5,923 research outputs found

    Visual art inspired by the collective feeding behavior of sand-bubbler crabs

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    Sand--bubblers are crabs of the genera Dotilla and Scopimera which are known to produce remarkable patterns and structures at tropical beaches. From these pattern-making abilities, we may draw inspiration for digital visual art. A simple mathematical model is proposed and an algorithm is designed that may create such sand-bubbler patterns artificially. In addition, design parameters to modify the patterns are identified and analyzed by computational aesthetic measures. Finally, an extension of the algorithm is discussed that may enable controlling and guiding generative evolution of the art-making process

    Overview on agent-based social modelling and the use of formal languages

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    Transdisciplinary Models and Applications investigates a variety of programming languages used in validating and verifying models in order to assist in their eventual implementation. This book will explore different methods of evaluating and formalizing simulation models, enabling computer and industrial engineers, mathematicians, and students working with computer simulations to thoroughly understand the progression from simulation to product, improving the overall effectiveness of modeling systems.Postprint (author's final draft

    Applying autonomy to distributed satellite systems: Trends, challenges, and future prospects

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    While monolithic satellite missions still pose significant advantages in terms of accuracy and operations, novel distributed architectures are promising improved flexibility, responsiveness, and adaptability to structural and functional changes. Large satellite swarms, opportunistic satellite networks or heterogeneous constellations hybridizing small-spacecraft nodes with highperformance satellites are becoming feasible and advantageous alternatives requiring the adoption of new operation paradigms that enhance their autonomy. While autonomy is a notion that is gaining acceptance in monolithic satellite missions, it can also be deemed an integral characteristic in Distributed Satellite Systems (DSS). In this context, this paper focuses on the motivations for system-level autonomy in DSS and justifies its need as an enabler of system qualities. Autonomy is also presented as a necessary feature to bring new distributed Earth observation functions (which require coordination and collaboration mechanisms) and to allow for novel structural functions (e.g., opportunistic coalitions, exchange of resources, or in-orbit data services). Mission Planning and Scheduling (MPS) frameworks are then presented as a key component to implement autonomous operations in satellite missions. An exhaustive knowledge classification explores the design aspects of MPS for DSS, and conceptually groups them into: components and organizational paradigms; problem modeling and representation; optimization techniques and metaheuristics; execution and runtime characteristics and the notions of tasks, resources, and constraints. This paper concludes by proposing future strands of work devoted to study the trade-offs of autonomy in large-scale, highly dynamic and heterogeneous networks through frameworks that consider some of the limitations of small spacecraft technologies.Postprint (author's final draft

    Agent-based simulation of open source evolution

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    We present an agent-based simulation model developed to study how size, complexity and effort relate to each other in the development of open source software (OSS). In the model, many developer agents generate, extend, and re-factor code modules independently and in parallel. This accords with empirical observations of OSS development. To our knowledge, this is the first model of OSS evolution that includes the complexity of software modules as a limiting factor in productivity, the fitness of the software to its requirements, and the motivation of developers. Validation of the model was done by comparing the simulated results against four measures of software evolution (system size, proportion of highly complex modules, level of complexity control work, and distribution of changes) for four large OSS systems. The simulated results resembled the observed data, except for system size: three of the OSS systems showed alternating patterns of super-linear and sub-linear growth, while the simulations produced only super-linear growth. However, the fidelity of the model for the other measures suggests that developer motivation and the limiting effect of complexity on productivity have a significant effect on the development of OSS systems and should be considered in any model of OSS development

    An Optimisation-Driven Prediction Method for Automated Diagnosis and Prognosis

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    open access articleThis article presents a novel hybrid classification paradigm for medical diagnoses and prognoses prediction. The core mechanism of the proposed method relies on a centroid classification algorithm whose logic is exploited to formulate the classification task as a real-valued optimisation problem. A novel metaheuristic combining the algorithmic structure of Swarm Intelligence optimisers with the probabilistic search models of Estimation of Distribution Algorithms is designed to optimise such a problem, thus leading to high-accuracy predictions. This method is tested over 11 medical datasets and compared against 14 cherry-picked classification algorithms. Results show that the proposed approach is competitive and superior to the state-of-the-art on several occasions

    Self-Organizing Architectural design based on Morphogenetic Programming.

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    In this paper, we present our research into self-organizing building algorithms. This idea of self-organization of animal/plants behaviour interests researchers to explore the mechanisms required for this emergent phenomena and try to apply them in other domains. We were able to implement a typical construction algorithm in a 3D simulation environment and reproduce the results of previous research in the area. LSystems, morphogenetic programming and wasp nest building are explained in order to understand self-organizing models. We proposed Grammatical swarm as a good tool to optimize building structures

    Complexity Measures: Open Questions and Novel Opportunities in the Automatic Design and Analysis of Robot Swarms

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    Complexity measures and information theory metrics in general have recently been attracting the interest of multi-agent and robotics communities, owing to their capability of capturing relevant features of robot behaviors, while abstracting from implementation details. We believe that theories and tools from complex systems science and information theory may be fruitfully applied in the near future to support the automatic design of robot swarms and the analysis of their dynamics. In this paper we discuss opportunities and open questions in this scenario

    On the Design of Generalist Strategies for Swarms of Simulated Robots Engaged in Task-allocation Scenarios

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    This study focuses on issues related to the evolutionary design of task-allocation mechanisms for swarm robotics systems with agents potentially capable of performing different tasks. Task allocation in swarm robotics refers to a process that results in the distribution of robots to different concurrent tasks without any central or hierarchical control. In this paper, we investigate a scenario with two concurrent tasks (i.e. foraging and nest patrolling) and two environments in which the task priorities vary. We are interested in generating successful groups made of behaviourally plastic agents (i.e. agents that are capable of carrying out different tasks in different environmental conditions), which could adapt their task preferences to those of their group mates as well as to the environmental conditions. We compare the results of three different evolutionary design approaches, which differ in terms of the agents’ genetic relatedness (i.e. groups of clones and groups of unrelated individuals), and/or the selection criteria used to create new populations (i.e. single and multi-objective evolutionary optimisation algorithms). We show results indicating that the evolutionary approach based on the use of genetically unrelated individuals in combination with a multi-objective evolutionary optimisation algorithm has a better success rate then an evolutionary approach based on the use of genetically related agents. Moreover, the multi-objective approach, when compared to a single-objective approach and genetically unrelated individual, significantly limits the tendency towards task specialisation by favouring the emergence of generalist agents without introducing extra computational costs. The significance of this result is discussed in view of the relationship between individual behavioural skills and swarm effectiveness
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