5 research outputs found
Sign-Compute-Resolve for Random Access
We present an approach to random access that is based on three elements:
physical-layer network coding, signature codes and tree splitting. Upon
occurrence of a collision, physical-layer network coding enables the receiver
to decode the sum of the information that was transmitted by the individual
users. For each user this information consists of the data that the user wants
to communicate as well as the user's signature. As long as no more than
users collide, their identities can be recovered from the sum of their
signatures. A splitting protocol is used to deal with the case that more than
users collide. We measure the performance of the proposed method in terms
of user resolution rate as well as overall throughput of the system. The
results show that our approach significantly increases the performance of the
system even compared to coded random access, where collisions are not wasted,
but are reused in successive interference cancellation.Comment: Accepted for presentation at 52nd Annual Allerton Conference on
Communication, Control, and Computin
Prioritized Random MAC Optimization via Graph-based Analysis
Motivated by the analogy between successive interference cancellation and
iterative belief-propagation on erasure channels, irregular repetition slotted
ALOHA (IRSA) strategies have received a lot of attention in the design of
medium access control protocols. The IRSA schemes have been mostly analyzed for
theoretical scenarios for homogenous sources, where they are shown to
substantially improve the system performance compared to classical slotted
ALOHA protocols. In this work, we consider generic systems where sources in
different importance classes compete for a common channel. We propose a new
prioritized IRSA algorithm and derive the probability to correctly resolve
collisions for data from each source class. We then make use of our theoretical
analysis to formulate a new optimization problem for selecting the transmission
strategies of heterogenous sources. We optimize both the replication
probability per class and the source rate per class, in such a way that the
overall system utility is maximized. We then propose a heuristic-based
algorithm for the selection of the transmission strategy, which is built on
intrinsic characteristics of the iterative decoding methods adopted for
recovering from collisions. Experimental results validate the accuracy of the
theoretical study and show the gain of well-chosen prioritized transmission
strategies for transmission of data from heterogenous classes over shared
wireless channels
Sign-Compute-Resolve for Tree Splitting Random Access
We present a framework for random access that is based on three elements:
physical-layer network coding (PLNC), signature codes and tree splitting. In
presence of a collision, physical-layer network coding enables the receiver to
decode, i.e. compute, the sum of the packets that were transmitted by the
individual users. For each user, the packet consists of the user's signature,
as well as the data that the user wants to communicate. As long as no more than
K users collide, their identities can be recovered from the sum of their
signatures. This framework for creating and transmitting packets can be used as
a fundamental building block in random access algorithms, since it helps to
deal efficiently with the uncertainty of the set of contending terminals. In
this paper we show how to apply the framework in conjunction with a
tree-splitting algorithm, which is required to deal with the case that more
than K users collide. We demonstrate that our approach achieves throughput that
tends to 1 rapidly as K increases. We also present results on net data-rate of
the system, showing the impact of the overheads of the constituent elements of
the proposed protocol. We compare the performance of our scheme with an upper
bound that is obtained under the assumption that the active users are a priori
known. Also, we consider an upper bound on the net data-rate for any PLNC based
strategy in which one linear equation per slot is decoded. We show that already
at modest packet lengths, the net data-rate of our scheme becomes close to the
second upper bound, i.e. the overhead of the contention resolution algorithm
and the signature codes vanishes.Comment: This is an extended version of arXiv:1409.6902. Accepted for
publication in the IEEE Transactions on Information Theor
Application of network coding in satellite broadcast and multiple access channels
Satellite broadcasting and relaying capabilities enable mobile broadcast systems over wide geographical areas, which opens large market possibilities for handheld, vehicular and fixed user terminals. The geostationary (GEO) satellite orbit is highly suited for such applications, as it spares the need for satellite terminals to track the movement of the spacecraft, with important savings in terms of complexity and cost. The large radius of the GEO orbit (more than 40000 km) has two main drawbacks. One is the large free space loss experienced by a signal traveling to or from the satellite, which limits the signal-to-noise ratio (SNR) margins in the link budget with respect to terrestrial systems. The second drawback of the GEO orbit is the large propagation delay (about 250 msec) that limits the use of feedback in both the forward (satellite to satellite terminal) and the reverse (satellite terminal to satellite) link. The limited margin protection causes loss of service availability in environments where there is no direct line of sight to the satellite, such as urban areas. The large propagation delay on its turn, together with the large terminal population size usually served by a GEO satellite, limit the use of feedback, which is at the basis of error-control. In the reverse link, especially in the case of fixed terminals, packet losses are mainly due to collisions, that severely limit the access to satellite services in case a random access scheme is adopted. The need for improvements and further understanding of these setups lead to the development of our work. In this dissertation we study the application of network coding to counteract the above mentioned channel impairments in satellite systems. The idea of using network coding stems from the fact that it allows to efficiently exploit the diversity, either temporal or spatial, present in the system.
In the following we outline the original contributions included in each of the chapters of the dissertation.
Chapter 3. This chapter deals with channel impairments in the forward link, and specifically with the problem of missing coverage in Urban environments for land mobile satellite (LMS) networks. By applying the Max-flow Min-cut theorem we derive a lower bound on the maximum coverage that can be achieved through cooperation. Inspired by this result, we propose a practical scheme, keeping in mind the compatibility with the DVB-SH standard. We developed a simulator in Matlab/C++ based on the physical layer abstraction and used it to test the performance gain of our scheme with a benchmark relaying scheme that does allow coding at packet level.
Chapter 4. The second chapter of contributions is devoted to the information theoretical
study of real-time streaming transmissions over fading channels with channel state information at the transmitter only. We introduce this new channel model and propose several transmission schemes, one of which is proved to be asymptotically optimal in terms of throughput. We also provide an upper bound on the achievable throughput for the proposed channel model and compare it numerically with the proposed schemes over a Rayleigh fading channel.
Chapter 5. Chapter 5 is devoted to the study of throughput and delay in non-real-time streaming transmission over block fading channels. We derive bounds on the throughput and the delay for this channel and propose different coding techniques based on time-sharing. For each of them we carry out an analytical study of the performance. Finally, we compare numerically the performance of the proposed schemes over a Rayleigh fading channel.
Chapter 6. In the last technical chapter we propose a collision resolution method for the return link based on physical layer network coding over extended Galois field (EGF). The proposed scheme extracts information from the colliding signals and achieves important gains with respect to Slotted ALOHA systems as well as with respect to other collision resolution schemes.Una de les caracterÃstiques mes importants de les plataformes de comunicacions per satèl.lit és la seva capacitat de retransmetre senyals rebuts a un gran número de terminals. Això es fonamental en contextes com la difusió a terminals mòbils o la comunicació entre mà quines.
Al mateix temps, la disponibilitat d’un canal de retorn permet la creació de sistemes de comunicacions per satèl.lit interactius que, en principi, poden arribar a qualsevol punt del planeta. Els satèl.lits Geoestacionaris son particularment adequats per a complir amb aquesta tasca. Aquest tipus de satèl.lits manté una posició fixa respecte a la Terra, estalviant als terminals terrestres la necessitat de seguir el seu moviment en el cel. Per altra banda, la gran distà ncia que separa la Terra dels satèl.lits Geoestacionaris introdueix grans retrassos en les
comunicacions que, afegit al gran número de terminals en servei, limita l’ús de tècniques de retransmissió basades en acknowledgments en cas de pèrdua de paquets. Per tal de sol.lucionar el problema de la pèrdua de paquets, les tècniques més utilitzades son el desplegament de
repetidors terrestres, anomenats gap fillers, l’ús de codis de protecció a nivell de paquet i mecanismes proactius de resolució de col.lisions en el canal de retorn.
En aquesta tesi s’analitzen i s’estudien sol.lucions a problemes en la comunicació per satèl.lit tant en el canal de baixada com el de pujada. En concret, es consideren tres escenaris diferents.
El primer escenari es la transmissió a grans poblacions de terminals mòbils en enorns urbans, que es veuen particularment afectats per la pèrdua de paquets degut a l’obstrucció, per part dels edificis,
de la lÃnia de visió amb el satèl.lit. La sol.lució que considerem consisteix en la utilització de la cooperació entre terminals. Una vegada obtinguda una mesura del guany que es pot assolir mitjançant cooperació en un model bà sic de xarxa, a través del teorema Max-flow Min-cut, proposem un esquema de cooperació compatible amb està ndards de comunicació existents.
El segon escenari que considerem es la transmissió de vÃdeo, un tipus de trà fic particularment sensible a la pèrdua de paquets i retards endògens als sistemes de comunicació per satèl.lit. Considerem els casos de transmissió en temps real i en diferit, des de la perspectiva de teoria de la informació, i estudiem diferents tècniques de codificació analÃtica i numèrica. Un dels resultats principals obtinguts es l’extensió del lÃmit assolible de la capacitat ergòdica del canal en cas que el transmissor rebi les dades de manera gradual, enlloc de rebre-les totes a l’inici de la transmissió.
El tercer escenari que considerem es l’accés aleatori al satèl.lit. Desenvolupem un esquema de recuperació dels paquets perduts basat en la codificació de xarxa a nivell fÃsic i en extensions a camps de Galois, amb resultats molt prometedors en termes de rendiment.
També estudiem aspectes relacionats amb la implementació prà ctica d’aquest esquema