95 research outputs found

    Laminar Cortical Dynamics of 3D Surface Perception: Stratification, transparency, and Neon Color Spreading

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    How does the laminar organization of cortical circuitry in areas VI and V2 give rise to 3D percepts of stratification, transparency, and neon color spreading in response to 2D pictures and 3D scenes? Psychophysical experiments have shown that such 3D percepts are sensitive to whether contiguous image regions have the same relative contrast polarity (dark-light or lightdark), yet long-range perceptual grouping is known to pool over opposite contrast polarities. The ocularity of contiguous regions is also critical for neon color spreading: Having different ocularity despite the contrast relationship that favors neon spreading blocks the spread. In addition, half visible points in a stereogram can induce near-depth transparency if the contrast relationship favors transparency in the half visible areas. It thus seems critical to have the whole contrast relationship in a monocular configuration, since splitting it between two stereogram images cancels the effect. What adaptive functions of perceptual grouping enable it to both preserve sensitivity to monocular contrast and also to pool over opposite contrasts? Aspects of cortical development, grouping, attention, perceptual learning, stereopsis and 3D planar surface perception have previously been analyzed using a 3D LAMINART model of cortical areas VI, V2, and V4. The present work consistently extends this model to show how like-polarity competition between VI simple cells in layer 4 may be combined with other LAMINART grouping mechanisms, such as cooperative pooling of opposite polarities at layer 2/3 complex cells. The model also explains how the Metelli Rules can lead to transparent percepts, how bistable transparency percepts can arise in which either surface can be perceived as transparent, and how such a transparency reversal can be facilitated by an attention shift. The like-polarity inhibition prediction is consistent with lateral masking experiments in which two f1anking Gabor patches with the same contrast polarity as the target increase the target detection threshold when they approach the target. It is also consistent with LAMINART simulations of cortical development. Other model explanations and testable predictions will also be presented.Air Force Office of Naval Research (F49620-01-1-0397); Office of Naval Research (N00014-01-1-0624

    The anatomical locus of T-junction processing

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    AbstractInhomogeneous surrounds can produce either asymmetrical or symmetrical increment/decrement induction by orienting T-junctions to selectively group a test patch with surrounding regions [Melfi, T., & Schirillo, J. (2000). T-junctions in inhomogeneous surrounds. Vision Research, 40, 3735–3741]. The current experiments aimed to determine where T-junctions are processed by presenting each eye with a different image so that T-junctions exist only in the fused percept. Only minor differences were found between retinal and cortical versus cortical-only conditions, indicating that T-junctions are processed cortically

    From Stereogram to Surface: How the Brain Sees the World in Depth

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    When we look at a scene, how do we consciously see surfaces infused with lightness and color at the correct depths? Random Dot Stereograms (RDS) probe how binocular disparity between the two eyes can generate such conscious surface percepts. Dense RDS do so despite the fact that they include multiple false binocular matches. Sparse stereograms do so even across large contrast-free regions with no binocular matches. Stereograms that define occluding and occluded surfaces lead to surface percepts wherein partially occluded textured surfaces are completed behind occluding textured surfaces at a spatial scale much larger than that of the texture elements themselves. Earlier models suggest how the brain detects binocular disparity, but not how RDS generate conscious percepts of 3D surfaces. A neural model predicts how the layered circuits of visual cortex generate these 3D surface percepts using interactions between visual boundary and surface representations that obey complementary computational rules.Air Force Office of Scientific Research (F49620-01-1-0397); National Science Foundation (EIA-01-30851, SBE-0354378); Office of Naval Research (N00014-01-1-0624

    Neural Models of Seeing and Thinking

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    Air Force Office of Scientific Research (F49620-01-1-0397); Office of Naval Research (N00014-01-1-0624

    On Occluding Contour Artifacts in Stereo Vision

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    We study occluding contour artifacts in area-based stereo matching: they are false responses of the matching operator to the occlusion boundary and cause the objects to extend beyond their true boundaries in disparity maps. Most of the matching methods suffer from these artifacts; the effect is so strong that it cannot be ignored. We show what gives rise to the artifacts and design a matching criterion that accommodates the presence of occlusions as opposed to methods that identify and remove the artifacts. This approach leads to the problem of measurement contamination studied in statistics. We show that such a problem is hard given finite computational resources, unless more independent measurements directly related to occluding contours is available. What can be achieved is a substantial reduction of the artifacts, especially for large matching templates. Reduced artifacts allow for easier hierarchical matching and for easy fusion of reconstructions from different viewpoints into a coherent whole

    Cortical Dynamics of 3-D Figure-Ground Perception of 2-D Pictures

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    This article develops the FACADE theory of 3-D vision and figure-ground separation to explain data concerning how 2-D pictures give rise to 3-D percepts of occluding and occluded objects. These percepts include pop-out of occluding figures and amodal completion of occluded figures in response to line drawings, to Bregman-Kanizsa displays in which the relative contrasts of occluding and occluded surfaces are reversed, to White displays from which either transparent or opaque occlusion percepts can obtain, to Egusa and Kanizsa square displays in which brighter regions look closer, and to Kanizsa stratification displays in which bistable reversals of occluding and occluded surfaces occurs, and in which real contours and illusory contours compete to alter the reversal percept. The model describes how changes in contrast can alter a percept without a change in geometry, and conversely. More generally it shows how geometrical and contrastive properties of a picture can either cooperate or compete when forming the boundaries and surface representations that subserve conscious percepts. Spatially long-range cooperation and spatially short-range competition work together to separate the boundaries of occluding figures from their occluded neighbors. This boundary ownership process is sensitive to image T-junctions at which occluded figures contact occluding figures, but there are no explicit T-junction detectors in the network. Rather, the contextual balance of boundary cooperation and competition strengthens some boundaries while breaking others. These boundaries control the filling-in of color within multiple, depth-sensitive surface respresentations. Feedback between surface and boundary representations strengthens consistent boundaries while inhibiting inconsistent ones. It is suggested how both the boundary and the surface representations of occluded objects may be amodally completed, even while the surface representations of unocclucled objects become visible through modal completion. Distinct functional roles for conscious modal and amodal representations in object recognition, spatial attention, and reaching behaviors are discussed. Model interactions are interpreted in terms of visual, temporal, and parietal cortex. Model concepts provide a mechanistic neural explanation and revision of such Gestalt principles as good continuation, stratification, and non-accidental solution.Office of Naval Research (N00014-91-J-4100, N00014-95-I-0409, N00014-95-I-0657, N00014-92-J-11015

    The perceptual consequences and neural basis of monocular occlusions

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    Occluded areas are abundant in natural scenes and play an important role in stereopsis. However, due to the treatment of occlusions as noise by early researchers of stereopsis, this field of study has not seen much development until the last two decades. Consequently, many aspects of depth perception from occlusions are not well understood. The goal of this thesis was to study several such aspects in order to advance the current understanding of monocular occlusions and their neural underpinnings. The psychophysical and computational studies described in this thesis have demonstrated that: 1) occlusions play an important role in defining the shape and depth of occluding surfaces, 2) depth signals from monocular occlusions and disparity interact in complex ways, 3) there is a single mechanism underlying depth perception from monocular occlusions and 4) this mechanism is likely to rely on monocular occlusion geometry. A unified theory of depth computation from monocular occlusions and disparity was proposed based on these findings. A biologically-plausible computational model based on this theory produced results close to observer percepts for a variety of monocular occlusion phenomena

    Local Feature Selection and Global Energy Optimization in Stereo

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    The human brain can fuse two slightly different views from left and right eyes and perceive depth. This process of stereopsis entails identifying matching locations in the two images and recovering the depth from their disparity. This can be done only approximately: ambiguity arising from such factors as noise, periodicity, and large regions of constan

    How Does the Cerebral Cortex Work? Developement, Learning, Attention, and 3D Vision by Laminar Circuits of Visual Cortex

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    A key goal of behavioral and cognitive neuroscience is to link brain mechanisms to behavioral functions. The present article describes recent progress towards explaining how the visual cortex sees. Visual cortex, like many parts of perceptual and cognitive neocortex, is organized into six main layers of cells, as well as characteristic sub-lamina. Here it is proposed how these layered circuits help to realize the processes of developement, learning, perceptual grouping, attention, and 3D vision through a combination of bottom-up, horizontal, and top-down interactions. A key theme is that the mechanisms which enable developement and learning to occur in a stable way imply properties of adult behavior. These results thus begin to unify three fields: infant cortical developement, adult cortical neurophysiology and anatomy, and adult visual perception. The identified cortical mechanisms promise to generalize to explain how other perceptual and cognitive processes work.Air Force Office of Scientific Research (F49620-01-1-0397); Office of Naval Research (N00014-01-1-0624
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