344,200 research outputs found

    Chord-based Resource Identifier-to-Locator Mapping and Searching for the Future Internet

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    A great many problems, such as scalability, mapping data searching, high frequency update of mapping data, arise in the future network resource mapping system for its vast data processing need. Future Network Chord (FN Chord), an algorithm based on Chord and aims at solving the resources identity mapping and searching problem, is put forward by taking advantage of the qualities of scalability, rapid searching speed, high searching efficiency and flexible naming of chord in order to solve this problem. What’s more, an extra interest node index table for FN Chord is designed to record the hotspot resource mapping location in the paper. So, the resource searching strategy, which is named as Interest Index Table Future Network Chord (IIT-FN Chord) is proposed to search the resource in the paper. The entropy weight method is used to calculate the node interest level according the interest nodes’ resource item online time and visited times and to renew the interest index table. Moreover, probability replacement method is proposed to replace the outdated item on interest index table with new item. Simulation results show that the algorithm can decrease the average searching latency, average searching hops and thus increases the searching efficiency for the resource searching

    Run Generation Revisited: What Goes Up May or May Not Come Down

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    In this paper, we revisit the classic problem of run generation. Run generation is the first phase of external-memory sorting, where the objective is to scan through the data, reorder elements using a small buffer of size M , and output runs (contiguously sorted chunks of elements) that are as long as possible. We develop algorithms for minimizing the total number of runs (or equivalently, maximizing the average run length) when the runs are allowed to be sorted or reverse sorted. We study the problem in the online setting, both with and without resource augmentation, and in the offline setting. (1) We analyze alternating-up-down replacement selection (runs alternate between sorted and reverse sorted), which was studied by Knuth as far back as 1963. We show that this simple policy is asymptotically optimal. Specifically, we show that alternating-up-down replacement selection is 2-competitive and no deterministic online algorithm can perform better. (2) We give online algorithms having smaller competitive ratios with resource augmentation. Specifically, we exhibit a deterministic algorithm that, when given a buffer of size 4M , is able to match or beat any optimal algorithm having a buffer of size M . Furthermore, we present a randomized online algorithm which is 7/4-competitive when given a buffer twice that of the optimal. (3) We demonstrate that performance can also be improved with a small amount of foresight. We give an algorithm, which is 3/2-competitive, with foreknowledge of the next 3M elements of the input stream. For the extreme case where all future elements are known, we design a PTAS for computing the optimal strategy a run generation algorithm must follow. (4) Finally, we present algorithms tailored for nearly sorted inputs which are guaranteed to have optimal solutions with sufficiently long runs

    Replacing the Irreplaceable: Fast Algorithms for Team Member Recommendation

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    In this paper, we study the problem of Team Member Replacement: given a team of people embedded in a social network working on the same task, find a good candidate who can fit in the team after one team member becomes unavailable. We conjecture that a good team member replacement should have good skill matching as well as good structure matching. We formulate this problem using the concept of graph kernel. To tackle the computational challenges, we propose a family of fast algorithms by (a) designing effective pruning strategies, and (b) exploring the smoothness between the existing and the new team structures. We conduct extensive experimental evaluations on real world datasets to demonstrate the effectiveness and efficiency. Our algorithms (a) perform significantly better than the alternative choices in terms of both precision and recall; and (b) scale sub-linearly.Comment: Initially submitted to KDD 201

    Optimization in Knowledge-Intensive Crowdsourcing

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    We present SmartCrowd, a framework for optimizing collaborative knowledge-intensive crowdsourcing. SmartCrowd distinguishes itself by accounting for human factors in the process of assigning tasks to workers. Human factors designate workers' expertise in different skills, their expected minimum wage, and their availability. In SmartCrowd, we formulate task assignment as an optimization problem, and rely on pre-indexing workers and maintaining the indexes adaptively, in such a way that the task assignment process gets optimized both qualitatively, and computation time-wise. We present rigorous theoretical analyses of the optimization problem and propose optimal and approximation algorithms. We finally perform extensive performance and quality experiments using real and synthetic data to demonstrate that adaptive indexing in SmartCrowd is necessary to achieve efficient high quality task assignment.Comment: 12 page

    Using Grouped Linear Prediction and Accelerated Reinforcement Learning for Online Content Caching

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    Proactive caching is an effective way to alleviate peak-hour traffic congestion by prefetching popular contents at the wireless network edge. To maximize the caching efficiency requires the knowledge of content popularity profile, which however is often unavailable in advance. In this paper, we first propose a new linear prediction model, named grouped linear model (GLM) to estimate the future content requests based on historical data. Unlike many existing works that assumed the static content popularity profile, our model can adapt to the temporal variation of the content popularity in practical systems due to the arrival of new contents and dynamics of user preference. Based on the predicted content requests, we then propose a reinforcement learning approach with model-free acceleration (RLMA) for online cache replacement by taking into account both the cache hits and replacement cost. This approach accelerates the learning process in non-stationary environment by generating imaginary samples for Q-value updates. Numerical results based on real-world traces show that the proposed prediction and learning based online caching policy outperform all considered existing schemes.Comment: 6 pages, 4 figures, ICC 2018 worksho

    The Power of Dynamic Distance Oracles: Efficient Dynamic Algorithms for the Steiner Tree

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    In this paper we study the Steiner tree problem over a dynamic set of terminals. We consider the model where we are given an nn-vertex graph G=(V,E,w)G=(V,E,w) with positive real edge weights, and our goal is to maintain a tree which is a good approximation of the minimum Steiner tree spanning a terminal set S⊆VS \subseteq V, which changes over time. The changes applied to the terminal set are either terminal additions (incremental scenario), terminal removals (decremental scenario), or both (fully dynamic scenario). Our task here is twofold. We want to support updates in sublinear o(n)o(n) time, and keep the approximation factor of the algorithm as small as possible. We show that we can maintain a (6+Δ)(6+\varepsilon)-approximate Steiner tree of a general graph in O~(nlog⁥D)\tilde{O}(\sqrt{n} \log D) time per terminal addition or removal. Here, DD denotes the stretch of the metric induced by GG. For planar graphs we achieve the same running time and the approximation ratio of (2+Δ)(2+\varepsilon). Moreover, we show faster algorithms for incremental and decremental scenarios. Finally, we show that if we allow higher approximation ratio, even more efficient algorithms are possible. In particular we show a polylogarithmic time (4+Δ)(4+\varepsilon)-approximate algorithm for planar graphs. One of the main building blocks of our algorithms are dynamic distance oracles for vertex-labeled graphs, which are of independent interest. We also improve and use the online algorithms for the Steiner tree problem.Comment: Full version of the paper accepted to STOC'1
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