690 research outputs found

    Unobtrusive and pervasive video-based eye-gaze tracking

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    Eye-gaze tracking has long been considered a desktop technology that finds its use inside the traditional office setting, where the operating conditions may be controlled. Nonetheless, recent advancements in mobile technology and a growing interest in capturing natural human behaviour have motivated an emerging interest in tracking eye movements within unconstrained real-life conditions, referred to as pervasive eye-gaze tracking. This critical review focuses on emerging passive and unobtrusive video-based eye-gaze tracking methods in recent literature, with the aim to identify different research avenues that are being followed in response to the challenges of pervasive eye-gaze tracking. Different eye-gaze tracking approaches are discussed in order to bring out their strengths and weaknesses, and to identify any limitations, within the context of pervasive eye-gaze tracking, that have yet to be considered by the computer vision community.peer-reviewe

    Probabilistic Approach to Robust Wearable Gaze Tracking

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    Creative Commons Attribution License (CC BY 4.0)This paper presents a method for computing the gaze point using camera data captured with a wearable gaze tracking device. The method utilizes a physical model of the human eye, ad- vanced Bayesian computer vision algorithms, and Kalman filtering, resulting in high accuracy and low noise. Our C++ implementation can process camera streams with 30 frames per second in realtime. The performance of the system is validated in an exhaustive experimental setup with 19 participants, using a self-made device. Due to the used eye model and binocular cam- eras, the system is accurate for all distances and invariant to device movement. We also test our system against a best-in-class commercial device which is outperformed for spatial accuracy and precision. The software and hardware instructions as well as the experimental data are pub- lished as open source.Peer reviewe

    A Review and Analysis of Eye-Gaze Estimation Systems, Algorithms and Performance Evaluation Methods in Consumer Platforms

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    In this paper a review is presented of the research on eye gaze estimation techniques and applications, that has progressed in diverse ways over the past two decades. Several generic eye gaze use-cases are identified: desktop, TV, head-mounted, automotive and handheld devices. Analysis of the literature leads to the identification of several platform specific factors that influence gaze tracking accuracy. A key outcome from this review is the realization of a need to develop standardized methodologies for performance evaluation of gaze tracking systems and achieve consistency in their specification and comparative evaluation. To address this need, the concept of a methodological framework for practical evaluation of different gaze tracking systems is proposed.Comment: 25 pages, 13 figures, Accepted for publication in IEEE Access in July 201

    Off-Line Camera-Based Calibration for Optical See-Through Head-Mounted Displays

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    In recent years, the entry into the market of self contained optical see-through headsets with integrated multi-sensor capabilities has led the way to innovative and technology driven augmented reality applications and has encouraged the adoption of these devices also across highly challenging medical and industrial settings. Despite this, the display calibration process of consumer level systems is still sub-optimal, particularly for those applications that require high accuracy in the spatial alignment between computer generated elements and a real-world scene. State-of-the-art manual and automated calibration procedures designed to estimate all the projection parameters are too complex for real application cases outside laboratory environments. This paper describes an off-line fast calibration procedure that only requires a camera to observe a planar pattern displayed on the see-through display. The camera that replaces the user’s eye must be placed within the eye-motion-box of the see-through display. The method exploits standard camera calibration and computer vision techniques to estimate the projection parameters of the display model for a generic position of the camera. At execution time, the projection parameters can then be refined through a planar homography that encapsulates the shift and scaling effect associated with the estimated relative translation from the old camera position to the current user’s eye position. Compared to classical SPAAM techniques that still rely on the human element and to other camera based calibration procedures, the proposed technique is flexible and easy to replicate in both laboratory environments and real-world settings

    Optical Methods in Sensing and Imaging for Medical and Biological Applications

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    The recent advances in optical sources and detectors have opened up new opportunities for sensing and imaging techniques which can be successfully used in biomedical and healthcare applications. This book, entitled ‘Optical Methods in Sensing and Imaging for Medical and Biological Applications’, focuses on various aspects of the research and development related to these areas. The book will be a valuable source of information presenting the recent advances in optical methods and novel techniques, as well as their applications in the fields of biomedicine and healthcare, to anyone interested in this subject

    Low-cost eye-tracking for human computer interaction

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    Knowing the user\u27s point of gaze has long held the promise of being a useful methodology for human computer interaction. However, a number of barriers have stood in the way of the integration of eye tracking into everyday applications, including the intrusiveness, robustness, availability, and price of eye-tracking systems. The goal of this thesis is to lower these barriers so that eye tracking can be used to enhance current human computer interfaces. An eye-tracking system was developed. The system consists of an open-hardware design for a digital eye tracker that can be built from low-cost off-the-shelf components, and a set of open-source software tools for digital image capture, manipulation, and analysis in eye-tracking applications. Both infrared and visible spectrum eye-tracking algorithms were developed and used to calculate the user\u27s point of gaze in two types of eye tracking systems, head-mounted and remote eye trackers. The accuracy of eye tracking was found to be approximately one degree of visual angle. It is expected that the availability of this system will facilitate the development of eye-tracking applications and the eventual integration of eye tracking into the next generation of everyday human computer interfaces

    Optimizations and applications in head-mounted video-based eye tracking

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    Video-based eye tracking techniques have become increasingly attractive in many research fields, such as visual perception and human-computer interface design. The technique primarily relies on the positional difference between the center of the eye\u27s pupil and the first-surface reflection at the cornea, the corneal reflection (CR). This difference vector is mapped to determine an observer\u27s point of regard (POR). In current head-mounted video-based eye trackers, the systems are limited in several aspects, such as inadequate measurement range and misdetection of eye features (pupil and CR). This research first proposes a new `structured illumination\u27 configuration, using multiple IREDs to illuminate the eye, to ensure that eye positions can still be tracked even during extreme eye movements (up to ±45° horizontally and ±25° vertically). Then eye features are detected by a two-stage processing approach. First, potential CRs and the pupil are isolated based on statistical information in an eye image. Second, genuine CRs are distinguished by a novel CR location prediction technique based on the well-correlated relationship between the offset of the pupil and that of the CR. The optical relationship of the pupil and CR offsets derived in this thesis can be applied to two typical illumination configurations - collimated and near-source ones- in the video-based eye tracking system. The relationships from the optical derivation and that from an experimental measurement match well. Two application studies, smooth pursuit dynamics in controlled static (laboratory) and unconstrained vibrating (car) environments were conducted. In the first study, the extended stimuli (color photographs subtending 2° and 17°, respectively) were found to enhance smooth pursuit movements induced by realistic images, and the eye velocity for tracking a small dot (subtending \u3c0.1°) was saturated at about 64 deg/sec while the saturation velocity occurred at higher velocities for the extended images. The difference in gain due to target size was significant between dot and the two extended stimuli, while no statistical difference existed between the two extended stimuli. In the second study, twovisual stimuli same as in the first study were used. The visual performance was impaired dramatically due to the whole body motion in the car, even in the tracking of a slowly moving target (2 deg/sec); the eye was found not able to perform a pursuit task as smooth as in the static environment though the unconstrained head motion in the unstable condition was supposed to enhance the visual performance
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