714 research outputs found

    Evolution of architectural floor plans

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    Layout planning is a process of sizing and placing rooms (e.g. in a house) while a t t empt ing to optimize various criteria. Often the r e are conflicting c r i t e r i a such as construction cost, minimizing the distance between r e l a t ed activities, and meeting the area requirements for these activities. The process of layout planning ha s mostly been done by hand, wi th a handful of a t t empt s to automa t e the process. Thi s thesis explores some of these pa s t a t t empt s and describes several new techniques for automa t ing the layout planning process using evolutionary computation. These techniques a r e inspired by the existing methods, while adding some of the i r own innovations. Additional experimenLs are done to t e s t the possibility of allowing polygonal exteriors wi th rectilinear interior walls. Several multi-objective approaches are used to evaluate and compare fitness. The evolutionary r epr e s ent a t ion and requirements specification used provide great flexibility in problem scope and depth and is worthy of considering in future layout and design a t t empt s . The system outlined in thi s thesis is capable of evolving a variety of floor plans conforming to functional and geometric specifications. Many of the resulting plans look reasonable even when compared to a professional floor plan. Additionally polygonal and multi-floor buildings were also generated

    Using graphical style and visibility constraints for a meaningful layout in visual programming interfaces

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    In the expanding field of visual applications, layout design and graphical editing tasks are crucial points. In this paper, we address the incorporation of AI aspects in the visual software design process and the automatic layout and beautification of informational graphics such as visual programs and chart diagrams. Since layout in dynamic settings frequently requires a direct manipulation responsiveness, an incremental redesign of the generated visual material is necessary. Following our previous work on constraint-based multimodal design, we show how powerful constraint processing techniques, such as constraint hierarchies and dynamic constraint satisfaction, can be applied to visual programming environments in order to maintain graphical style and consistency for a meaningful layout. We describe InLay, a system for constraint-based presenting and editing visual programs. Finally, we will have a short look at some extensions with regard to advanced interaction and visualization techniques

    Physically based mechanical metaphors in architectural space planning

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    Physically based space planning is a means for automating the conceptual design process by applying the physics of motion to space plan elements. This methodology provides for a responsive design process, allowing a designer to easily make decisions whose consequences propagate throughout the design. It combines the speed of automated design methods with the flexibility of manual design methods, while adding a highly interactive quality and a sense of collaboration with the design. The primary assumption is that a digital design tool based on a physics paradigm can facilitate the architectural space planning process. The hypotheses are that Newtonian dynamics can be used 1) to define mechanical metaphors to represent the elements in an architectural space plan, 2) to compute architectural space planning solutions, and 3) to interact with architectural space plans. I show that space plan elements can be represented as physical masses, that design objectives can be represented using mechanical metaphors such as springs, repulsion fields, and screw clamps, that a layout solution can be computed by using these elements in a dynamical simulation, and that the user can interact with that solution by applying forces that are also models of the same mechanical objects. I present a prototype software application that successfully implements this approach. A subjective evaluation of this prototype reveals that it demonstrates a feasible process for producing space plans, and that it can potentially improve the design process because of the quality of the manipulation and the enhanced opportunities for design exploration it provides to the designer. I found that an important characteristic of this approach is that representation, computation, and interaction are all defined using the same paradigm. This contrasts with most approaches to automated space planning, where these three characteristics are usually defined in completely different ways. Also emerging from this work is a new cognitive theory of design titled 'dynamical design imagery,' which proposes that the elements in a designer's mental imagery during the act of design are dynamic in nature and act as a dynamical system, rather than as static images that are modified in a piecewise algorithmic manner

    Modern Optimization Algorithms and Applications: Architectural Layout Generation and Parallel Linear Programming

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    This thesis examines two topics from the field of computational optimization; architectural layout generation and parallel linear programming. The first topic, a modern problem in heuristic optimization, focuses on deriving a general form of the optimization problem and solving it with the proposed Evolutionary Treemap algorithm. Tests of the algorithm\u27s implementation within a highly scalable web application developed with Scala and the web service framework Play reveal the algorithm is effective at generated layouts in multiple styles. The second topic, a classical problem in operations research, focuses on methodologies for implementing the Simplex Algorithm on a parallel computer for solving large-scale linear programming problems. Implementations of the algorithm\u27s data-parallel and task parallel forms illuminate the ideal method for accelerating a solver. The proposed Multi-Path Simplex Algorithm shows an average speed up of over two times that of a popular open-source solver, showing it is an effective methodology for solving linear programming problems

    An evolutionary AI-based decision support system for urban regeneration planning

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    The renewal of derelict inner-city urban districts suffering from high levels of socio-economic deprivation and sustainability problems is one of the key research areas in urban planning and regeneration. Subject to a wide range of social, economical and environmental factors, decision support for an optimal allocation of residential and service lots within such districts is regarded as a complex task. Pre-assessment of various neighbourhood factors before the commencement of actual location allocation of various public services is considered paramount to the sutainable outcome of regeneration projects. Spatial assessment in such derelict built-up areas requires planning of lot assignment for residential buildings in a way to maximize accessibility to public services while minimizing the deprivation of built neighbourhood areas. However, the prediction of socio-economic deprivation impact on the regeneration districts in order to optimize the location-allocation of public service infrastructure is a complex task. This is generally due to the highly conflicting nature of various service structures with various socio-economic and environmental factors. In regards to the problem given above, this thesis presents the development of an evolutionary AI-based decision support systemto assist planners with the assessment and optimization of regeneration districts. The work develops an Adaptive Network Based Fuzzy Inference System (ANFIS) based module to assess neighbourhood districts for various deprivation factors. Additionally an evolutionary genetic algorithms based solution is implemented to optimize various urban regeneration layouts based upon the prior deprivation assessment model. The two-tiered framework initially assesses socio-cultural deprivation levels of employment, health, crime and transport accessibility in neighbourhood areas and produces a deprivation impact matrix overthe regeneration layout lots based upon a trained, network-based fuzzy inference system. Based upon this impact matrix a genetic algorithm is developed to optimize the placement of various public services (shopping malls, primary schools, GPs and post offices) in a way that maximize the accessibility of all services to regenerated residential units as well as contribute to minimize the measure of deprivation of surrounding neighbourhood areas. The outcome of this research is evaluated over two real-world case studies presenting highly coherent results. The work ultimately produces a smart urban regeneration toolkit which provides designer and planner decision support in the form of a simulation toolkit.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Parametric freeform-based construction site layout optimization

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    Traditional approaches to the construction site layout problem have been focused mainly on rectilinear facilities where the importance proximity measures are mainly based on Cartesian distances between the centroids of the facilities. This is a fair abstraction of the problem; however it ignores the fact that many facilities on construction sites assume non-rectilinear shapes that allow for better compaction within tight sites. The main focus of this research is to develop a new approach of modeling site facilities to surpass limitations and inefficiencies of previous models and to ensure a more realistic approach to construction site layout problems. A construction site layout optimization model was developed that can suit both static and dynamic site layouts. The developed model is capable of modeling any rectilinear and non-rectilinear site shapes, especially splines, since it utilizes a parametric modeling software. The model also has the ability to mimic the “dynamic” behavior of the objects’ shapes through the introduction and development of three different algorithms for dynamic shapes; where the geometrical shapes representing site facilities automatically modify their geometrical forms to fit in strict areas on site. Moreover, the model provides different proximity measures and distance measurement techniques rather than the normal centroidal Cartesian distances used in most models. The new proximity measures take into consideration actual movement between the facilities including any passageways or access roads on site. Furthermore, the concept of selective zoning was introduced and a corresponding algorithm was provided; where the concept significantly enhances optimization efficiency by minimizing the number of solutions through selection of pre-determined movement zones on site. Soft constraints for buffer zones around the site facilities were developed as well. The site layout modeling was formulated on commercial parametric modeling tools (Rhino® and Grasshopper®) and the optimization was performed through genetic algorithms. After each of the algorithms was verified and validated, a case study of a real dynamic site layout planning problem was made to validate the comprehensive model combining all of the modules together. Different proximity measures and distance measurement techniques were considered, along with different static and dynamic geometrical shapes for the temporary facilities. The model produced valid near-optimum solutions, a comparison was then made between the layout that is produced with the model and the layout that would have been produced by other models to demonstrate the capabilities and advantages of the produced model

    Evolutionary design assistants for architecture

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    In its parallel pursuit of an increased competitivity for design offices and more pleasurable and easier workflows for designers, artificial design intelligence is a technical, intellectual, and political challenge. While human-machine cooperation has become commonplace through Computer Aided Design (CAD) tools, a more improved collaboration and better support appear possible only through an endeavor into a kind of artificial design intelligence, which is more sensitive to the human perception of affairs. Considered as part of the broader Computational Design studies, the research program of this quest can be called Artificial / Autonomous / Automated Design (AD). The current available level of Artificial Intelligence (AI) for design is limited and a viable aim for current AD would be to develop design assistants that are capable of producing drafts for various design tasks. Thus, the overall aim of this thesis is the development of approaches, techniques, and tools towards artificial design assistants that offer a capability for generating drafts for sub-tasks within design processes. The main technology explored for this aim is Evolutionary Computation (EC), and the target design domain is architecture. The two connected research questions of the study concern, first, the investigation of the ways to develop an architectural design assistant, and secondly, the utilization of EC for the development of such assistants. While developing approaches, techniques, and computational tools for such an assistant, the study also carries out a broad theoretical investigation into the main problems, challenges, and requirements towards such assistants on a rather overall level. Therefore, the research is shaped as a parallel investigation of three main threads interwoven along several levels, moving from a more general level to specific applications. The three research threads comprise, first, theoretical discussions and speculations with regard to both existing literature and the proposals and applications of the thesis; secondly, proposals for descriptive and prescriptive models, mappings, summary illustrations, task structures, decomposition schemes, and integratory frameworks; and finally, experimental applications of these proposals. This tripartite progression allows an evaluation of each proposal both conceptually and practically; thereby, enabling a progressive improvement of the understanding regarding the research question, while producing concrete outputs on the way. Besides theoretical and interpretative examinations, the thesis investigates its subject through a set of practical and speculative proposals, which function as both research instruments and the outputs of the study. The first main output of the study is the “design_proxy” approach (d_p), which is an integrated approach for draft making design assistants. It is an outcome of both theoretical examinations and experimental applications, and proposes an integration of, (1) flexible and relaxed task definitions and representations (instead of strict formalisms), (2) intuitive interfaces that make use of usual design media, (3) evaluation of solution proposals through their similarity to given examples, and (4) a dynamic evolutionary approach for solution generation. The design_proxy approach may be useful for AD researchers that aim at developing practical design assistants, as has been examined and demonstrated with the two applications, i.e., design_proxy.graphics and design_proxy.layout. The second main output, the “Interleaved Evolutionary Algorithm” (IEA, or Interleaved EA) is a novel evolutionary algorithm proposed and used as the underlying generative mechanism of design_proxybased design assistants. The Interleaved EA is a dynamic, adaptive, and multi-objective EA, in which one of the objectives leads the evolution until its fitness progression stagnates; in the sense that the settings and fitness values of this objective is used for most evolutionary decisions. In this way, the Interleaved EA enables the use of different settings and operators for each of the objectives within an overall task, which would be the same for all objectives in a regular multi-objective EA. This property gives the algorithm a modular structure, which offers an improvable method for the utilization of domain-specific knowledge for each sub-task, i.e., objective. The Interleaved EA can be used by Evolutionary Computation (EC) researchers and by practitioners who employ EC for their tasks. As a third main output, the “Architectural Stem Cells Framework” is a conceptual framework for architectural design assistants. It proposes a dynamic and multi-layered method for combining a set of design assistants for larger tasks in architectural design. The first component of the framework is a layer-based, parallel task decomposition approach, which aims at obtaining a dynamic parallelization of sub-tasks within a more complicated problem. The second component of the framework is a conception for the development mechanisms for building drafts, i.e., Architectural Stem Cells (ASC). An ASC can be conceived as a semantically marked geometric structure, which contains the information that specifies the possibilities and constraints for how an abstract building may develop from an undetailed stage to a fully developed building draft. ASCs are required for re-integrating the separated task layers of an architectural problem through solution-based development. The ASC Framework brings together many of the ideas of this thesis for a practical research agenda and it is presented to the AD researchers in architecture. Finally, the “design_proxy.layout” (d_p.layout) is an architectural layout design assistant based on the design_proxy approach and the IEA. The system uses a relaxed problem definition (producing draft layouts) and a flexible layout representation that permits the overlapping of design units and boundaries. User interaction with the system is carried out through intuitive 2D graphics and the functional evaluations are performed by measuring the similarity of a proposal to existing layouts. Functioning in an integrated manner, these properties make the system a practicable and enjoying design assistant, which was demonstrated through two workshop cases. The d_p.layout is a versatile and robust layout design assistant that can be used by architects in their design processes

    Typogenetic design - aesthetic decision support for architectural shape generation

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    Typogenetic Design is an interactive computational design system combining generative design, evolutionary search and architectural optimisation technology. The active tool for supporting design decisions during architectural shape generation uses an aesthetic system to guide the search process. This aesthetic system directs the search process toward preferences expressed interactively by the designer. An image input as design reference is integrated by means of shape comparison to provide direction to the exploratory search. During the shape generation process, the designer can choose solutions interactively in a graphical user interface. Those choices are then used to support the selection process as part of the fitness function by online classification. Enhancing human decision making capabilities in human-in-the-loop design systems addresses the complexity of architecture in respect to aesthetic requirements. On the strength of machine learning, the integral performance trade-off during multi-criteria optimisation was extended to address aesthetic preferences. The tacit knowledge and subjective understanding of designers can be used in the shape generation process based on interactive mechanisms. As a result, an integrated support system for performance-based design was developed and tested. Closing the loop from design to construction using design optimisation of structural nodes in a set of case studies confirmed the need for intuitive design systems, interfaces and mechanisms to make architectural optimisation more accessible and intuitive to handle. This dissertation investigated Typogenetic Design as a tool for initial morphological search. Novel instruments for human interaction with design systems were developed using mixed-method research. The present investigation consists of an in-depth technological enquiry into the use of interactive generative design for exploratory search as an integrated support system for performance-based design. Associated project-based research on the design potential of Typogenetic Design showcases the application of the design system for architecture. Generative design as an expressive tool to produce architectural geometries was investigated in regard to its ability to drive initial morphological search of complex geometries. The reinterpretation of processes and boosting of productivity by artificial intelligence was instrumental in exploring a holistic approach combining quantitative and qualitative criteria in a human-in-the-loop system. The shift in focus from an objective to a subjective understanding of computational design processes indicates a perspective change from optimisation to learning as a computational paradigm. Integrating learning capabilities in architectural optimisation enhances the capability of architects to explore large design spaces of emergent representations using evolutionary search. The shift from design automation to interactive generative design introduces the possibility for designers to evaluate shape solutions based on their knowledge and expertise to the computational system. At the same time, the aesthetic system is trained in adaptation to the choices made by the designer. Furthermore, an initial image input allows the designer to add a design reference to the Typogenetic Design process. Shape comparison using a similarity measure provides additional guidance to the architectural shape generation using grammar evolution. Finally, a software prototype was built and tested by means of user-experience evaluation. These participant experiments led to the specification of custom software requirements for the software implementation of a parametric Typogenetic tool. I explored semi-automated design in application to different design cases using the software prototype of Typogenetic Design. Interactive mass-customisation is a promising application of Typogenetic Design to interactively specify product structure and component composition. The semi-automated design paradigm is one step on the way to moderating the balance between automation and control of computational design systems

    Consistent Density Scanning and Information Extraction From Point Clouds of Building Interiors

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    Over the last decade, 3D range scanning systems have improved considerably enabling the designers to capture large and complex domains such as building interiors. The captured point cloud is processed to extract specific Building Information Models, where the main research challenge is to simultaneously handle huge and cohesive point clouds representing multiple objects, occluded features and vast geometric diversity. These domain characteristics increase the data complexities and thus make it difficult to extract accurate information models from the captured point clouds. The research work presented in this thesis improves the information extraction pipeline with the development of novel algorithms for consistent density scanning and information extraction automation for building interiors. A restricted density-based, scan planning methodology computes the number of scans to cover large linear domains while ensuring desired data density and reducing rigorous post-processing of data sets. The research work further develops effective algorithms to transform the captured data into information models in terms of domain features (layouts), meaningful data clusters (segmented data) and specific shape attributes (occluded boundaries) having better practical utility. Initially, a direct point-based simplification and layout extraction algorithm is presented that can handle the cohesive point clouds by adaptive simplification and an accurate layout extraction approach without generating an intermediate model. Further, three information extraction algorithms are presented that transforms point clouds into meaningful clusters. The novelty of these algorithms lies in the fact that they work directly on point clouds by exploiting their inherent characteristic. First a rapid data clustering algorithm is presented to quickly identify objects in the scanned scene using a robust hue, saturation and value (H S V) color model for better scene understanding. A hierarchical clustering algorithm is developed to handle the vast geometric diversity ranging from planar walls to complex freeform objects. The shape adaptive parameters help to segment planar as well as complex interiors whereas combining color and geometry based segmentation criterion improves clustering reliability and identifies unique clusters from geometrically similar regions. Finally, a progressive scan line based, side-ratio constraint algorithm is presented to identify occluded boundary data points by investigating their spatial discontinuity
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