14,806 research outputs found

    Systematic Development of Physical Hypermedia Applications

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    In this paper we present a model-based approach for the development of physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digital objects are related and explored using the hypermedia paradigm. We describe an extension of the Object-Oriented Hypermedia Design Method (OOHDM) and present an improvement of the popular Model-View-Controller (MVC) metaphor to incorporate the concept of located object; we illustrate the idea with a framework implementation using Jakarta Struts. We first review the state of the art of this kind of software systems, stressing the need of a systematic design and implementation approach; we briefly present a light extension to the OOHDM design approach, incorporating physical objects and “walkable” links. We next present a Web application framework for deploying physical hypermedia software and show an example of use. We evaluate our approach and finally we discuss some further work we are pursuingFacultad de InformáticaLaboratorio de Investigación y Formación en Informática Avanzada (LIFIA

    Model-Based Concerns Mashups for Mobile Hypermedia

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    Mobile (or Physical) Hypermedia combines the navigational style typical of Web applications with the functionality of location and context-aware software. Users explore digital and physical relationships while accessing to information about their actual location, e.g. the object in front of them. Similar to “conventional” Web applications one might suffer usability problems when dealing with multiple informational concerns, but the situation gets worse because of screen size issues, the need to avoid user distraction, etc. In this paper we outline our model based approach for building mobile hypermedia applications by combining (“mashing up”) information corresponding to multiple concerns in a modular, usable way. Architectural issues are discussed and a simple example is presented together with its implementation.Laboratorio de Investigación y Formación en Informática Avanzad

    Systematic Development of Physical Hypermedia Applications

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    In this paper we present a model-based approach for the development of physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digital objects are related and explored using the hypermedia paradigm. We describe an extension of the Object-Oriented Hypermedia Design Method (OOHDM) and present an improvement of the popular Model-View-Controller (MVC) metaphor to incorporate the concept of located object; we illustrate the idea with a framework implementation using Jakarta Struts. We first review the state of the art of this kind of software systems, stressing the need of a systematic design and implementation approach; we briefly present a light extension to the OOHDM design approach, incorporating physical objects and “walkable” links. We next present a Web application framework for deploying physical hypermedia software and show an example of use. We evaluate our approach and finally we discuss some further work we are pursuing

    Systematic Development of Physical Hypermedia Applications

    Get PDF
    In this paper we present a model-based approach for the development of physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digital objects are related and explored using the hypermedia paradigm. We describe an extension of the Object-Oriented Hypermedia Design Method (OOHDM) and present an improvement of the popular Model-View-Controller (MVC) metaphor to incorporate the concept of located object; we illustrate the idea with a framework implementation using Jakarta Struts. We first review the state of the art of this kind of software systems, stressing the need of a systematic design and implementation approach; we briefly present a light extension to the OOHDM design approach, incorporating physical objects and “walkable” links. We next present a Web application framework for deploying physical hypermedia software and show an example of use. We evaluate our approach and finally we discuss some further work we are pursuingFacultad de InformáticaLaboratorio de Investigación y Formación en Informática Avanzada (LIFIA

    An Open Framework for Integrating Widely Distributed Hypermedia Resources

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    The success of the WWW has served as an illustration of how hypermedia functionality can enhance access to large amounts of distributed information. However, the WWW and many other distributed hypermedia systems offer very simple forms of hypermedia functionality which are not easily applied to existing applications and data formats, and cannot easily incorporate alternative functions which would aid hypermedia navigation to and from existing documents that have not been developed with hypermedia access in mind. This paper describes the extension to a distributed environment of the open hypermedia functionality of the Microcosm system, which is designed to support the provision of hypermedia access to a wide range of source material and application, and to offer straightforward extension of the system to incorporate new forms of information access

    Unifying Distributed Processing and Open Hypertext through a Heterogeneous Communication Model

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    A successful distributed open hypermedia system can be characterised by a scaleable architecture which is inherently distributed. While the architects of distributed hypermedia systems have addressed the issues of providing and retrieving distributed resources, they have often neglected to design systems with the inherent capability to exploit the distributed processing of this information. The research presented in this paper describes the construction and use of an open hypermedia system concerned equally with both of these facets

    Design and Query Strategies to Hypermedia Applications

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    In this paper we propose an object-oriented model for designing hypermedia applications. As the object-oriented paradigm allows complex and user-defined types, nonconventional and nonatomic attributes, we can take advantage of these capabilities, not only for information modelling, but also for providing alternative ways for accessing information. A query language is then presented; it is based on an Object-Oriented Database System query language. It combines features of object-oriented databases queries and primitives for hypermedia navigation. The language offers the possibility of querying both the application-domain information, and allowing the designers to obtain information about the schema of the application. We present some examples of the use of the object-oriented model and the query language.Laboratorio de Investigación y Formación en Informática Avanzad

    User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience

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    A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further step towards an iterative design that considers the user interaction a central point. The paper discusses how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the developments that followed that first experience: our findings seem still valid despite the passed time

    Hypermedia Learning Objects System - On the Way to a Semantic Educational Web

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    While eLearning systems become more and more popular in daily education, available applications lack opportunities to structure, annotate and manage their contents in a high-level fashion. General efforts to improve these deficits are taken by initiatives to define rich meta data sets and a semanticWeb layer. In the present paper we introduce Hylos, an online learning system. Hylos is based on a cellular eLearning Object (ELO) information model encapsulating meta data conforming to the LOM standard. Content management is provisioned on this semantic meta data level and allows for variable, dynamically adaptable access structures. Context aware multifunctional links permit a systematic navigation depending on the learners and didactic needs, thereby exploring the capabilities of the semantic web. Hylos is built upon the more general Multimedia Information Repository (MIR) and the MIR adaptive context linking environment (MIRaCLE), its linking extension. MIR is an open system supporting the standards XML, Corba and JNDI. Hylos benefits from manageable information structures, sophisticated access logic and high-level authoring tools like the ELO editor responsible for the semi-manual creation of meta data and WYSIWYG like content editing.Comment: 11 pages, 7 figure
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