8 research outputs found

    Piecewise Rational Manifold Surfaces with Sharp Features

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    We present a construction of a piecewise rational free-form surface of arbitrary topological genus which may contain sharp features: creases, corners or cusps. The surface is automatically generated from a given closed triangular mesh. Some of the edges are tagged as sharp ones, defining the features on the surface. The surface is C s smooth, for an arbitrary value of s, except for the sharp features defined by the user. Our method is based on the manifold construction and follows the blending approach

    Multi-scale Feature Extraction on Point-Sampled Surfaces

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    We present a new technique for extracting line-type features on point-sampled geometry. Given an unstructured point cloud as input, our method first applies principal component analysis on local neighborhoods to classify points according to the likelihood that they belong to a feature. Using hysteresis thresholding, we then compute a minimum spanning graph as an initial approximation of the feature lines. To smooth out the features while maintaining a close connection to the underlying surface, we use an adaptation of active contour models. Central to our method is a multi-scale classification operator that allows feature analysis at multiple scales, using the size of the local neighborhoods as a discrete scale parameter. This significantly improves the reliability of the detection phase and makes our method more robust in the presence of noise. To illustrate the usefulness of our method, we have implemented a non-photorealistic point renderer to visualize point-sampled surfaces as line drawings of their extracted feature curves

    Point-based multiscale surface representation

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    In this article we present a new multiscale surface representation based on point samples. Given an unstructured point cloud as input, our method first computes a series of point-based surface approximations at successively higher levels of smoothness, that is, coarser scales of detail, using geometric low-pass filtering. These point clouds are then encoded relative to each other by expressing each level as a scalar displacement of its predecessor. Low-pass filtering and encoding are combined in an efficient multilevel projection operator using local weighted least squares fitting. Our representation is motivated by the need for higher-level editing semantics which allow surface modifications at different scales. The user would be able to edit the surface at different approximation levels to perform coarse-scale edits on the whole model as well as very localized modifications on the surface detail. Additionally, the multiscale representation provides a separation in geometric scale which can be understood as a spectral decomposition of the surface geometry. Based on this observation, advanced geometric filtering methods can be implemented that mimic the effects of Fourier filters to achieve effects such as smoothing, enhancement, or band-bass filtering. © 2006 ACM

    Isotropic Surface Remeshing

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    International audienceThis paper proposes a new method for isotropic remeshing of tri- angulated surface meshes. Given a triangulated surface mesh to be resampled and a user-specified density function defined over it, we first distribute the desired number of samples by generalizing error diffusion, commonly used in image halftoning, to work directly on mesh triangles and feature edges. We then use the resulting sam- pling as an initial configuration for building a weighted centroidal Voronoi tessellation in a conformal parameter space, where the specified density function is used for weighting. We finally create the mesh by lifting the corresponding constrained Delaunay trian- gulation from parameter space. A precise control over the sampling is obtained through a flexible design of the density function, the latter being possibly low-pass filtered to obtain a smoother grada- tion. We demonstrate the versatility of our approach through vari- ous remeshing examples

    Surface Reconstruction from Unorganized Point Cloud Data via Progressive Local Mesh Matching

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    This thesis presents an integrated triangle mesh processing framework for surface reconstruction based on Delaunay triangulation. It features an innovative multi-level inheritance priority queuing mechanism for seeking and updating the optimum local manifold mesh at each data point. The proposed algorithms aim at generating a watertight triangle mesh interpolating all the input points data when all the fully matched local manifold meshes (umbrellas) are found. Compared to existing reconstruction algorithms, the proposed algorithms can automatically reconstruct watertight interpolation triangle mesh without additional hole-filling or manifold post-processing. The resulting surface can effectively recover the sharp features in the scanned physical object and capture their correct topology and geometric shapes reliably. The main Umbrella Facet Matching (UFM) algorithm and its two extended algorithms are documented in detail in the thesis. The UFM algorithm accomplishes and implements the core surface reconstruction framework based on a multi-level inheritance priority queuing mechanism according to the progressive matching results of local meshes. The first extended algorithm presents a new normal vector combinatorial estimation method for point cloud data depending on local mesh matching results, which is benefit to sharp features reconstruction. The second extended algorithm addresses the sharp-feature preservation issue in surface reconstruction by the proposed normal vector cone (NVC) filtering. The effectiveness of these algorithms has been demonstrated using both simulated and real-world point cloud data sets. For each algorithm, multiple case studies are performed and analyzed to validate its performance

    Extracción de información geométrica y semántica mediante el tratamiento de datos 2D/3D para labores de documentación y rehabilitación del patrimonio arquitectónico

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    Las tareas de documentación digital del patrimonio arquitectónico requieren del manejo de muy diferentes tipos de datos. Los sistemas actuales de captura de datos permiten obtener enormes volúmenes de datos. Sin embargo la extracción de información que resulte útilpara la documentación digital supone un importante reto de investigación. Esta tesis se centra en el estudio y diseño de sistemas y metodologías que permitan extraer información relevante a partir de datos 20 y 30 utilizando técnicas de procesamiento de nubes de puntos, extracción automática de líneas características, superposición de imágenes a modelos tridimensionales para la obtención de modelos con información multicapa y ortofotos, y empleo de técnicas de inteligencia artificial (aprendizaje profundo) para el análisis y clasificación de imágenes de patrimonio arquitectónico.Se presentan también casos de uso realizados como la proyección de policromías sobre edificios patrimoniales, y por último se muestran los resultados obtenidos considerados más representativosDepartamento de Ingeniería de Sistemas y AutomáticaDoctorado en Ingeniería Industria

    Surface Remeshing and Applications

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    Due to the focus of popular graphic accelerators, triangle meshes remain the primary representation for 3D surfaces. They are the simplest form of interpolation between surface samples, which may have been acquired with a laser scanner, computed from a 3D scalar field resolved on a regular grid, or identified on slices of medical data. Typical methods for the generation of triangle meshes from raw data attempt to lose as less information as possible, so that the resulting surface models can be used in the widest range of scenarios. When such a general-purpose model has to be used in a particular application context, however, a pre-processing is often worth to be considered. In some cases, it is convenient to slightly modify the geometry and/or the connectivity of the mesh, so that further processing can take place more easily. Other applications may require the mesh to have a pre-defined structure, which is often different from the one of the original general-purpose mesh. The central focus of this thesis is the automatic remeshing of highly detailed surface triangulations. Besides a thorough discussion of state-of-the-art applications such as real-time rendering and simulation, new approaches are proposed which use remeshing for topological analysis, flexible mesh generation and 3D compression. Furthermore, innovative methods are introduced to post-process polygonal models in order to recover information which was lost, or hidden, by a prior remeshing process. Besides the technical contributions, this thesis aims at showing that surface remeshing is much more useful than it may seem at a first sight, as it represents a nearly fundamental step for making several applications feasible in practice
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