90,924 research outputs found

    MPEG-SCORM : ontologia de metadados interoperáveis para integração de padrões multimídia e e-learning

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    Orientador: Yuzo IanoTese (doutorado) - Universidade Estadual de Campinas, Faculdade de Engenharia Elétrica e de ComputaçãoResumo: A convergência entre as mídias digitais propõe uma integração entre as TIC, focadas no domínio do multimídia (sob a responsabilidade do Moving Picture Experts Group, constituindo o subcomitê ISO / IEC JTC1 SC29), e as TICE, (TIC para a Educação, geridas pelo ISO / IEC JTC1 SC36), destacando-se os padrões MPEG, empregados na forma de conteúdo e metadados para o multimídia, e as TICE, aplicadas à Educação a Distância, ou e-Learning (o aprendizado eletrônico). Neste sentido, coloca-se a problemática de desenvolver uma correspondência interoperável de bases normativas, atingindo assim uma proposta inovadora na convergência entre as mídias digitais e as aplicações para e-Learning, essencialmente multimídia. Para este fim, propõe-se criar e aplicar uma ontologia de metadados interoperáveis para web, TV digital e extensões para dispositivos móveis, baseada na integração entre os padrões de metadados MPEG-21 e SCORM, empregando a linguagem XPathAbstract: The convergence of digital media offers an integration of the ICT, focused on telecommunications and multimedia domain (under responsibility of the Moving Picture Experts Group, ISO/IEC JTC1 SC29), with the ICTE (the ICT for Education, managed by the ISO/IEC JTC1 SC36), highlighting the MPEG formats, featured as content and as description metadata potentially applied to the Multimedia or Digital TV and as a technology applied to e-Learning. Regarding this, it is presented the problem of developing an interoperable matching for normative bases, achieving an innovative proposal in the convergence between digital Telecommunications and applications for e-Learning, both essentially multimedia. To achieve this purpose, it is proposed to creating a ontology for interoperability between educational applications in Digital TV environments and vice-versa, simultaneously facilitating the creation of learning metadata based objects for Digital TV programs as well as providing multimedia video content as learning objects for Distance Education. This ontology is designed as interoperable metadata for the Web, Digital TV and e-Learning, built on the integration between MPEG-21 and SCORM metadata standards, employing the XPath languageDoutoradoTelecomunicações e TelemáticaDoutor em Engenharia ElétricaCAPE

    An Immersive Telepresence System using RGB-D Sensors and Head Mounted Display

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    We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and gaming, we hypothesize that our proposed system would be particularly beneficial to education by offering rich visual contents and interactivity. One distinct feature is the integration of egocentric pose recognition that allows participants to use their gestures to demonstrate and manipulate virtual objects simultaneously. This functionality enables the instructor to ef- fectively and efficiently explain and illustrate complex concepts or sophisticated problems in an intuitive manner. The highly interactive and flexible environment can capture and sustain more student attention than the traditional classroom setting and, thus, delivers a compelling experience to the students. Our main focus here is to investigate possible solutions for the system design and implementation and devise strategies for fast, efficient computation suitable for visual data processing and network transmission. We describe the technique and experiments in details and provide quantitative performance results, demonstrating our system can be run comfortably and reliably for different application scenarios. Our preliminary results are promising and demonstrate the potential for more compelling directions in cyberlearning.Comment: IEEE International Symposium on Multimedia 201

    Integrasi Teknologi dalam Pembelajaran Pendidikan Agama Kristen (PAK) sebagai Peluang dan Tantangan di Era Digital

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    In the digital era that continues to develop, the integration of technology into the study of Christian religious education is a hot and important topic. The purpose of this article is to explore the opportunities and challenges of integrating technology into Christian religious education in the digital age. We look at how technology can provide new opportunities for interactive delivery of Christian religious material, increase student engagement and broaden the scope of learning. In this article, we highlight the benefits of integrating technology into Christian religious education, including the use of multimedia, e-learning platforms, applications mobile and social media. We will also discuss the importance of teacher training and development for the effective use of technology and the support and cooperation role of parents, church, and society. In addressing this, we propose an approach that focuses on developing digital literacy, responsible use of technology, understanding its ethical implications, and maintaining close human relationships between teachers and students. Through this research, we conclude that integrating technology into Christian religious education classrooms can provide significant opportunities to enhance students' learning experiences and broaden access to Christian religious education materials

    Design considerations for delivering e-learning to surgical trainees

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    Copyright © 2011, IGI Global. Distributed with permission.Challenges remain in leveraging e-health technologies for continuous medical education/professional development. This study examines the interface design and learning process features related to the use of multimedia in providing effective support for the knowledge and practice of surgical skills. Twenty-one surgical trainees evaluated surgical content on a CD-ROM format based on 14 interface design and 11 learning process features using a questionnaire adapted from an established tool created to assess educational multimedia. Significant Spearman’s correlations were found for seven of the 14 interface design features – ‘Navigation’, ‘Learning demands’, ‘Videos’, ‘Media integration’, ‘Level of material’, ‘Information presentation’ and ‘Overall functionality’, explaining ratings of the learning process. The interplay of interface design and learning process features of educational multimedia highlight key design considerations in e-learning. An understanding of these features is relevant to the delivery of surgical training, reflecting the current state of the art in transferring static CD-ROM content to the dynamic web or creating CD/web hybrid models of education

    Knowledge web: realising the semantic web... all the way to knowledge-enhanced multimedia documents

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    The semantic web and semantic web services are major efforts in order to spread and to integrate knowledge technology to the whole web. The Knowledge Web network of excellence aims at supporting their developments at the best and largest European level and supporting industry in adopting them. It especially investigates the solution of scalability, heterogeneity and dynamics obstacles to the full development of the semantic web. We explain how Knowledge Web results should benefit knowledge-enhanced multimedia applications

    Aplicações multimédia e jogos para música: potencial e limitações em educação musical

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    O presente estudo faz a análise de uma nova conjuntura em que alguns jogos e aplicações multimédia comerciais podem ser usados no ensino, no sentido de compreender se podem ter um papel a desempenhar na aprendizagem musical em sala de aula. O objetivo deste estudo preliminar é analisar quais, e através de que meios, os jogos e as aplicações multimédia ditas “musicais” podem promover a aprendizagem da música no ensino secundário. A investigação procurou também analisar as expectativas inerentes ao contexto educacional, para verificar a aceitação da ideia de que os jogos podem contribuir para a prática musical, considerando que a integração desses recursos é hoje uma via para aumentar a eficácia de modelos pedagógicos que estejam em consonância com as necessidades da sociedade atual.This study focus on the analysis of commercial multimedia applications and games that may be used in educational settings, in order to understand if they can play a role in musical learning in the classroom. The objective of this preliminary study is to analyze which resources, games, and multimedia applications, can promote musical learning in secondary education. The research sought to also examine the expectations related to the educational context, to verify the acceptance of the idea that games can contribute to musical practice, considering that the integration of these features is now a way to increase the effectiveness of educational models in line with the needs of today's society

    Auditing the ICT experiences of teacher education undergraduates

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    The importance of teacher education graduates having appropriate information and communication technology OCT) for learning competencies and experiences is well documented. However, without well developed processes for auditing the ICT experiences of undergraduates it should not be assumed that teachers enter their profession with the required ICT competencies to support their students' learning. This paper reports on the first phase of a project to audit the ICT experiences of teacher education undergraduates. It finds that the individual experiences of undergraduates can vary considerably depending on their choice of majors, electives or specialist teaching areas. It further finds that high percentages of students perceive themselves to have no competency with a range of ICT applications that would support the more motivational and interesting aspects of ICT integration for student learning

    Inter-Domain Integration of Services and Service Management

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    The evolution of the global telecommunications industry into an open services market presents developers of telecommunication service and management systems with many new challenges. Increased competition, complex service provision chains and integrated service offerings require effective techniques for the rapid integration of service and management systems over multiple organisational domains. These integration issues have been examined in the ACTS project Prospect by developing a working set of integrated, managed telecommunications services for a user trial. This paper presents the initial results of this work detailing the technologies and standards used, the architectural approach taken and the application of this approach to specific services
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