5,520 research outputs found
Electronic Imaging & the Visual Arts. EVA 2019 Florence
The Publication is following the yearly Editions of EVA FLORENCE. The State of Art is presented regarding the Application of Technologies (in particular of digital type) to Cultural Heritage. The more recent results of the Researches in the considered Area are presented. Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Science and Culture Developments & Applications; New Technical Developments & Applications; Cultural Activities – Real and Virtual Galleries and Related Initiatives, Access to the Culture Information. One Workshop regards Innovation and Enterprise. The more recent results of the Researches at national and international level are reported in the Area of Technologies and Culture Heritage, also with experimental demonstrations of developed Activities
2011 Strategic roadmap for Australian research infrastructure
The 2011 Roadmap articulates the priority research infrastructure areas of a national scale (capability areas) to further develop Australia’s research capacity and improve innovation and
research outcomes over the next five to ten years. The capability areas have been identified through considered analysis of input provided by stakeholders, in conjunction with specialist advice from Expert Working Groups
It is intended the Strategic Framework will provide a high-level policy framework, which will include principles to guide the development of policy advice and the design of programs related to the funding of research infrastructure by the Australian Government. Roadmapping has been identified in the Strategic Framework Discussion Paper as the most appropriate prioritisation mechanism for national, collaborative research infrastructure. The strategic identification of Capability areas through a consultative roadmapping process was also validated in the report of the 2010 NCRIS Evaluation.
The 2011 Roadmap is primarily concerned with medium to large-scale research infrastructure. However, any landmark infrastructure (typically involving an investment in excess of $100 million over five years from the Australian Government) requirements identified in this process will be noted. NRIC has also developed a ‘Process to identify and prioritise Australian Government landmark research infrastructure investments’ which is currently under consideration by the government as part of broader deliberations relating to research infrastructure.
NRIC will have strategic oversight of the development of the 2011 Roadmap as part of its overall policy view of research infrastructure
Augmented Reality as an Option to Enhance the Tourism Experience - A Review
Due to the Covid-19 situation, the tourism sector has faced several challenges to be able to gradually continue with its different activities related to the tourism experience. Therefore, the sector has had to reinvent itself to return to the tourism activity; from this context arises the need to explore various technologies and, within this, the different types of augmented reality (AR). This paper is a systematic review of the literature. The following databases were considered: IEEE Xplore, Springer Link, Scopus, and Science Direct. The PRISMA methodology was used to collect and synthesize information. As a result, the different contributions of AR were systematized, and the most used type of AR and the main factors that influence the improvement of the tourism experience with the support of an AR-oriented application have been rescued. Finally, a proposed model for establishing AR-related systems to provide a better tourism experience is presented
Cyber-Human Systems, Space Technologies, and Threats
CYBER-HUMAN SYSTEMS, SPACE TECHNOLOGIES, AND THREATS is our eighth textbook in a series covering the world of UASs / CUAS/ UUVs / SPACE. Other textbooks in our series are Space Systems Emerging Technologies and Operations; Drone Delivery of CBNRECy – DEW Weapons: Emerging Threats of Mini-Weapons of Mass Destruction and Disruption (WMDD); Disruptive Technologies with applications in Airline, Marine, Defense Industries; Unmanned Vehicle Systems & Operations On Air, Sea, Land; Counter Unmanned Aircraft Systems Technologies and Operations; Unmanned Aircraft Systems in the Cyber Domain: Protecting USA’s Advanced Air Assets, 2nd edition; and Unmanned Aircraft Systems (UAS) in the Cyber Domain Protecting USA’s Advanced Air Assets, 1st edition. Our previous seven titles have received considerable global recognition in the field. (Nichols & Carter, 2022) (Nichols, et al., 2021) (Nichols R. K., et al., 2020) (Nichols R. , et al., 2020) (Nichols R. , et al., 2019) (Nichols R. K., 2018) (Nichols R. K., et al., 2022)https://newprairiepress.org/ebooks/1052/thumbnail.jp
Using mobile devices to support online collaborative learning
Mobile collaborative learning is considered the next step of on-line collaborative learning by incorporating mobility as a key and breakthrough requirement. Indeed, the current wide spread of mobile devices and wireless technologies brings an enormous potential to e-learning, in terms of ubiquity, pervasiveness, personalization, flexibility, and so on. For this reason, Mobile Computer-Supported Collaborative Learning has recently grown from a minor research field to significant research projects covering a fairly variety of formal and specially informal learning settings, from schools and universities to workplaces, museums, cities and rural areas. Much of this research has shown how mobile technology can offer new opportunities for groups of learners to collaborate inside and beyond the traditional instructor-oriented educational paradigm. However, mobile technologies, when specifically applied to collaborative learning activities, are still in its infancy and many challenges arise. In addition, current research in this domain points to highly specialized study cases, uses, and experiences in specific educational settings and thus the issues addressed in the literature are found dispersed and disconnected from each other. To this end, this paper attempts to bridge relevant aspects of mobile technologies in support for collaborative learning and provides a tighter view by means of a multidimensional approach.Peer ReviewedPostprint (published version
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Contextually and identity aware 5G services
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University LondonThe fifth generation (5G) mobile networks aim to be ten times faster than the existing 4G connection, whilst providing low latency, and flexibility. Hence, various alterations are planned to the existing network infrastructure to be able to reach the 5G expected performance levels. The main technologies that were used, to ensure high performance, flexible network, and efficient resource allocation, are Software Defined Network and Network Function Virtualization. As these technologies are replacing the device-based architecture with, a service-based architecture.
This thesis provides a design of location database interactive web interface and interactive mobile application. The implementation of real time video streaming location server, the streaming system's performance parameters demonstrated a high level of QoS (0.07ms jitter and 9.53ms delay). In regard to experimental examination, it measured the localisation coverage, accuracy measurements and a highly scalable security solution. The localisation coverage and accuracy measurements were achieved through the mmWave and VLC link transmitters. The proposed simulated annealing algorithm aimed at data optimisation for location measurements accuracy showed results of the average location error of x and y which showed significant improvement from x= 22.5 and y=21.6 to x=11.09 and y= 11.63.
The proposed indoor location security solution showed significant results, as it provides a high scalability solution using the VNF. The solution showed that it was not 100% effective, as some of the fake discover packets still reached the DHCP server. This was due to the high load of traffic passing through the network. Nonetheless, 90% of the fake DHCP discover packets never reached the DHCP server because the scripts began blocking all fake discover packets after realising it was an attack. This conveys that the proposed system was able to run successfully without crashing or overloading the controller.
Overall, the main challenges facing 5G have been addressed with their proposed solutions, which showed promising results. Conclusively showing that there is a lot more space for technological advancements to support the future of mobile networks.European Union’s Horizon 2020 research program - the Internet of Radio-Light (IoRL) project H2020-ICT 761992
Metaverse: A Vision, Architectural Elements, and Future Directions for Scalable and Realtime Virtual Worlds
With the emergence of Cloud computing, Internet of Things-enabled
Human-Computer Interfaces, Generative Artificial Intelligence, and
high-accurate Machine and Deep-learning recognition and predictive models,
along with the Post Covid-19 proliferation of social networking, and remote
communications, the Metaverse gained a lot of popularity. Metaverse has the
prospective to extend the physical world using virtual and augmented reality so
the users can interact seamlessly with the real and virtual worlds using
avatars and holograms. It has the potential to impact people in the way they
interact on social media, collaborate in their work, perform marketing and
business, teach, learn, and even access personalized healthcare. Several works
in the literature examine Metaverse in terms of hardware wearable devices, and
virtual reality gaming applications. However, the requirements of realizing the
Metaverse in realtime and at a large-scale need yet to be examined for the
technology to be usable. To address this limitation, this paper presents the
temporal evolution of Metaverse definitions and captures its evolving
requirements. Consequently, we provide insights into Metaverse requirements. In
addition to enabling technologies, we lay out architectural elements for
scalable, reliable, and efficient Metaverse systems, and a classification of
existing Metaverse applications along with proposing required future research
directions
Digital creativity - an investigation into architectural design in the electronic age
A dissertation submitted to the University of Bedfordshire in partial fulfilment of the requirements for the degree of Master of Philosophy.This study explores approaches to architectural creativity and collaborative design in the contemporary digital design context. The thesis identifies key trends and developments in the historical and present-day evolution of the creative use of computers by architects in education and practice. It examines the current manifestations of digitally supported architectural design, and investigates the ways in which computers and electronic communication technologies are being utilised in the design process.
In the context of, and informed by, this investigative survey the author evolves three key models or analogues for the application of computer based techniques in the creative design process. Each design analogue has been tested with the collaboration of undergraduate architecture students and their academic teaching staff through experimental pedagogic design projects, which have been used to evaluate their validity and effectiveness. The working principles developed through these projects have also been applied in a realworld context, through a live professional case study architectural project undertaken by the author in commercial architectural practice.
The concluding section examines the current state of play in the relationship between theoretical ideas and the practice of architectural design using digital techniques, to assess the methodological validity of the design analogues in the educational and practice spheres, and to make recommendations for future areas of research
I-Light Symposium 2005 Proceedings
I-Light was made possible by a special appropriation by the State of Indiana.
The research described at the I-Light Symposium has been supported by numerous grants from several sources.
Any opinions, findings and conclusions, or recommendations expressed in the 2005 I-Light Symposium Proceedings are those of the researchers and authors and do not necessarily reflect the views of the granting agencies.Indiana University Office of the Vice
President for Research and Information Technology, Purdue University Office of the
Vice President for Information Technology and CI
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