6,479 research outputs found

    Objective assessment of region of interest-aware adaptive multimedia streaming quality

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    Adaptive multimedia streaming relies on controlled adjustment of content bitrate and consequent video quality variation in order to meet the bandwidth constraints of the communication link used for content delivery to the end-user. The values of the easy to measure network-related Quality of Service metrics have no direct relationship with the way moving images are perceived by the human viewer. Consequently variations in the video stream bitrate are not clearly linked to similar variation in the user perceived quality. This is especially true if some human visual system-based adaptation techniques are employed. As research has shown, there are certain image regions in each frame of a video sequence on which the users are more interested than in the others. This paper presents the Region of Interest-based Adaptive Scheme (ROIAS) which adjusts differently the regions within each frame of the streamed multimedia content based on the user interest in them. ROIAS is presented and discussed in terms of the adjustment algorithms employed and their impact on the human perceived video quality. Comparisons with existing approaches, including a constant quality adaptation scheme across the whole frame area, are performed employing two objective metrics which estimate user perceived video quality

    Downlink Video Streaming for Users Non-Equidistant from Base Station

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    We consider multiuser video transmission for users that are non-equidistantly positioned from base station. We propose a greedy algorithm for video streaming in a wireless system with capacity achieving channel coding, that implements the cross-layer principle by partially separating the physical and the application layer. In such a system the parameters at the physical layer are dependent on the packet length and the conditions in the wireless channel and the parameters at the application layer are dependent on the reduction of the expected distortion assuming no packet errors in the system. We also address the fairness in the multiuser video system with non-equidistantly positioned users. Our fairness algorithm is based on modified opportunistic round robin scheduling. We evaluate the performance of the proposed algorithms by simulating the transmission of H.264/AVC video signals in a TDMA wireless system

    Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

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    Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames

    Video TFRC

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    TCP-friendly rate control (TFRC) is a congestion control technique that trade-offs responsiveness to the network conditions for a smoother throughput variation. We take advantage of this trade-off by calculating the rate gap between the theoretical TCP throughput and the smoothed TFRC throughput. Any rate gain from this rate gap is then opportunistically used for video coding. We define a frame complexity measure to determine the additional rate to be used from the rate gap and then perform a rate negotiation to determine the target rate for the encoder and the final sending rate. Results show that although this method has a more aggressive sending rate compared to TFRC, it is still TCP friendly, does not contribute too much to network congestion and achieves a reasonable video quality gain over the conventional method

    Exploiting a new level of DLP in multimedia applications

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    This paper proposes and evaluates MOM: a novel ISA paradigm targeted at multimedia applications. By fusing conventional vector ISA approaches together with more recent SIMD-like (Single Instruction Multiple Data) ISAs (such as MMX), we have developed a new matrix oriented ISA which efficiently deals with the small matrix structures typically found in multimedia applications. MOM exploits a level of DLP not reachable by neither conventional vector ISAs nor SIMD-like media ISA extensions. Our results show that MOM provides a factor of 1.3x to 4x performance improvement when compared with two different multimedia extensions (MMX and MDMX) on several kernels, which translates into up to a 50% of performance gain when measuring full applications (20% in average). Furthermore, the streaming nature of MOM provides additional advantages for executing multimedia applications, such as a very low fetch pressure or a high tolerance to memory latency, making MOM an ideal candidate for the embedded domain.Peer ReviewedPostprint (published version

    New architecture for MPEG video streaming system with backward playback support

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    2007-2008 > Academic research: refereed > Publication in refereed journalVersion of RecordPublishe
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