27 research outputs found

    On-board B-ISDN fast packet switching architectures. Phase 1: Study

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    The broadband integrate services digital network (B-ISDN) is an emerging telecommunications technology that will meet most of the telecommunications networking needs in the mid-1990's to early next century. The satellite-based system is well positioned for providing B-ISDN service with its inherent capabilities of point-to-multipoint and broadcast transmission, virtually unlimited connectivity between any two points within a beam coverage, short deployment time of communications facility, flexible and dynamic reallocation of space segment capacity, and distance insensitive cost. On-board processing satellites, particularly in a multiple spot beam environment, will provide enhanced connectivity, better performance, optimized access and transmission link design, and lower user service cost. The following are described: the user and network aspects of broadband services; the current development status in broadband services; various satellite network architectures including system design issues; and various fast packet switch architectures and their detail designs

    Floorplan-Aware High Performance NoC Design

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    Las actuales arquitecturas de m�ltiples n�cleos como los chip multiprocesadores (CMP) y soluciones multiprocesador para sistemas dentro del chip (MPSoCs) han adoptado a las redes dentro del chip (NoC) como elemento -ptimo para la inter-conexi-n de los diversos elementos de dichos sistemas. En este sentido, fabricantes de CMPs y MPSoCs han adoptado NoCs sencillas, generalmente con una topolog'a en malla o anillo, ya que son suficientes para satisfacer las necesidades de los sistemas actuales. Sin embargo a medida que los requerimientos del sistema -- baja latencia y alto rendimiento -- se hacen m�s exigentes, estas redes tan simples dejan de ser una soluci-n real. As', la comunidad investigadora ha propuesto y analizado NoCs m�s complejas. No obstante, estas soluciones son m�s dif'ciles de implementar -- especialmente los enlaces largos -- haciendo que este tipo de topolog'as complejas sean demasiado costosas o incluso inviables. En esta tesis, presentamos una metodolog'a de dise-o que minimiza la p�rdida de prestaciones de la red debido a su implementaci-n real. Los principales problemas que se encuentran al implementar una NoC son los conmutadores y los enlaces largos. En esta tesis, el conmutador se ha hecho modular, es decir, formado como uni-n de m-dulos m�s peque-os. En nuestro caso, los m-dulos son id�nticos, donde cada m-dulo es capaz de arbitrar, conmutar, y almacenar los mensajes que le llegan. Posteriormente, flexibilizamos la colocaci-n de estos m-dulos en el chip, permitiendo que m-dulos de un mismo conmutador est�n distribuidos por el chip. Esta metodolog'a de dise-o la hemos aplicado a diferentes escenarios. Primeramente, hemos introducido nuestro conmutador modular en NoCs con topolog'as conocidas como la malla 2D. Los resultados muestran como la modularidad y la distribuci-n del conmutador reducen la latencia y el consumo de potencia de la red. En segundo lugar, hemos utilizado nuestra metodolog'a de dise-o para implementar un crossbar distribuidRoca Pérez, A. (2012). Floorplan-Aware High Performance NoC Design [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/17844Palanci

    Scale-out NUMA

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    Emerging datacenter applications operate on vast datasets that are kept in DRAM to minimize latency. The large number of servers needed to accommodate this massive memory footprint requires frequent server-to-server communication in applications such as key-value stores and graph-based applications that rely on large irregular data structures. The fine-grained nature of the accesses is a poor match to commodity networking technologies, including RDMA, which incur delays of 10-1000x over local DRAM operations. We introduce Scale-Out NUMA (soNUMA) – an architecture, programming model, and communication protocol for low-latency, distributed in-memory processing. soNUMA layers an RDMA-inspired programming model directly on top of a NUMA memory fabric via a stateless messaging protocol. To facilitate interactions between the application, OS, and the fabric, soNUMA relies on the remote memory controller – a new architecturally-exposed hardware block integrated into the node’s local coherence hierarchy. Our results based on cycle-accurate full-system simulation show that soNUMA performs remote reads at latencies that are within 4x of local DRAM, can fully utilize the available memory bandwidth, and can issue up to 10M remote memory operations per second per core

    Wireless Handheld Solution for the Gaming Industry

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    of the essential elements of success in the gaming industry is the requirement of providing exceptional customer service. Technology plays a significant role in bringing state of the art solutions that enhance the overall customer experience. Currently a guest must go through multiple steps and a variety of departments to simply resolve issues with their player accounts (loyalty programs), update customer profiles, book hotel and restaurant reservations, sign up for promotions, etc. In order to effectively take care of these customers in both a timely and efficient manner, a wireless handheld device is needed that employees can carry with them to resolve and address these concerns. This project is aimed at identifying the proper wireless infrastructure for the gaming environment and also the wireless handheld device, such as an Ultra Mobile PC (UMPC) to effectively and efficiently take care of customers

    Protocole de routage à chemins multiples pour des réseaux ad hoc

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    Ad hoc networks consist of a collection of wireless mobile nodes which dynamically exchange data without reliance on any fixed based station or a wired backbone network. They are by definition self-organized. The frequent topological changes make multi-hops routing a crucial issue for these networks. In this PhD thesis, we propose a multipath routing protocol named Multipath Optimized Link State Routing (MP-OLSR). It is a multipath extension of OLSR, and can be regarded as a hybrid routing scheme because it combines the proactive nature of topology sensing and reactive nature of multipath computation. The auxiliary functions as route recovery and loop detection are introduced to improve the performance of the network. The usage of queue length metric for link quality criteria is studied and the compatibility between single path and multipath routing is discussed to facilitate the deployment of the protocol. The simulations based on NS2 and Qualnet softwares are performed in different scenarios. A testbed is also set up in the campus of Polytech’Nantes. The results from the simulator and testbed reveal that MP-OLSR is particularly suitable for mobile, large and dense networks with heavy network load thanks to its ability to distribute the traffic into different paths and effective auxiliary functions. The H.264/SVC video service is applied to ad hoc networks with MP-OLSR. By exploiting the scalable characteristic of H.264/SVC, we propose to use Priority Forward Error Correction coding based on Finite Radon Transform (FRT) to improve the received video quality. An evaluation framework called SVCEval is built to simulate the SVC video transmission over different kinds of networks in Qualnet. This second study highlights the interest of multiple path routing to improve quality of experience over self-organized networks.Les réseaux ad hoc sont constitués d’un ensemble de nœuds mobiles qui échangent des données sans infrastructure de type point d’accès ou artère filaire. Ils sont par définition auto-organisés. Les changements fréquents de topologie des réseaux ad hoc rendent le routage multi-sauts très problématique. Dans cette thèse, nous proposons un protocole de routage à chemins multiples appelé Multipath Optimized Link State Routing (MP-OLSR). C’est une extension d’OLSR à chemins multiples qui peut être considérée comme une méthode de routage hybride. En effet, MP-OLSR combine la caractéristique proactive de la détection de topologie et la caractéristique réactive du calcul de chemins multiples qui est effectué à la demande. Les fonctions auxiliaires comme la récupération de routes ou la détection de boucles sont introduites pour améliorer la performance du réseau. L’utilisation de la longueur des files d’attente des nœuds intermédiaires comme critère de qualité de lien est étudiée et la compatibilité entre routage à chemins multiples et chemin unique est discutée pour faciliter le déploiement du protocole. Les simulations basées sur les logiciels NS2 et Qualnet sont effectuées pour tester le routage MP-OLSR dans des scénarios variés. Une mise en œuvre a également été réalisée au cours de cette thèse avec une expérimentation sur le campus de Polytech’Nantes. Les résultats de la simulation et de l’expérimentation révèlent que MP-OLSR est particulièrement adapté pour les réseaux mobiles et denses avec des trafics élevés grâce à sa capacité à distribuer le trafic dans des chemins différents et à des fonctions auxiliaires efficaces. Au niveau application, le service vidéo H.264/SVC est appliqué à des réseaux ad hoc MP-OLSR. En exploitant la hiérarchie naturelle délivrée par le format H.264/SVC, nous proposons d’utiliser un codage à protection inégale (PFEC) basé sur la Transformation de Radon Finie (FRT) pour améliorer la qualité de la vidéo à la réception. Un outil appelé SVCEval est développé pour simuler la transmission de vidéo SVC sur différents types de réseaux dans le logiciel Qualnet. Cette deuxième étude témoigne de l’intérêt du codage à protection inégale dans un routage à chemins multiples pour améliorer une qualité d’usage sur des réseaux auto-organisés

    Network-Compute Co-Design for Distributed In-Memory Computing

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    The booming popularity of online services is rapidly raising the demands for modern datacenters. In order to cope with data deluge, growing user bases, and tight quality of service constraints, service providers deploy massive datacenters with tens to hundreds of thousands of servers, keeping petabytes of latency-critical data memory resident. Such data distribution and the multi-tiered nature of the software used by feature-rich services results in frequent inter-server communication and remote memory access over the network. Hence, networking takes center stage in datacenters. In response to growing internal datacenter network traffic, networking technology is rapidly evolving. Lean user-level protocols, like RDMA, and high-performance fabrics have started making their appearance, dramatically reducing datacenter-wide network latency and offering unprecedented per-server bandwidth. At the same time, the end of Dennard scaling is grinding processor performance improvements to a halt. The net result is a growing mismatch between the per-server network and compute capabilities: it will soon be difficult for a server processor to utilize all of its available network bandwidth. Restoring balance between network and compute capabilities requires tighter co-design of the two. The network interface (NI) is of particular interest, as it lies on the boundary of network and compute. In this thesis, we focus on the design of an NI for a lightweight RDMA-like protocol and its full integration with modern manycore server processors. The NI capabilities scale with both the increasing network bandwidth and the growing number of cores on modern server processors. Leveraging our architecture's integrated NI logic, we introduce new functionality at the network endpoints that yields performance improvements for distributed systems. Such additions include new network operations with stronger semantics tailored to common application requirements and integrated logic for balancing network load across a modern processor's multiple cores. We make the case that exposing richer, end-to-end semantics to the NI is a unique enabler for optimizations that can reduce software complexity and remove significant load from the processor, contributing towards maintaining balance between the two valuable resources of network and compute. Overall, network-compute co-design is an approach that addresses challenges associated with the emerging technological mismatch of compute and networking capabilities, yielding significant performance improvements for distributed memory systems

    The Pilot Land Data System: Report of the Program Planning Workshops

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    An advisory report to be used by NASA in developing a program plan for a Pilot Land Data System (PLDS) was developed. The purpose of the PLDS is to improve the ability of NASA and NASA sponsored researchers to conduct land-related research. The goal of the planning workshops was to provide and coordinate planning and concept development between the land related science and computer science disciplines, to discuss the architecture of the PLDs, requirements for information science technology, and system evaluation. The findings and recommendations of the Working Group are presented. The pilot program establishes a limited scale distributed information system to explore scientific, technical, and management approaches to satisfying the needs of the land science community. The PLDS paves the way for a land data system to improve data access, processing, transfer, and analysis, which land sciences information synthesis occurs on a scale not previously permitted because of limits to data assembly and access

    NASA/ASEE Summer Faculty Fellowship Program

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    This document is a collection of technical reports on research conducted by the participants in the 1993 NASA/ASEE Summer Faculty Fellowship Program at KSC. The basic common objectives of the Program are: to further the professional knowledge of qualified engineering and science faculty members; to stimulate an exchange of ideas between participants and NASA; to enrich and refresh the research and teaching activities of participants' institutions; and to contribute to the research objectives of the NASA centers. 1993 topics include wide band fiber optic communications, a prototype expert/information system for examining environmental risks of KSC activities, alternatives to premise wiring using ATM and microcellular technologies, rack insertion end effector (RIEE) automation, FTIR quantification of industrial hydraulic fluids in perchloroethylene, switch configuration for migration to optical fiber network, and more

    Parallel and Distributed Computing

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    The 14 chapters presented in this book cover a wide variety of representative works ranging from hardware design to application development. Particularly, the topics that are addressed are programmable and reconfigurable devices and systems, dependability of GPUs (General Purpose Units), network topologies, cache coherence protocols, resource allocation, scheduling algorithms, peertopeer networks, largescale network simulation, and parallel routines and algorithms. In this way, the articles included in this book constitute an excellent reference for engineers and researchers who have particular interests in each of these topics in parallel and distributed computing
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