44 research outputs found

    Evaluation of Gateway-Based Shaping Methods for HTTP Adaptive Streaming

    Get PDF
    International audienceHTTP Adaptive Streaming (HAS) is a streaming video technique commonly employed over best-effort networks. However, it is characterized by some issues that harm its quality of experience (QoE) in cases of daily use. The main use case of the present investigation involves HAS clients competing for bandwidth inside the same home network. Based on related work, we found that one of the most convenient solutions for this use case is to define a bandwidth manager, on the gateway side, that divides the available home bandwidth between HAS clients. Two main methods have previously been proposed to shape the HAS streams in accordance with the bandwidth manager's direction and are referred to as gateway-based shaping methods: a highly renowned method, Hierarchical Token Bucket Method (HTBM), that uses the hierarchical token bucket queuing discipline, and another method, Receive Window Tuning Method (RWTM), that employs TCP flow control by handling only acknowledgment TCP packets. In this paper, we compare these two shaping methods. Results indicate that RWTM improves the QoE better than HTBM and does not add queuing delay. Results were validated through experimentation and objective QoE analytical criteria

    Congestion Control for Streaming Media

    Get PDF
    The Internet has assumed the role of the underlying communication network for applications such as file transfer, electronic mail, Web browsing and multimedia streaming. Multimedia streaming, in particular, is growing with the growth in power and connectivity of today\u27s computers. These Internet applications have a variety of network service requirements and traffic characteristics, which presents new challenges to the single best-effort service of today\u27s Internet. TCP, the de facto Internet transport protocol, has been successful in satisfying the needs of traditional Internet applications, but fails to satisfy the increasingly popular delay sensitive multimedia applications. Streaming applications often use UDP without a proper congestion avoidance mechanisms, threatening the well-being of the Internet. This dissertation presents an IP router traffic management mechanism, referred to as Crimson, that can be seamlessly deployed in the current Internet to protect well-behaving traffic from misbehaving traffic and support Quality of Service (QoS) requirements of delay sensitive multimedia applications as well as traditional Internet applications. In addition, as a means to enhance Internet support for multimedia streaming, this dissertation report presents design and evaluation of a TCP-Friendly and streaming-friendly transport protocol called the Multimedia Transport Protocol (MTP). Through a simulation study this report shows the Crimson network efficiently handles network congestion and minimizes queuing delay while providing affordable fairness protection from misbehaving flows over a wide range of traffic conditions. In addition, our results show that MTP offers streaming performance comparable to that provided by UDP, while doing so under a TCP-Friendly rate

    Congestion Control for Adaptive Satellite Communication Systems with Intelligent Systems

    Get PDF
    With the advent of life critical and real-time services such as remote operations over satellite, e-health etc, providing the guaranteed minimum level of services at every ground terminal of the satellite communication system has gained utmost priority. Ground terminals and the hub are not equipped with the required intelligence to predict and react to inclement and dynamic weather conditions on its own. The focus of this thesis is to develop intelligent algorithms that would aid in adaptive management of the quality of service at the ground terminal and the gateway level. This is done to adapt both the ground terminal and gateway to changing weather conditions and to attempt to maintain a steady throughput level and Quality of Service (QoS) requirements on queue delay, jitter, and probability of loss of packets. The existing satellite system employs the First-In-First-Out routing algorithm to control congestion in their networks. This mechanism is not equipped with adequate ability to contend with changing link capacities, a common result due to bad weather and faults and to provide different levels of prioritized service to the customers that satisfies QoS requirements. This research proposes to use the reported strength of fuzzy logic in controlling highly non-linear and complex system such as the satellite communication network. The proposed fuzzy based model when integrated into the satellite gateway provides the needed robustness to the ground terminals to comprehend with varying levels of traffic and dynamic impacts of weather

    An Improved Active Network Concept and Architecture for Distributed and Dynamic Streaming Multimedia Environments with Heterogeneous Bandwidths

    Get PDF
    A problem in todays Internet infrastructure may occur when a streaming multimedia application is to take place. The information content of video and audio signals that contain moving or changing scenes may simply be too great for Internet clients with low bandwidth capacity if no adaptation is performed. In order to satisfactorily reach clients with various bandwidth capacities some works such as receiver-driven multicast and resilient overlay networks (RON) have been developed. However these efforts mainly call for modification on router level management or place additional layer to the Internet structure, which is not recommended in the nearest future due to the highly acceptance level and widely utilization of the current Internet structure, and the lengthy and tiring standardization process for a new structure or modification to be accepted. We have developed an improved active network approach for distributed and dynamic streaming multimedia environment with heterogeneous bandwidth, such as the case of the Internet. Friendly active network system (FANS) is a sample of our approach. Adopting application level active network (ALAN) mechanism, FANS participants and available media are referred through its universal resource locator (url). The system intercepts traffic flowing from source to destination and performs media post-processing at an intermediate peer. The process is performed at the application level instead of at the router level, which was the original approach of active networks. FANS requires no changes in router level management and puts no additional requirement to the current Internet architecture and, hence, instantly applicable. In comparison with ALAN, FANS possesses two significant differences. From the system overview, ALAN requires three minimum elements: clients, servers, and dynamic proxy servers. FANS, on the other hand, unifies the functionalities of those three elements. Each of peers in FANS is a client, an intermediate peer, and a media server as well. Secondly, FANS members tracking system dynamically detects the existence of a newly joined computers or mobile device, given its url is available and announced. In ALAN, the servers and the middle nodes are priori known and, hence, static. The application level approach and better performance characteristics distinguished also our work with another similar work in this field, which uses router level approach. The approach offers, in general, the following improvements: FANS promotes QoS fairness, in which clients with lower bandwidth are accommodated and receive better quality of service FANS introduces a new algorithm to determine whether or not the involvement of intermediate peer(s) to perform media post-processing enhancement services is necessary. This mechanism is important and advantageous due to the fact that intermediate post-processing increases the delay and, therefore, should only be employed selectively. FANS considers the size of media data and the capacity of clients bandwidth as network parameters that determine the level of quality of service offered. By employing the above techniques, our experiments with the Internet emulator show that our approach improves the reliability of streaming media applications in such environment

    Adaptive multimedia streaming control algorithm in wireless LANs and 4G networks

    Get PDF
    E-learning has become an important service offered over the Internet. Lately many users are accessing learning content via wireless networks and using mobile devices. Most content is rich media-based and often puts significant pressure on the existing wireless networks in order to support high quality of delivery. In this context, offering a solution for improving user quality of experience when multimedia content is delivered over wireless networks is already a challenging task. Additionally, to support this for mobile e-learning over wireless LANs becomes even more difficult. If we want to increase the end-used perceived quality, we have to take into account the users’ individual set of characteristics. The fact that users have subjective opinions on the quality of a multimedia application can be used to increase their QoE by setting a minimum quality threshold below which the connection is considered to be undesired. Like this, the use of precious radio resources can be optimized in order to simultaneously satisfy an increased number of users. In this thesis a new user-oriented adaptive algorithm based on QOAS was designed and developed in order to address the user satisfaction problem. Simulations have been carried out with different adaptation schemes to compare the performances and benefits of the DQOAS mechanism. The simulation results are showing that using a dynamic stream granularity with a minimum threshold for the transmission rate, improves the overall quality of the multimedia delivery process, increasing the total number of satisfied users and the link utilization The good results obtained by the algorithm in IEEE 802.11 wireless environment, motivated the research about the utility of the newly proposed algorithm in another wireless environment, LTE. The study shows that DQOAS algorithm can obtain good results in terms of application perceived quality, when the considered application generates multiple streams. These results can be improved by using a new QoS parameters mapping scheme able to modify the streams’ priority and thus allowing the algorithms decisions to not be overridden by the systems’ scheduler

    Best effort measurement based congestion control

    Get PDF
    Abstract available: p.

    Design of a UMTS/GPRS Assisted Mesh Network (UAMN)

    Get PDF
    Wireless Mesh or multi-hop networks (WMNs) are well known thanks to its simplicity on deployment and the lack of infrastructure. These two advantages come with some drawbacks. WMNs have limitations with the support of Quality of Service (QoS), they do not assure coverage or even connectivity, and security, management and monitoring are not considered key requirements. In order to benefit of mesh networks and use them as an operator graded network, it is necessary to either improve mesh networks to fulfill all these requirements or use an alternative network that offers full availability, connectivity and security to assist the mesh network. Considering the two options, the second is the one selected making use of GPRS/UMTS as an assistant network. The document describes a set of requirements and the design of the functionalities needed to build an operator graded network using the cellular GPRS/UMTS. The aspects covered in the design are: security, quality of service, mobility, self configuration and optimization. The last point, optimization, is not directly involved with mesh networking, but it is an improvement easy to achieve when using a gateway node to access the Internet through a GPRS/UMTS connection. The design of the solution not only considers functionality, but also feasibility employing of the shelve elements. The mesh nodes and gateways are built on top of Linux operating system with the aim to reuse previous results and open source software. The final objective of the project is to build a usable system to be used as a proof of concept.Peer Reviewe

    TECHNIQUES AND PROTOCOLS FOR DISTRIBUTED MEDIA STREAMING

    Get PDF
    Ph.DDOCTOR OF PHILOSOPH
    corecore