24,498 research outputs found

    Sounds of Waitakere: Using practitioner research to explore how Year 6 recorder players compose responses to visual representations of a natural environment

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    How might primary students utilise the stimulus of a painting in a collaborative composition drawing on a non-conventional sound palette of their own making? This practitioner research features 17 recorder players from a Year 6 class (10ā€“11-year-olds) who attend a West Auckland primary school in New Zealand. These children were invited to experiment with the instrument to produce collectively an expanded ā€˜repertoireā€™ or ā€˜paletteā€™ of sounds. In small groups, they then discussed a painting by an established New Zealand painter set in the Waitakere Ranges and attempted to formulate an interpretation in musical terms. On the basis of their interpretation, drawing on sounds from the collective palette (complemented with other sounds), they worked collaboratively to develop, refine and perform a structured composition named for their chosen painting. This case study is primarily descriptive (providing narrative accounts and rich vignettes of practice) and, secondarily, exploratory (description and analysis leading to the development of hypotheses). It has implications for a range of current educational issues, including curriculum integration and the place of composition and notation in the primary-school music programme

    Fostering Musical Creativity in the Elementary Classroom

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    Confessions of a live coder

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    This paper describes the process involved when a live coder decides to learn a new musical programming language of another paradigm. The paper introduces the problems of running comparative experiments, or user studies, within the field of live coding. It suggests that an autoethnographic account of the process can be helpful for understanding the technological conditioning of contemporary musical tools. The author is conducting a larger research project on this theme: the part presented in this paper describes the adoption of a new musical programming environment, Impromptu, and how this affects the authorā€™s musical practice

    Teaching ruleā€based algorithmic composition: the PWGL library cluster rules

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    This paper presents software suitable for undergraduate students to implement computer programs that compose music. The software offers a low floor (students easily get started) but also a high ceiling (complex compositional theories can be modelled). Our students are particularly interested in tonal music: such aesthetic preferences are supported, without stylistically restricting users of the software. We use a ruleā€based approach (constraint programming) to allow for great flexibility. Our software Cluster Rules implements a collection of compositional rules on rhythm, harmony, melody, and counterpoint for the new music constraint system Cluster Engine by Ɩrjan Sandred. The software offers a low floor by observing several guidelines. The programming environment uses visual programming (Cluster Rules and Cluster Engine extend the algorithmic composition system PWGL). Further, music theory definitions follow a template, so students can learn from examples how to create their own definitions. Finally, students are offered a collection of predefined rules, which they can freely combine in their own definitions. Music Technology students, including students without any prior computer programming experience, have successfully used the software. Students used the musical results of their computer programs to create original compositions. The software is also interesting for postgraduate students, composers and researchers. Complex polyphonic constraint problems are supported (high ceiling). Users can freely define their own rules and combine them with predefined rules. Also, Cluster Engineā€™s efficient search algorithm makes advanced problems solvable in practice

    Music to measure: symbolic representation in children's composition.

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    Eisner maintains that the arts education community needs "empirically grounded examples of artistic thinking related to the nature of the tasks students engage in, the material with which they work, the context's norms and the cues the teachers provide to advance their students' thinking" (2000, p. 217). This paper reflects on the results of collaborative action research between teachers and university researchers in New Zealand who have been investigating how children develop and refine their ideas and related skills in music. The paper focuses specifically on the results of action research in which the impact of symbolic representation on idea development and refinement in music is examined. It raises some issues and points of tension for generalist and specialist teachers when fostering creative idea development in music

    Conformity, deformity and reformity

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    In any given field of artistic practice, practitioners position themselvesā€”or find themselves positionedā€”according to interests and allegiances with specific movements, genres, and traditions. Selecting particular frameworks through which to approach the development of new ideas, patterns and expressions, balance is invariably maintained between the desire to contribute towards and connect with a particular set of domain conventions, whilst at the same time developing distinction and recognition as a creative individual. Creativity through the constraints of artistic domain, discipline and style provides a basis for consideration of notions of originality in the context of activity primarily associated with reconfiguration, manipulation and reorganisation of existing elements and ideas. Drawing from postmodern and post-structuralist perspectives in the analysis of modern hybrid art forms and the emergence of virtual creative environments, the transition from traditional artistic practice and notions of craft and creation, to creative spaces in which elements are manipulated, mutated, combined and distorted with often frivolous or subversive intent are considered. This paper presents an educational and musically focused perspective of the relationship between the individual and domain-based creative practice. Drawing primarily from musical and audio-visual examples with particular interest in creative disruption of pre-existing elements, creative strategies of appropriation and recycling are explored in the context of music composition and production. Conclusions focus on the interpretation of creativity as essentially a process of recombination and manipulation and highlight how the relationship between artist and field of practice creates unique creative spaces through which new ideas emerge

    Beyond pitch/duration scoring: Towards a system dynamics model of electroacoustic music

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    Based on a hierarchy of discrete pitches and metrically sub-divisible duration, Western tonal art music is usually modelled through printed music scores. Scoring acoustic musical events beyond this paradigm has resulted in non-standard graphs in two dimensions. New digitally generated ā€˜soundscapeā€™ forms are often not conceived or understandable within traditional musical paradigms or notation models, and often explore attributes of music such as spatial processing that fall outside two- dimensional graphic scoring. To date there is not a commonly accepted model that approximates the structural dynamics of electroacoustic music; providing a conceptual framework independent of the music to the degree of standard music notation. Based on recent work in spectro-morphology as a way of explaining sound shapes, a systems dynamics model is proposed through mapping a dynamic taxonomy for structural listening as an aid to composition. This approach captures formal but not semiotic discourse
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