15 research outputs found

    Block based Rate-Distortion analysis for quality improvement of synthesized views

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    We present a preliminary study on the Rate-Distortion (RD) gain that can be achieved applying RD optimization techniques in a multiview plus depth encoder. We consider the use of Multiview Video Coding (MVC) for both, color and depth sequences, and evaluate the improvement that can be obtained allowing a quantization parameter (QP) assignment on a macroblock basis compared to the use of a fixed QP for the whole sequence. The optimization criterion is the minimization of the distortion of the synthesized views generated at the receiver. Our motivation for this criterion is to capture the impact of depth coding according to its final purpose: the generation of virtual views. Since a unique objective quality metric for view synthesis artifacts evaluation has not been set yet, the performance of several algorithms for quality evaluation of the target synthesized view have been compared. Beyond obtaining a better RD performance, as could be expected, results also show that optimized synthesized views achieve absolute lower distortion values than the best result of the approach that uses a fixed QP for the whole sequence

    3D coding tools final report

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    Livrable D4.3 du projet ANR PERSEECe rapport a été réalisé dans le cadre du projet ANR PERSEE (n° ANR-09-BLAN-0170). Exactement il correspond au livrable D4.3 du projet. Son titre : 3D coding tools final repor

    Providing 3D video services: the challenge from 2D to 3DTV quality of experience

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    Recently, three-dimensional (3D) video has decisively burst onto the entertainment industry scene, and has arrived in households even before the standardization process has been completed. 3D television (3DTV) adoption and deployment can be seen as a major leap in television history, similar to previous transitions from black and white (B&W) to color, from analog to digital television (TV), and from standard definition to high definition. In this paper, we analyze current 3D video technology trends in order to define a taxonomy of the availability and possible introduction of 3D-based services. We also propose an audiovisual network services architecture which provides a smooth transition from two-dimensional (2D) to 3DTV in an Internet Protocol (IP)-based scenario. Based on subjective assessment tests, we also analyze those factors which will influence the quality of experience in those 3D video services, focusing on effects of both coding and transmission errors. In addition, examples of the application of the architecture and results of assessment tests are provided

    Analysis of pixel-mapping rounding on geometric distortion as a prediction for view synthesis distortion

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    We analyze the performance of the geometric distortion, incurred when coding depth maps in 3D Video, as an estimator of the distortion of synthesized views. Our analysis is motivated by the need of reducing the computational complexity required for the computation of synthesis distortion in 3D video encoders. We propose several geometric distortion models that capture (i) the geometric distortion caused by the depth coding error, and (ii) the pixel-mapping precision in view synthesis. Our analysis starts with the evaluation of the correlation of geometric distortion values obtained with these models and the actual distortion on synthesized views. Then, the different geometric distortion models are employed in the rate-distortion optimization cycle of depth map coding, in order to assess the results obtained by the correlation analysis. Results show that one of the geometric distortion models is performing consistently better than the other models in all tests. Therefore, it can be used as a reasonable estimator of the synthesis distortion in low complexity depth encoders

    State of the art 3D technologies and MVV end to end system design

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    L’oggetto del presente lavoro di tesi ù costituito dall’analisi e dalla recensione di tutte le tecnologie 3D: esistenti e in via di sviluppo per ambienti domestici; tenendo come punto di riferimento le tecnologie multiview video (MVV). Tutte le sezioni della catena dalla fase di cattura a quella di riproduzione sono analizzate. Lo scopo ù di progettare una possibile architettura satellitare per un futuro sistema MVV televisivo, nell’ambito di due possibili scenari, broadcast o interattivo. L’analisi coprirà considerazioni tecniche, ma anche limitazioni commerciali

    Highly Efficient Multiview Depth Coding Based on Histogram Projection and Allowable Depth Distortion

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    The file attached to this record is the author's final peer reviewed version.Mismatches between the precisions of representing the disparity, depth value and rendering position in 3D video systems cause redundancies in depth map representations. In this paper, we propose a highly efficient multiview depth coding scheme based on Depth Histogram Projection (DHP) and Allowable Depth Distortion (ADD) in view synthesis. Firstly, DHP exploits the sparse representation of depth maps generated from stereo matching to reduce the residual error from INTER and INTRA predictions in depth coding. We provide a mathematical foundation for DHP-based lossless depth coding by theoretically analyzing its rate-distortion cost. Then, due to the mismatch between depth value and rendering position, there is a many-to-one mapping relationship between them in view synthesis, which induces the ADD model. Based on this ADD model and DHP, depth coding with lossless view synthesis quality is proposed to further improve the compression performance of depth coding while maintaining the same synthesized video quality. Experimental results reveal that the proposed DHP based depth coding can achieve an average bit rate saving of 20.66% to 19.52% for lossless coding on Multiview High Efficiency Video Coding (MV-HEVC) with different groups of pictures. In addition, our depth coding based on DHP and ADD achieves an average depth bit rate reduction of 46.69%, 34.12% and 28.68% for lossless view synthesis quality when the rendering precision varies from integer, half to quarter pixels, respectively. We obtain similar gains for lossless depth coding on the 3D-HEVC, HEVC Intra coding and JPEG2000 platforms

    Methodology for 3D Video Subjective Quality Evaluation

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    The paper presents the methodology for 3D video subjective quality evaluation. Described methodology was designedto compare different 3D video compression technologies without an influence of any particular displaying or rendering technology. In addition detailed step by step description of test session design and preparation is provided. Experimental results for state-of-the-art 3D encoders are also included. All tests were conducted on two 3D monitors (polarization and autostereoscopic) thus influence of different displaying technologies on 3D video quality assessments has also been evaluated
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