1,283 research outputs found

    Multiplicative Multiresolution Decomposition for Lossless Volumetric Medical Images Compression

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    With the emergence of medical imaging, the compression of volumetric medical images is essential. For this purpose, we propose a novel Multiplicative Multiresolution Decomposition (MMD) wavelet coding scheme for lossless compression of volumetric medical images. The MMD is used in speckle reduction technique but offers some proprieties which can be exploited in compression. Thus, as the wavelet transform the MMD provides a hierarchical representation and offers a possibility to realize lossless compression. We integrate in proposed scheme an inter slice filter based on wavelet transform and motion compensation to reduce data energy efficiently. We compare lossless results of classical wavelet coders such as 3D SPIHT and JP3D to the proposed scheme. This scheme incorporates MMD in lossless compression technique by applying MMD/wavelet or MMD transform to each slice, after inter slice filter is employed and the resulting sub-bands are coded by the 3D zero-tree algorithm SPIHT. Lossless experimental results show that the proposed scheme with the MMD can achieve lowest bit rates compared to 3D SPIHT and JP3D

    Morphological filter for lossless image subsampling

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    We present a morphological filter for lossless image subsampling for a given downsampling-upsampling strategy. This filter is applied in a multiresolution decomposition and results in a more efficient scheme for image coding purposes than other lossy sampling schemes. Its main advantage is a greatly reduced computational load compared to multiresolution schemes performed with linear filters.Peer ReviewedPostprint (published version

    Multiresolution vector quantization

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    Multiresolution source codes are data compression algorithms yielding embedded source descriptions. The decoder of a multiresolution code can build a source reproduction by decoding the embedded bit stream in part or in whole. All decoding procedures start at the beginning of the binary source description and decode some fraction of that string. Decoding a small portion of the binary string gives a low-resolution reproduction; decoding more yields a higher resolution reproduction; and so on. Multiresolution vector quantizers are block multiresolution source codes. This paper introduces algorithms for designing fixed- and variable-rate multiresolution vector quantizers. Experiments on synthetic data demonstrate performance close to the theoretical performance limit. Experiments on natural images demonstrate performance improvements of up to 8 dB over tree-structured vector quantizers. Some of the lessons learned through multiresolution vector quantizer design lend insight into the design of more sophisticated multiresolution codes

    Near-lossless image compression techniques

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    Predictive and multiresolution techniques for near- lossless image compression based on the criterion of maximum allowable deviation of pixel values are investigated. A procedure for near-lossless compression using a modification of lossless predictive coding techniques to satisfy the specified tolerance is described. Simulation results with modified versions of two of the best lossless predictive coding techniques known, CALIC and JPEG-LS, are provided. Application of lossless coding based on reversible transforms in conjunction with prequantization is shown to be inferior to predictive techniques for near-lossless compression. A partial embedding two-layer scheme is proposed in which an embedded multiresolution coder generates a lossy base layer, and a simple but effective context-based lossless coder codes the difference between the original image and the lossy reconstruction. Results show that this lossy plus near-lossless technique yields compression ratios close to those obtained with predictive techniques, while providing the feature of a partially embedded bit-stream. © 1998 SPIE and IS&T

    Multi-Resolution Texture Coding for Multi-Resolution 3D Meshes

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    We present an innovative system to encode and transmit textured multi-resolution 3D meshes in a progressive way, with no need to send several texture images, one for each mesh LOD (Level Of Detail). All texture LODs are created from the finest one (associated to the finest mesh), but can be re- constructed progressively from the coarsest thanks to refinement images calculated in the encoding process, and transmitted only if needed. This allows us to adjust the LOD/quality of both 3D mesh and texture according to the rendering power of the device that will display them, and to the network capacity. Additionally, we achieve big savings in data transmission by avoiding altogether texture coordinates, which are generated automatically thanks to an unwrapping system agreed upon by both encoder and decoder

    Locally Adaptive Resolution (LAR) codec

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    The JPEG committee has initiated a study of potential technologies dedicated to future generation image compression systems. The idea is to design a new norm of image compression, named JPEG AIC (Advanced Image Coding), together with advanced evaluation methodologies, closely matching to human vision system characteristics. JPEG AIC thus aimed at defining a complete coding system able to address advanced functionalities such as lossy to lossless compression, scalability (spatial, temporal, depth, quality, complexity, component, granularity...), robustness, embed-ability, content description for image handling at object level... The chosen compression method would have to fit perceptual metrics defined by the JPEG community within the JPEG AIC project. In this context, we propose the Locally Adaptive Resolution (LAR) codec as a contribution to the relative call for technologies, tending to fit all of previous functionalities. This method is a coding solution that simultaneously proposes a relevant representation of the image. This property is exploited through various complementary coding schemes in order to design a highly scalable encoder. The LAR method has been initially introduced for lossy image coding. This efficient image compression solution relies on a content-based system driven by a specific quadtree representation, based on the assumption that an image can be represented as layers of basic information and local texture. Multiresolution versions of this codec have shown their efficiency, from low bit rates up to lossless compressed images. An original hierarchical self-extracting region representation has also been elaborated: a segmentation process is realized at both coder and decoder, leading to a free segmentation map. This later can be further exploited for color region encoding, image handling at region level. Moreover, the inherent structure of the LAR codec can be used for advanced functionalities such as content securization purposes. In particular, dedicated Unequal Error Protection systems have been produced and tested for transmission over the Internet or wireless channels. Hierarchical selective encryption techniques have been adapted to our coding scheme. Data hiding system based on the LAR multiresolution description allows efficient content protection. Thanks to the modularity of our coding scheme, complexity can be adjusted to address various embedded systems. For example, basic version of the LAR coder has been implemented onto FPGA platform while respecting real-time constraints. Pyramidal LAR solution and hierarchical segmentation process have also been prototyped on DSPs heterogeneous architectures. This chapter first introduces JPEG AIC scope and details associated requirements. Then we develop the technical features, of the LAR system, and show the originality of the proposed scheme, both in terms of functionalities and services. In particular, we show that the LAR coder remains efficient for natural images, medical images, and art images
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