1,409 research outputs found

    Modelling Reactive Multimedia: Design and Authoring

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    Multimedia document authoring is a multifaceted activity, and authoring tools tend to concentrate on a restricted set of the activities involved in the creation of a multimedia artifact. In particular, a distinction may be drawn between the design and the implementation of a multimedia artifact. This paper presents a comparison of three different authoring paradigms, based on the common case study of a simple interactive animation. We present details of its implementation using the three different authoring tools, MCF, Fran and SMIL 2.0, and we discuss the conclusions that may be drawn from our comparison of the three approaches

    Low Bit-rate Color Video Compression using Multiwavelets in Three Dimensions

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    In recent years, wavelet-based video compressions have become a major focus of research because of the advantages that it provides. More recently, a growing thrust of studies explored the use of multiple scaling functions and multiple wavelets with desirable properties in various fields, from image de-noising to compression. In term of data compression, multiple scaling functions and wavelets offer a greater flexibility in coefficient quantization at high compression ratio than a comparable single wavelet. The purpose of this research is to investigate the possible improvement of scalable wavelet-based color video compression at low bit-rates by using three-dimensional multiwavelets. The first part of this work included the development of the spatio-temporal decomposition process for multiwavelets and the implementation of an efficient 3-D SPIHT encoder/decoder as a common platform for performance evaluation of two well-known multiwavelet systems against a comparable single wavelet in low bitrate color video compression. The second part involved the development of a motion-compensated 3-D compression codec and a modified SPIHT algorithm designed specifically for this codec by incorporating an advantage in the design of 2D SPIHT into the 3D SPIHT coder. In an experiment that compared their performances, the 3D motion-compensated codec with unmodified 3D SPIHT had gains of 0.3dB to 4.88dB over regular 2D wavelet-based motion-compensated codec using 2D SPIHT in the coding of 19 endoscopy sequences at 1/40 compression ratio. The effectiveness of the modified SPIHT algorithm was verified by the results of a second experiment in which it was used to re-encode 4 of the 19 sequences with lowest performance gains and improved them by 0.5dB to 1.0dB. The last part of the investigation examined the effect of multiwavelet packet on 3-D video compression as well as the effects of coding multiwavelet packets based on the frequency order and energy content of individual subbands

    Predictability: a way to characterize Complexity

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    Different aspects of the predictability problem in dynamical systems are reviewed. The deep relation among Lyapunov exponents, Kolmogorov-Sinai entropy, Shannon entropy and algorithmic complexity is discussed. In particular, we emphasize how a characterization of the unpredictability of a system gives a measure of its complexity. Adopting this point of view, we review some developments in the characterization of the predictability of systems showing different kind of complexity: from low-dimensional systems to high-dimensional ones with spatio-temporal chaos and to fully developed turbulence. A special attention is devoted to finite-time and finite-resolution effects on predictability, which can be accounted with suitable generalization of the standard indicators. The problems involved in systems with intrinsic randomness is discussed, with emphasis on the important problems of distinguishing chaos from noise and of modeling the system. The characterization of irregular behavior in systems with discrete phase space is also considered.Comment: 142 Latex pgs. 41 included eps figures, submitted to Physics Reports. Related information at this http://axtnt2.phys.uniroma1.i

    3D Wavelet Transformation for Visual Data Coding With Spatio and Temporal Scalability as Quality Artifacts: Current State Of The Art

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    Several techniques based on the three–dimensional (3-D) discrete cosine transform (DCT) have been proposed for visual data coding. These techniques fail to provide coding coupled with quality and resolution scalability, which is a significant drawback for contextual domains, such decease diagnosis, satellite image analysis. This paper gives an overview of several state-of-the-art 3-D wavelet coders that do meet these requirements and mainly investigates various types of compression techniques those exists, and putting it all together for a conclusion on further research scope

    A State Observation Technique for Highly Compressed Source Coding of Autonomous Underwater Vehicle Position

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    In this paper, a novel technique is presented for using state observers in conjunction with an entropy source encoder to enable highly compressed telemetry of autonomous underwater vehicle (AUV) position vectors. In this work, both the sending vehicle and receiving vehicle or human operator are equipped with a shared real-time simulation of the sender's state based on the prior transmitted positions. Thus, only the innovation between the sender's actual state and the shared state need be sent over the link, such as a very low throughput acoustic modem. The distribution of this innovation can be modeled a priori or assembled adaptively. This distribution is then paired with an arithmetic entropy encoder, producing a very low cost representation of the vehicle's position vector. This system was analyzed on experimental data from the GLINT10 and AGAVE07 expeditions involving two different classes of AUVs performing a diverse number of maneuvers, and implemented on a fielded vehicle in the MBAT12 experiment. Using an adaptive probability distribution in combination with either of two state observer models, greater than 90% compression, relative to a 32-b integer baseline, was achieved.United States. Office of Naval Research (Grant N00014-08-1-0011)United States. Office of Naval Research (Grant N00014-11-1-0097

    Surveillance centric coding

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    PhDThe research work presented in this thesis focuses on the development of techniques specific to surveillance videos for efficient video compression with higher processing speed. The Scalable Video Coding (SVC) techniques are explored to achieve higher compression efficiency. The framework of SVC is modified to support Surveillance Centric Coding (SCC). Motion estimation techniques specific to surveillance videos are proposed in order to speed up the compression process of the SCC. The main contributions of the research work presented in this thesis are divided into two groups (i) Efficient Compression and (ii) Efficient Motion Estimation. The paradigm of Surveillance Centric Coding (SCC) is introduced, in which coding aims to achieve bit-rate optimisation and adaptation of surveillance videos for storing and transmission purposes. In the proposed approach the SCC encoder communicates with the Video Content Analysis (VCA) module that detects events of interest in video captured by the CCTV. Bit-rate optimisation and adaptation are achieved by exploiting the scalability properties of the employed codec. Time segments containing events relevant to surveillance application are encoded using high spatiotemporal resolution and quality while the irrelevant portions from the surveillance standpoint are encoded at low spatio-temporal resolution and / or quality. Thanks to the scalability of the resulting compressed bit-stream, additional bit-rate adaptation is possible; for instance for the transmission purposes. Experimental evaluation showed that significant reduction in bit-rate can be achieved by the proposed approach without loss of information relevant to surveillance applications. In addition to more optimal compression strategy, novel approaches to performing efficient motion estimation specific to surveillance videos are proposed and implemented with experimental results. A real-time background subtractor is used to detect the presence of any motion activity in the sequence. Different approaches for selective motion estimation, GOP based, Frame based and Block based, are implemented. In the former, motion estimation is performed for the whole group of pictures (GOP) only when a moving object is detected for any frame of the GOP. iii While for the Frame based approach; each frame is tested for the motion activity and consequently for selective motion estimation. The selective motion estimation approach is further explored at a lower level as Block based selective motion estimation. Experimental evaluation showed that significant reduction in computational complexity can be achieved by applying the proposed strategy. In addition to selective motion estimation, a tracker based motion estimation and fast full search using multiple reference frames has been proposed for the surveillance videos. Extensive testing on different surveillance videos shows benefits of application of proposed approaches to achieve the goals of the SCC
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