3,474 research outputs found
Crowdbreaks: Tracking Health Trends using Public Social Media Data and Crowdsourcing
In the past decade, tracking health trends using social media data has shown
great promise, due to a powerful combination of massive adoption of social
media around the world, and increasingly potent hardware and software that
enables us to work with these new big data streams. At the same time, many
challenging problems have been identified. First, there is often a mismatch
between how rapidly online data can change, and how rapidly algorithms are
updated, which means that there is limited reusability for algorithms trained
on past data as their performance decreases over time. Second, much of the work
is focusing on specific issues during a specific past period in time, even
though public health institutions would need flexible tools to assess multiple
evolving situations in real time. Third, most tools providing such capabilities
are proprietary systems with little algorithmic or data transparency, and thus
little buy-in from the global public health and research community. Here, we
introduce Crowdbreaks, an open platform which allows tracking of health trends
by making use of continuous crowdsourced labelling of public social media
content. The system is built in a way which automatizes the typical workflow
from data collection, filtering, labelling and training of machine learning
classifiers and therefore can greatly accelerate the research process in the
public health domain. This work introduces the technical aspects of the
platform and explores its future use cases
CLAD: A Complex and Long Activities Dataset with Rich Crowdsourced Annotations
This paper introduces a novel activity dataset which exhibits real-life and
diverse scenarios of complex, temporally-extended human activities and actions.
The dataset presents a set of videos of actors performing everyday activities
in a natural and unscripted manner. The dataset was recorded using a static
Kinect 2 sensor which is commonly used on many robotic platforms. The dataset
comprises of RGB-D images, point cloud data, automatically generated skeleton
tracks in addition to crowdsourced annotations. Furthermore, we also describe
the methodology used to acquire annotations through crowdsourcing. Finally some
activity recognition benchmarks are presented using current state-of-the-art
techniques. We believe that this dataset is particularly suitable as a testbed
for activity recognition research but it can also be applicable for other
common tasks in robotics/computer vision research such as object detection and
human skeleton tracking
A Framework for Techniques for Information Technology Enabled Innovation
Australia is seen as lagging in the innovation that is needed for corporate success and national productivity gains. There is an apparent lack of consistent and integrated advice to managers on how to undertake innovation. Thus, this study aims to develop and investigate a framework that relates innovation practices to the type of innovation outcome, in the context of Information Technology (IT) enabled innovations. An Innovation Practice Framework was developed based on the Knowledge-Innovation Matrix (KIM) proposed by Gregor and Hevner (2015). Eleven commonly used innovation techniques (practices) were identified and placed in one or more of the quadrants: invention, advancement, exaptation and exploitation. Interviews were conducted with key informants in nine organisations in the Australian Capital Territory. Results showed that the least used techniques were skunk works and crowdsourcing. The most used techniques were traditional market research, brainstorming and design thinking. The Innovation Practice Framework was given some support, with genius grants being related to invention outcomes, design thinking with exaptation, traditional R&D with advancement and managerial scanning with exploitation. The study contributes theoretically with the new Innovation Practice Framework and has the potential to be useful to managers in showing how benefits can be gained from a range of innovation practices. Further work is in progress
A Framework for Techniques for Information Technology Enabled Innovation
Australia is seen as lagging in the innovation that is needed for corporate success and ational productivity gains. There is an apparent lack of consistent and integrated advice to managers on how to undertake innovation.
Thus, this study aims to develop and investigate
a framework that relates innovation practices to
the type of innovation outcome , in the context of Information Technology (IT) enabled innovations.
An Innovation Practice Framework was developed based on the Knowledge - Innovation Matrix (KIM) proposed by Gregor and Hevner 2015). Eleven commonly used innovation techniques (practices) were identified and laced in one or more of the quadrants: invention, advancement, exaptation and exploitation. Interviews were conducted with key informants in nine organisations in the Australian Capital Territory. Results showed that the least used techniques were skunk works and crowdsourcing. The most used techniques were traditional market research, brainstorming and design thinking. The Innovation Practice framework was given some support, with genius grants being related to invention outcomes, design thinking with exaptation, traditional R&D
with advancement and managerial scanning with exploitation. The study contributes theoretically with the new Innovation Practice Framework and has the potential to be useful to managers in showing how benefits can be gained from a range of innovation practices. Further work is in progres
Identifying new product ideas : waiting for the wisdom of the crowd or screening ideas in real time
A
Beautiful and damned. Combined effect of content quality and social ties on user engagement
User participation in online communities is driven by the intertwinement of
the social network structure with the crowd-generated content that flows along
its links. These aspects are rarely explored jointly and at scale. By looking
at how users generate and access pictures of varying beauty on Flickr, we
investigate how the production of quality impacts the dynamics of online social
systems. We develop a deep learning computer vision model to score images
according to their aesthetic value and we validate its output through
crowdsourcing. By applying it to over 15B Flickr photos, we study for the first
time how image beauty is distributed over a large-scale social system.
Beautiful images are evenly distributed in the network, although only a small
core of people get social recognition for them. To study the impact of exposure
to quality on user engagement, we set up matching experiments aimed at
detecting causality from observational data. Exposure to beauty is
double-edged: following people who produce high-quality content increases one's
probability of uploading better photos; however, an excessive imbalance between
the quality generated by a user and the user's neighbors leads to a decline in
engagement. Our analysis has practical implications for improving link
recommender systems.Comment: 13 pages, 12 figures, final version published in IEEE Transactions on
Knowledge and Data Engineering (Volume: PP, Issue: 99
Engineering Crowdsourced Stream Processing Systems
A crowdsourced stream processing system (CSP) is a system that incorporates
crowdsourced tasks in the processing of a data stream. This can be seen as
enabling crowdsourcing work to be applied on a sample of large-scale data at
high speed, or equivalently, enabling stream processing to employ human
intelligence. It also leads to a substantial expansion of the capabilities of
data processing systems. Engineering a CSP system requires the combination of
human and machine computation elements. From a general systems theory
perspective, this means taking into account inherited as well as emerging
properties from both these elements. In this paper, we position CSP systems
within a broader taxonomy, outline a series of design principles and evaluation
metrics, present an extensible framework for their design, and describe several
design patterns. We showcase the capabilities of CSP systems by performing a
case study that applies our proposed framework to the design and analysis of a
real system (AIDR) that classifies social media messages during time-critical
crisis events. Results show that compared to a pure stream processing system,
AIDR can achieve a higher data classification accuracy, while compared to a
pure crowdsourcing solution, the system makes better use of human workers by
requiring much less manual work effort
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