8,764 research outputs found

    VIoLET: A Large-scale Virtual Environment for Internet of Things

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    IoT deployments have been growing manifold, encompassing sensors, networks, edge, fog and cloud resources. Despite the intense interest from researchers and practitioners, most do not have access to large-scale IoT testbeds for validation. Simulation environments that allow analytical modeling are a poor substitute for evaluating software platforms or application workloads in realistic computing environments. Here, we propose VIoLET, a virtual environment for defining and launching large-scale IoT deployments within cloud VMs. It offers a declarative model to specify container-based compute resources that match the performance of the native edge, fog and cloud devices using Docker. These can be inter-connected by complex topologies on which private/public networks, and bandwidth and latency rules are enforced. Users can configure synthetic sensors for data generation on these devices as well. We validate VIoLET for deployments with > 400 devices and > 1500 device-cores, and show that the virtual IoT environment closely matches the expected compute and network performance at modest costs. This fills an important gap between IoT simulators and real deployments.Comment: To appear in the Proceedings of the 24TH International European Conference On Parallel and Distributed Computing (EURO-PAR), August 27-31, 2018, Turin, Italy, europar2018.org. Selected as a Distinguished Paper for presentation at the Plenary Session of the conferenc

    DISCO: Distributed Multi-domain SDN Controllers

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    Modern multi-domain networks now span over datacenter networks, enterprise networks, customer sites and mobile entities. Such networks are critical and, thus, must be resilient, scalable and easily extensible. The emergence of Software-Defined Networking (SDN) protocols, which enables to decouple the data plane from the control plane and dynamically program the network, opens up new ways to architect such networks. In this paper, we propose DISCO, an open and extensible DIstributed SDN COntrol plane able to cope with the distributed and heterogeneous nature of modern overlay networks and wide area networks. DISCO controllers manage their own network domain and communicate with each others to provide end-to-end network services. This communication is based on a unique lightweight and highly manageable control channel used by agents to self-adaptively share aggregated network-wide information. We implemented DISCO on top of the Floodlight OpenFlow controller and the AMQP protocol. We demonstrated how DISCO's control plane dynamically adapts to heterogeneous network topologies while being resilient enough to survive to disruptions and attacks and providing classic functionalities such as end-point migration and network-wide traffic engineering. The experimentation results we present are organized around three use cases: inter-domain topology disruption, end-to-end priority service request and virtual machine migration

    Datacenter Traffic Control: Understanding Techniques and Trade-offs

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    Datacenters provide cost-effective and flexible access to scalable compute and storage resources necessary for today's cloud computing needs. A typical datacenter is made up of thousands of servers connected with a large network and usually managed by one operator. To provide quality access to the variety of applications and services hosted on datacenters and maximize performance, it deems necessary to use datacenter networks effectively and efficiently. Datacenter traffic is often a mix of several classes with different priorities and requirements. This includes user-generated interactive traffic, traffic with deadlines, and long-running traffic. To this end, custom transport protocols and traffic management techniques have been developed to improve datacenter network performance. In this tutorial paper, we review the general architecture of datacenter networks, various topologies proposed for them, their traffic properties, general traffic control challenges in datacenters and general traffic control objectives. The purpose of this paper is to bring out the important characteristics of traffic control in datacenters and not to survey all existing solutions (as it is virtually impossible due to massive body of existing research). We hope to provide readers with a wide range of options and factors while considering a variety of traffic control mechanisms. We discuss various characteristics of datacenter traffic control including management schemes, transmission control, traffic shaping, prioritization, load balancing, multipathing, and traffic scheduling. Next, we point to several open challenges as well as new and interesting networking paradigms. At the end of this paper, we briefly review inter-datacenter networks that connect geographically dispersed datacenters which have been receiving increasing attention recently and pose interesting and novel research problems.Comment: Accepted for Publication in IEEE Communications Surveys and Tutorial

    MENU: multicast emulation using netlets and unicast

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    High-end networking applications such as Internet TV and software distribution have generated a demand for multicast protocols as an integral part of the network. This will allow such applications to support data dissemination to large groups of users in a scalable and reliable manner. Existing IP multicast protocols lack these features and also require state storage in the core of the network which is costly to implement. In this paper, we present a new multicast protocol referred to as MENU. It realises a scalable and a reliable multicast protocol model by pushing the tree building complexity to the edges of the network, thereby eliminating processing and state storage in the core of the network. The MENU protocol builds multicast support in the network using mobile agent based active network services, Netlets, and unicast addresses. The multicast delivery tree in MENU is a two level hierarchical structure where users are partitioned into client communities based on geographical proximity. Each client community in the network is treated as a single virtual destination for traffic from the server. Netlet based services referred to as hot spot delegates (HSDs) are deployed by servers at "hot spots" close to each client community. They function as virtual traffic destinations for the traffic from the server and also act as virtual source nodes for all users in the community. The source node feeds data to these distributed HSDs which in turn forward data to all downstream users through a locally constructed traffic delivery tree. It is shown through simulations that the resulting system provides an efficient means to incrementally build a source customisable secured multicast protocol which is both scalable and reliable. Furthermore, results show that MENU employs minimal processing and reduced state information in networks when compared to existing IP multicast protocols
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