1,527 research outputs found

    Bayesian networks for enterprise risk assessment

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    According to different typologies of activity and priority, risks can assume diverse meanings and it can be assessed in different ways. In general risk is measured in terms of a probability combination of an event (frequency) and its consequence (impact). To estimate the frequency and the impact (severity) historical data or expert opinions (either qualitative or quantitative data) are used. Moreover qualitative data must be converted in numerical values to be used in the model. In the case of enterprise risk assessment the considered risks are, for instance, strategic, operational, legal and of image, which many times are difficult to be quantified. So in most cases only expert data, gathered by scorecard approaches, are available for risk analysis. The Bayesian Network is a useful tool to integrate different information and in particular to study the risk's joint distribution by using data collected from experts. In this paper we want to show a possible approach for building a Bayesian networks in the particular case in which only prior probabilities of node states and marginal correlations between nodes are available, and when the variables have only two states

    MU : a domain-independent case-based expert system

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    Utilizing a 3D game engine to develop a virtual design review system

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    A design review process is where information is exchanged between the designers and design reviewers to resolve any potential design related issues, and to ensure that the interests and goals of the owner are met. The effective execution of design review will minimize potential errors or conflicts, reduce the time for review, shorten the project life-cycle, allow for earlier occupancy, and ultimately translate into significant total project savings to the owner. However, the current methods of design review are still heavily relying on 2D paper-based format, sequential and lack central and integrated information base for efficient exchange and flow of information. There is thus a need for the use of a new medium that allow for 3D visualization of designs, collaboration among designers and design reviewers, and early and easy access to design review information. This paper documents the innovative utilization of a 3D game engine, the Torque Game Engine as the underlying tool and enabling technology for a design review system, the Virtual Design Review System for architectural designs. Two major elements are incorporated; 1) a 3D game engine as the driving tool for the development and implementation of design review processes, and 2) a virtual environment as the medium for design review, where visualization of design and design review information is based on sound principles of GUI design. The development of the VDRS involves two major phases; firstly, the creation of the assets and the assembly of the virtual environment, and secondly, the modification of existing functions or introducing new functionality through programming of the 3D game engine in order to support design review in a virtual environment. The features that are included in the VDRS are support for database, real-time collaboration across network, viewing and navigation modes, 3D object manipulation, parametric input, GUI, and organization for 3D objects

    Qualcomm v. Broadcom: Implications for Electronic Discovery

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    Electronic discovery has been the source of difficult challenges for courts, lawyers, and litigants from the beginning. The methods, document formats, and scope of electronic discovery have all contributed to the difficulties encountered. The seminal case in the United States that underscores the nature of the difficulties and challenges facing lawyers and courts in electronic discovery is Qualcomm v. Broadcom. While the case has been cited as an example of the ethical issues facing lawyers who do not follow the rules of discovery, the lessons go well beyond ethical issues. All major common law countries, including Australia, New Zealand, United Kingdom, Canada, South Africa, and the United States have recently updated their rules of civil procedure regarding the electronic discovery process in order to facilitate the electronic discovery process. The authors offer five key lessons to be drawn from this case including the importance of efficiently managing electronic discovery, the importance of the meet-and-confer discovery conference, the importance of retaining an electronic discovery expert, the importance of being proactive in the discovery process, and recognizing the limitations of relying entirely on key word searches

    A Comparison of Machine-Learning Methods to Select Socioeconomic Indicators in Cultural Landscapes

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    Cultural landscapes are regarded to be complex socioecological systems that originated as a result of the interaction between humanity and nature across time. Cultural landscapes present complex-system properties, including nonlinear dynamics among their components. There is a close relationship between socioeconomy and landscape in cultural landscapes, so that changes in the socioeconomic dynamic have an effect on the structure and functionality of the landscape. Several numerical analyses have been carried out to study this relationship, with linear regression models being widely used. However, cultural landscapes comprise a considerable amount of elements and processes, whose interactions might not be properly captured by a linear model. In recent years, machine-learning techniques have increasingly been applied to the field of ecology to solve regression tasks. These techniques provide sound methods and algorithms for dealing with complex systems under uncertainty. The term ‘machine learning’ includes a wide variety of methods to learn models from data. In this paper, we study the relationship between socioeconomy and cultural landscape (in Andalusia, Spain) at two different spatial scales aiming at comparing different regression models from a predictive-accuracy point of view, including model trees and neural or Bayesian networks

    A graph-based signal processing approach for low-rate energy disaggregation

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    Graph-based signal processing (GSP) is an emerging field that is based on representing a dataset using a discrete signal indexed by a graph. Inspired by the recent success of GSP in image processing and signal filtering, in this paper, we demonstrate how GSP can be applied to non-intrusive appliance load monitoring (NALM) due to smoothness of appliance load signatures. NALM refers to disaggregating total energy consumption in the house down to individual appliances used. At low sampling rates, in the order of minutes, NALM is a difficult problem, due to significant random noise, unknown base load, many household appliances that have similar power signatures, and the fact that most domestic appliances (for example, microwave, toaster), have usual operation of just over a minute. In this paper, we proposed a different NALM approach to more traditional approaches, by representing the dataset of active power signatures using a graph signal. We develop a regularization on graph approach where by maximizing smoothness of the underlying graph signal, we are able to perform disaggregation. Simulation results using publicly available REDD dataset demonstrate potential of the GSP for energy disaggregation and competitive performance with respect to more complex Hidden Markov Model-based approaches

    Chapters 1, 6, 7, 9 Tests and Answers

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    Class tests with answer keys. No date given

    Measles among migrants in the European Union and the European Economic Area

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    Aims: Progress towards meeting the goal of measles elimination in the EU and the European Economic Area (EEA) by 2015 is being obstructed, as some children are either not immunized on time or never immunized. One group thought to be at increased risk of measles is migrants; however, the extent to which this is the case is poorly understood, due to a lack of data. This paper addresses this evidence gap by providing an overview of the burden of measles in migrant populations in the EU/EEA. Methods: Data were collected through a comprehensive literature review, a country survey of EU/EEA member states and information from measles experts gathered at an infectious disease workshop. Results: Our results showed incomplete data on measles in migrant populations, as national surveillance systems do not systematically record migration-specific information; however, evidence from the literature review and country survey suggested that some measles outbreaks in the EU/EEA were due to sub-optimal vaccination coverage in migrant populations. Conclusions: We conclude that it is essential that routine surveillance of measles cases and measles, mumps and rubella (MMR) vaccination coverage become strengthened, to capture migrant-specific data. These data can help to inform the provision of preventive services, which may need to reach out to vulnerable migrant populations that currently face barriers in accessing routine immunization and health services

    Extraction of ontology schema components from financial news

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    In this thesis we describe an incremental multi-layer rule-based methodology for the extraction of ontology schema components from German financial newspaper text. By Extraction of Ontology Schema Components we mean the detection of new concepts and relations between these concepts for ontology building. The process of detecting concepts and relations between these concepts corresponds to the intensional part of an ontology and is often referred to as ontology learning. We present the process of rule generation for the extraction of ontology schema components as well as the application of the generated rules.In dieser Arbeit beschreiben wir eine inkrementelle mehrschichtige regelbasierte Methode fĂŒr die Extraktion von Ontologiekomponenten aus einer deutschen Wirtschaftszeitung. Die Arbeit beschreibt sowohl den Generierungsprozess der Regeln fĂŒr die Extraktion von ontologischem Wissen als auch die Anwendung dieser Regeln. Unter Extraktion von Ontologiekomponenten verstehen wir die Erkennung von neuen Konzepten und Beziehungen zwischen diesen Konzepten fĂŒr die Erstellung von Ontologien. Der Prozess der Extraktion von Konzepten und Beziehungen zwischen diesen Konzepten entspricht dem intensionalen Teil einer Ontologie und wird im Englischen Ontology Learning genannt. Im Deutschen enspricht dies dem Lernen von Ontologien

    Global online trade in primates for pets

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    The trade in primates as pets is a global enterprise and as access to the Internet has increased, so too has the trade of live primates online. While quantifying primate trade in physical markets is relatively straightforward, limited insights have been made into trade via the Internet. Here we followed a three-pronged approach to estimate the prevalence and ease of purchasing primates online in countries with different socioeconomic characteristics. We first conducted a literature review, in which we found that Malaysia, Thailand, the USA, Ukraine, South Africa, and Russia stood out in terms of the number of primate individuals being offered for sale as pets in the online trade. Then, we assessed the perceived ease of purchasing pet primates online in 77 countries, for which we found a positive relationship with the Internet Penetration Rate, total human population and Human Development Index, but not to Gross Domestic Product per capita or corruption levels of the countries. Using these results, we then predicted the levels of online primate trade in countries for which we did not have first-hand data. From this we created a global map of potential prevalence of primate trade online. Finally, we analysed price data of the two primate taxa most consistently offered for sale, marmosets and capuchins. We found that prices increased with the ease of purchasing primates online and the Gross Domestic Product per capita. This overview provides insight into the nature and intricacies of the online primate pet trade and advocates for increased trade regulation and monitoring in both primate range and non-range countries where trade has been substantially reported. © 2023 The Author
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