1,125 research outputs found

    Complex Networks from Simple Rewrite Systems

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    Complex networks are all around us, and they can be generated by simple mechanisms. Understanding what kinds of networks can be produced by following simple rules is therefore of great importance. We investigate this issue by studying the dynamics of extremely simple systems where are `writer' moves around a network, and modifies it in a way that depends upon the writer's surroundings. Each vertex in the network has three edges incident upon it, which are colored red, blue and green. This edge coloring is done to provide a way for the writer to orient its movement. We explore the dynamics of a space of 3888 of these `colored trinet automata' systems. We find a large variety of behaviour, ranging from the very simple to the very complex. We also discover simple rules that generate forms which are remarkably similar to a wide range of natural objects. We study our systems using simulations (with appropriate visualization techniques) and analyze selected rules mathematically. We arrive at an empirical classification scheme which reveals a lot about the kinds of dynamics and networks that can be generated by these systems

    Spatial updating, spatial transients, and regularities of a complex automaton with nonperiodic architecture

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    We study the dynamics of patterns exhibited by rule 52, a totalistic cellular automaton displaying intricate behaviors and wide regions of active/inactive synchronization patches. Systematic computer simulations involving 230 initial configurations reveal that all complexity in this automaton originates from random juxtaposition of a very small number of interfaces delimiting active/inactive patches. Such interfaces are studied with a sidewise spatial updating algorithm. This novel tool allows us to prove that the interfaces found empirically are the only interfaces possible for these periods, independently of the size of the automata. The spatial updating algorithm provides an alternative way to determine the dynamics of automata of arbitrary size, a way of taking into account the complexity of the connections in the lattice

    Multi-Head Finite Automata: Characterizations, Concepts and Open Problems

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    Multi-head finite automata were introduced in (Rabin, 1964) and (Rosenberg, 1966). Since that time, a vast literature on computational and descriptional complexity issues on multi-head finite automata documenting the importance of these devices has been developed. Although multi-head finite automata are a simple concept, their computational behavior can be already very complex and leads to undecidable or even non-semi-decidable problems on these devices such as, for example, emptiness, finiteness, universality, equivalence, etc. These strong negative results trigger the study of subclasses and alternative characterizations of multi-head finite automata for a better understanding of the nature of non-recursive trade-offs and, thus, the borderline between decidable and undecidable problems. In the present paper, we tour a fragment of this literature

    Forward Analysis and Model Checking for Trace Bounded WSTS

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    We investigate a subclass of well-structured transition systems (WSTS), the bounded---in the sense of Ginsburg and Spanier (Trans. AMS 1964)---complete deterministic ones, which we claim provide an adequate basis for the study of forward analyses as developed by Finkel and Goubault-Larrecq (Logic. Meth. Comput. Sci. 2012). Indeed, we prove that, unlike other conditions considered previously for the termination of forward analysis, boundedness is decidable. Boundedness turns out to be a valuable restriction for WSTS verification, as we show that it further allows to decide all ω\omega-regular properties on the set of infinite traces of the system

    Localized defects in a cellular automaton model for traffic flow with phase separation

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    We study the impact of a localized defect in a cellular automaton model for traffic flow which exhibits metastable states and phase separation. The defect is implemented by locally limiting the maximal possible flow through an increase of the deceleration probability. Depending on the magnitude of the defect three phases can be identified in the system. One of these phases shows the characteristics of stop-and-go traffic which can not be found in the model without lattice defect. Thus our results provide evidence that even in a model with strong phase separation stop-and-go traffic can occur if local defects exist. From a physical point of view the model describes the competition between two mechanisms of phase separation.Comment: 14 pages, 7 figure

    Complexity of Two-Dimensional Patterns

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    In dynamical systems such as cellular automata and iterated maps, it is often useful to look at a language or set of symbol sequences produced by the system. There are well-established classification schemes, such as the Chomsky hierarchy, with which we can measure the complexity of these sets of sequences, and thus the complexity of the systems which produce them. In this paper, we look at the first few levels of a hierarchy of complexity for two-or-more-dimensional patterns. We show that several definitions of ``regular language'' or ``local rule'' that are equivalent in d=1 lead to distinct classes in d >= 2. We explore the closure properties and computational complexity of these classes, including undecidability and L-, NL- and NP-completeness results. We apply these classes to cellular automata, in particular to their sets of fixed and periodic points, finite-time images, and limit sets. We show that it is undecidable whether a CA in d >= 2 has a periodic point of a given period, and that certain ``local lattice languages'' are not finite-time images or limit sets of any CA. We also show that the entropy of a d-dimensional CA's finite-time image cannot decrease faster than t^{-d} unless it maps every initial condition to a single homogeneous state.Comment: To appear in J. Stat. Phy

    Asynchronous Games over Tree Architectures

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    We consider the task of controlling in a distributed way a Zielonka asynchronous automaton. Every process of a controller has access to its causal past to determine the next set of actions it proposes to play. An action can be played only if every process controlling this action proposes to play it. We consider reachability objectives: every process should reach its set of final states. We show that this control problem is decidable for tree architectures, where every process can communicate with its parent, its children, and with the environment. The complexity of our algorithm is l-fold exponential with l being the height of the tree representing the architecture. We show that this is unavoidable by showing that even for three processes the problem is EXPTIME-complete, and that it is non-elementary in general
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