9,325 research outputs found
On Sensor Network Localization Using SDP Relaxation
A Semidefinite Programming (SDP) relaxation is an effective computational
method to solve a Sensor Network Localization problem, which attempts to
determine the locations of a group of sensors given the distances between some
of them [11]. In this paper, we analyze and determine new sufficient conditions
and formulations that guarantee that the SDP relaxation is exact, i.e., gives
the correct solution. These conditions can be useful for designing sensor
networks and managing connectivities in practice.
Our main contribution is twofold: We present the first non-asymptotic bound
on the connectivity or radio range requirement of the sensors in order to
ensure the network is uniquely localizable. Determining this range is a key
component in the design of sensor networks, and we provide a result that leads
to a correct localization of each sensor, for any number of sensors. Second, we
introduce a new class of graphs that can always be correctly localized by an
SDP relaxation. Specifically, we show that adding a simple objective function
to the SDP relaxation model will ensure that the solution is correct when
applied to a triangulation graph. Since triangulation graphs are very sparse,
this is informationally efficient, requiring an almost minimal amount of
distance information. We also analyze a number objective functions for the SDP
relaxation to solve the localization problem for a general graph.Comment: 20 pages, 4 figures, submitted to the Fields Institute Communications
Series on Discrete Geometry and Optimizatio
Network Localization by Shadow Edges
Localization is a fundamental task for sensor networks. Traditional network
construction approaches allow to obtain localized networks requiring the nodes
to be at least tri-connected (in 2D), i.e., the communication graph needs to be
globally rigid. In this paper we exploit, besides the information on the
neighbors sensed by each robot/sensor, also the information about the lack of
communication among nodes. The result is a framework where the nodes are
required to be bi-connected and the communication graph has to be rigid. This
is possible considering a novel typology of link, namely Shadow Edges, that
account for the lack of communication among nodes and allow to reduce the
uncertainty associated to the position of the nodes.Comment: preprint submitted to 2013 European Control Conference, July 17-19
2013, Zurich, Switzerlan
Euclidean distance geometry and applications
Euclidean distance geometry is the study of Euclidean geometry based on the
concept of distance. This is useful in several applications where the input
data consists of an incomplete set of distances, and the output is a set of
points in Euclidean space that realizes the given distances. We survey some of
the theory of Euclidean distance geometry and some of the most important
applications: molecular conformation, localization of sensor networks and
statics.Comment: 64 pages, 21 figure
Localization game on geometric and planar graphs
The main topic of this paper is motivated by a localization problem in
cellular networks. Given a graph we want to localize a walking agent by
checking his distance to as few vertices as possible. The model we introduce is
based on a pursuit graph game that resembles the famous Cops and Robbers game.
It can be considered as a game theoretic variant of the \emph{metric dimension}
of a graph. We provide upper bounds on the related graph invariant ,
defined as the least number of cops needed to localize the robber on a graph
, for several classes of graphs (trees, bipartite graphs, etc). Our main
result is that, surprisingly, there exists planar graphs of treewidth and
unbounded . On a positive side, we prove that is bounded
by the pathwidth of . We then show that the algorithmic problem of
determining is NP-hard in graphs with diameter at most .
Finally, we show that at most one cop can approximate (arbitrary close) the
location of the robber in the Euclidean plane
Void Traversal for Guaranteed Delivery in Geometric Routing
Geometric routing algorithms like GFG (GPSR) are lightweight, scalable
algorithms that can be used to route in resource-constrained ad hoc wireless
networks. However, such algorithms run on planar graphs only. To efficiently
construct a planar graph, they require a unit-disk graph. To make the topology
unit-disk, the maximum link length in the network has to be selected
conservatively. In practical setting this leads to the designs where the node
density is rather high. Moreover, the network diameter of a planar subgraph is
greater than the original graph, which leads to longer routes. To remedy this
problem, we propose a void traversal algorithm that works on arbitrary
geometric graphs. We describe how to use this algorithm for geometric routing
with guaranteed delivery and compare its performance with GFG
MAP: Medial Axis Based Geometric Routing in Sensor Networks
One of the challenging tasks in the deployment of dense wireless networks (like sensor networks) is in devising a routing scheme for node to node communication. Important consideration includes scalability, routing complexity, the length of the communication paths and the load sharing of the routes. In this paper, we show that a compact and expressive abstraction of network connectivity by the medial axis enables efficient and localized routing. We propose MAP, a Medial Axis based naming and routing Protocol that does not require locations, makes routing decisions locally, and achieves good load balancing. In its preprocessing phase, MAP constructs the medial axis of the sensor field, defined as the set of nodes with at least two closest boundary nodes. The medial axis of the network captures both the complex geometry and non-trivial topology of the sensor field. It can be represented compactly by a graph whose size is comparable with the complexity of the geometric features (e.g., the number of holes). Each node is then given a name related to its position with respect to the medial axis. The routing scheme is derived through local decisions based on the names of the source and destination nodes and guarantees delivery with reasonable and natural routes. We show by both theoretical analysis and simulations that our medial axis based geometric routing scheme is scalable, produces short routes, achieves excellent load balancing, and is very robust to variations in the network model
Robotic Wireless Sensor Networks
In this chapter, we present a literature survey of an emerging, cutting-edge,
and multi-disciplinary field of research at the intersection of Robotics and
Wireless Sensor Networks (WSN) which we refer to as Robotic Wireless Sensor
Networks (RWSN). We define a RWSN as an autonomous networked multi-robot system
that aims to achieve certain sensing goals while meeting and maintaining
certain communication performance requirements, through cooperative control,
learning and adaptation. While both of the component areas, i.e., Robotics and
WSN, are very well-known and well-explored, there exist a whole set of new
opportunities and research directions at the intersection of these two fields
which are relatively or even completely unexplored. One such example would be
the use of a set of robotic routers to set up a temporary communication path
between a sender and a receiver that uses the controlled mobility to the
advantage of packet routing. We find that there exist only a limited number of
articles to be directly categorized as RWSN related works whereas there exist a
range of articles in the robotics and the WSN literature that are also relevant
to this new field of research. To connect the dots, we first identify the core
problems and research trends related to RWSN such as connectivity,
localization, routing, and robust flow of information. Next, we classify the
existing research on RWSN as well as the relevant state-of-the-arts from
robotics and WSN community according to the problems and trends identified in
the first step. Lastly, we analyze what is missing in the existing literature,
and identify topics that require more research attention in the future
- âŠ