important issues as observation sparsity in high-dimensional spaces, arbitrary underlying functional forms of the reinforcement distribution and robustness to noise in exemplars. The well-established technique of non-parametric projection pursuit regression (PPR) is used to accomplish reinforcement learning by searching for projections of high-dimensional data sets that capture task invariants. We also pursue the following problem: how can we use human expertise and insight into grasping to train a system to select both appropriate hand preshapes and approaches for a wide variety of objects, and then have it verify and refine its skills through trial and error. To accomplish this learning we propose a new class of Density Adaptive reinforcement learning algorithms. These algorithms use statistical tests to identify possibly interesting regions of the attribute space in which the dynamics of the task change. They automatically concentrate the building of high resolution descriptions of the reinforcement in those areas, and build low resolution representations in regions that are either not populated in the given task or are highly uniform in outcome. Additionally, the use of any learning process generally implies failures along the way. Therefore, the mechanics of the untrained robotic system must be able to tolerate mistakes during learning and not damage itself. We address this by the use of an instrumented, compliant robot wrist that controls impact forces

    Adversarial Swarming: A Groundwork for Multi-Drone Independent Interception Exercises Through MA-POCA in Unity

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    As drones become more popular and easier to use, air spaces are becoming more congested. Airports, hospitals, and similar structures require controlled, safe airspaces and drones are increasingly a threat. Locally controlled airspace requires efficient removal of airborne threats to continue sensitive operations. Many methods have been investigated for removing drones from contested airspace. Generally these methods involve ground-based signal disruption, physical contact, or drone interception of a single intruder. In this work we present a drone interception model with a low-cost, low-capability group of short-range drones intercepting an incoming drone

    Equilibrium in Scoring Auctions

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    This paper studies multi-attribute auctions in which a buyer seeks to procure a complex good and evaluate offers using a quasi-linear scoring rule. Suppliers have private information about their costs, which is summarized by a multi-dimensional type. The scoring rule reduces the multidimensional bids submitted by each supplier to a single dimension, the score, which is used for deciding on the allocation and the resulting contractual obligation. We exploit this idea and obtain two kinds of results. First, we characterize the set of equilibria in quasi-linear scoring auctions with multi-dimensional types. In particular, we show that there exists a mapping between the class of equilibria in these scoring auctions and those in standard single object IPV auctions. Second, we prove a new expected utility equivalence theorem for quasi-linear scoring auctions.Auctions, Procurement

    In silico case studies of compliant robots: AMARSI deliverable 3.3

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    In the deliverable 3.2 we presented how the morphological computing ap- proach can significantly facilitate the control strategy in several scenarios, e.g. quadruped locomotion, bipedal locomotion and reaching. In particular, the Kitty experimental platform is an example of the use of morphological computation to allow quadruped locomotion. In this deliverable we continue with the simulation studies on the application of the different morphological computation strategies to control a robotic system

    Finance in the Fifth Dimension: Lessons in Logic for the Social Sciences

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    The purpose of this paper is to highlight lessons from various areas of academia that I feel would benefit all social science. I will discuss physics, biology, sociology, and more, doing my best to explicitly state their relationships to economics throughout the paper. I hope that the lessons learned here will together serve as a means for prescribing and evaluating solutions to social problems and assist in the development of models through a new level of methodological dimensionality where applicable. The fifth dimension will serve to metaphorically illustrate this new way of thinking, through which we will construct a theoretical framework that applies what we’ve learned
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