208 research outputs found
Network Coding for Multi-Resolution Multicast
Multi-resolution codes enable multicast at different rates to different
receivers, a setup that is often desirable for graphics or video streaming. We
propose a simple, distributed, two-stage message passing algorithm to generate
network codes for single-source multicast of multi-resolution codes. The goal
of this "pushback algorithm" is to maximize the total rate achieved by all
receivers, while guaranteeing decodability of the base layer at each receiver.
By conducting pushback and code generation stages, this algorithm takes
advantage of inter-layer as well as intra-layer coding. Numerical simulations
show that in terms of total rate achieved, the pushback algorithm outperforms
routing and intra-layer coding schemes, even with codeword sizes as small as 10
bits. In addition, the performance gap widens as the number of receivers and
the number of nodes in the network increases. We also observe that naiive
inter-layer coding schemes may perform worse than intra-layer schemes under
certain network conditions.Comment: 9 pages, 16 figures, submitted to IEEE INFOCOM 201
Cross-layer H.264 scalable video downstream delivery over WLANs
Thanks to its in-network drop-based adaptation capabilities, H.264 Scalable Video Coding is perceived as an effective approach for delivering video over networks characterized by sudden large bandwidth fluctuations, such as Wireless LANs. Performance may be boosted by the adoption of application-aware/cross-layer schedulers devised to intelligently drop video data units (NALUs), so that i) decoding dependencies are preserved, and ii) the quality perceived by the end users is maximized. In this paper, we provide a theoretical formulation of a QoE utility-optimal cross-layer scheduling problem for H.264 SVC downlink delivery over WLANs. We show that, because of the unique characteristics of the WLAN MAC operation, this problem significantly differs from related approaches proposed for scheduled wireless technologies, especially when the WLAN carries background traffic in the uplink direction. From these theoretical insights, we derive, design, implement and experimentally assess a simple practical scheduling algorithm, whose performance is very close to the optimal solution
Rate adaptation for wireless video streaming based on error statistics
This paper presents a new rate-control algorithm for live video streaming over wireless IP networks, which is based on selective frame discarding. In the proposed mechanism excess 'P' frames are dropped from the output queue at the sender using a congestion estimate based on packet loss statistics obtained from RTCP feedback and from the Data Link (DL) layer. The performance of the algorithm is evaluated through computer simulation. This paper also presents a characterisation of packet losses owing to transmission errors and congestion, which can help in choosing appropriate strategies to maximise the video quality experienced by the end user. Copyright © 2007 Inderscience Enterprises Ltd
Video streaming over p2p using AQCS algorithm
P2p streaming has been popular and is expected to attract even more users. The proposed scheme can achieve high bandwidth utilization and optimal streaming rate possible in ap2p streaming system. The prototype implementing the queue based scheduling is developed and used to evaluate the scheme in real network. between one or more number of clients running un trusted code into controlled environment to a remote host that has opted into communication from that of the code p2p network which is use in case of The distribution of the videos. where proposed design which enables flexible customization of video streams to support heterogeneous of receivers, highly utilizes upload bandwidth of peers, and quickly adapts to network and peer dynamic
Graph Signal Processing: Overview, Challenges and Applications
Research in Graph Signal Processing (GSP) aims to develop tools for
processing data defined on irregular graph domains. In this paper we first
provide an overview of core ideas in GSP and their connection to conventional
digital signal processing. We then summarize recent developments in developing
basic GSP tools, including methods for sampling, filtering or graph learning.
Next, we review progress in several application areas using GSP, including
processing and analysis of sensor network data, biological data, and
applications to image processing and machine learning. We finish by providing a
brief historical perspective to highlight how concepts recently developed in
GSP build on top of prior research in other areas.Comment: To appear, Proceedings of the IEE
Scalable Video Streaming with Prioritised Network Coding on End-System Overlays
PhDDistribution over the internet is destined to become a standard approach for live broadcasting
of TV or events of nation-wide interest. The demand for high-quality live video
with personal requirements is destined to grow exponentially over the next few years. Endsystem
multicast is a desirable option for relieving the content server from bandwidth bottlenecks
and computational load by allowing decentralised allocation of resources to the users
and distributed service management. Network coding provides innovative solutions for a
multitude of issues related to multi-user content distribution, such as the coupon-collection
problem, allocation and scheduling procedure. This thesis tackles the problem of streaming
scalable video on end-system multicast overlays with prioritised push-based streaming.
We analyse the characteristic arising from a random coding process as a linear channel
operator, and present a novel error detection and correction system for error-resilient decoding,
providing one of the first practical frameworks for Joint Source-Channel-Network
coding. Our system outperforms both network error correction and traditional FEC coding
when performed separately. We then present a content distribution system based on endsystem
multicast. Our data exchange protocol makes use of network coding as a way to
collaboratively deliver data to several peers. Prioritised streaming is performed by means
of hierarchical network coding and a dynamic chunk selection for optimised rate allocation
based on goodput statistics at application layer. We prove, by simulated experiments, the
efficient allocation of resources for adaptive video delivery. Finally we describe the implementation
of our coding system. We highlighting the use rateless coding properties, discuss
the application in collaborative and distributed coding systems, and provide an optimised
implementation of the decoding algorithm with advanced CPU instructions. We analyse
computational load and packet loss protection via lab tests and simulations, complementing
the overall analysis of the video streaming system in all its components
Network coding meets multimedia: a review
While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin
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