2,123 research outputs found

    Multimedia Service Learning Partnerships

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    Goal: I would like to share the success of working with 30 different nonprofit, community, and campus organizations with senior electronic news and sports majors. At a time where every student has to really stand out at job interviews, a service learning project that incorporates everything they have learned in their curriculum can take them to the next level by engaging them in the community they are about to serve. Rationale: Following the tornado that devastated Tuscaloosa on April 27, 2011, I witnessed nonprofits who were held hostage by the web companies that hosted their content. They couldn\u27t make changes quickly to inform people how to help others, and they turned to social media as their fastest communication tool. I felt it was important to teach them how to control their own destiny when it came to communication in today\u27s media landscape by having my students show them how to use the skills they\u27ve learned. How It Works: For a semester, seniors partner with a nonprofit/community/campus organization where students work on a new media marketing plan. They research, interview, and investigate the real-world situation for the organization to determine the target audience they are trying to reach, the problems they are trying to solve, and the issues that need to be tackled to help them with communication and increasing their reach and leads to help the organization. Then they create media projects using photos, social media, apps, videos, and audio and create a website with a new media marketing strategy to help with the real-world situation. These are traditional broadcast news students who know how to shoot and frame subjects to industry standards, interview people for soundbites, and edit video in a short form. The New Media course presented a unique opportunity to involve students in the community while they learned how to build nonprofit brands. Results: In the last four years, nearly 100 students have worked with over 30 clients (i.e. Tuscaloosa Arts, PARA First Tee, Foster Grandparents Program, Arts \u27N Autism) in the community. Three of these projects were recognized with awards. Forest Lake, focused on the rebuilding of one of Tuscaloosa\u27s hardest hit areas and how the area was coming back two years later, won first place in the 2013 international BEA Festival of Media Arts small interactive multimedia competition. Miracle League of Tuscaloosa, which highlights the baseball league for children with physical and mental disabilities, won in the 2014 International BEA Festival of Media Arts small interactive multimedia competition. The Alberta History website project was awarded a $4,500 seed grant to enhance the website and spread the word to help people realize the sense of community they have in a city that\u27s also rebuilding from the tornado. In addition, elements from these projects have been presented at conferences, including the annual international BEA conference and the SPJ/RTDNA\u27s national conference, to help faculty from around the world learn how to include community involvement in their classes

    Prototype performance evaluation of multimedia service components

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    This paper deals with a formal approach for decomposition and description of multimedia service components and their performance analysis. Our approach is based on the Temporal Logic of Actions (TLA) specifications. A TLA based specification of multimedia components is transformed into process prototypes described with the SPIMS (SICS Protocol Implementation Measurement System) application language. The multimedia component prototype derived in this way is then evaluated with the SPIMS tool for different QoS parameters. The proposed approach using TLA based specifications, transformations in SPIMS application prototypes, and performance analysis provides the background for an computer based system for test specification and performance analysis which is currently under development. We present and discuss practical test scenarios derived from the proposed method for performance analysis of the Audio-Visual Communication (AVC)component of the Joint-Viewing and Tele-Operation Service (JVTOS). The multimedia test scenarios shown use the TCP/IP and XTP protocols on top of FORE ATM networks

    A Method on Multimedia Service Traffic Monitoring and Analysis

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    Abstract. The use of multimedia service applications is growing rapidly on the Internet. These applications are generating a huge volume of network traffic, which has a great impact on network performance and planning. For various purposes, obtaining information on multimedia service traffic is important. However, traditional analysis methods based on well-known ports cannot be used to analyze such traffic. Because the majority of multimedia service applications use dynamically allocated port numbers, the traditional methods misidentify multimedia service traffic as unknown traffic. This paper presents a method for monitoring and analyzing multimedia service traffic. Our method detects transport protocol and port numbers for dynamically created sessions during a control session. We then use such information to analyze traffic generated by the most popular multimedia service applications, namely Windows Media, RealMedia, Quicktime, SIP and H.323. We also present a system architecture that uses our method to monitor and analyze multimedia service traffic. 1

    Improving the SLA-based management of QoS for secure multimedia services

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    This paper proposes to integrate security parameters into the Service Level Specification (SLS) template proposed in the Tequila project to improve SLA-based management of QoS [8], [21]. Integrating those parameters in the QoS part of the Service Level Agreement (SLA) specification is essential in particular for secure multimedia services since the QoS is negotiated when the multimedia service is deployed. Security mechanisms need to be negotiated at deployment time when sensible multimedia information is exchanged. In this paper we show that including security parameters in the SLA specification improves the SLA-based management of QoS and therefore the negotiation, deployment and use of the secure multimedia service. The parameters this paper proposes to integrate have the advantage to be understandable by both the end-users and service providers. © IFIP International Federation for Information Processing 2005

    FedRR: a federated resource reservation algorithm for multimedia services

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    The Internet is rapidly evolving towards a multimedia service delivery platform. However, existing Internet-based content delivery approaches have several disadvantages, such as the lack of Quality of Service (QoS) guarantees. Future Internet research has presented several promising ideas to solve the issues related to the current Internet, such as federations across network domains and end-to-end QoS reservations. This paper presents an architecture for the delivery of multimedia content across the Internet, based on these novel principles. It facilitates the collaboration between the stakeholders involved in the content delivery process, allowing them to set up loosely-coupled federations. More specifically, the Federated Resource Reservation (FedRR) algorithm is proposed. It identifies suitable federation partners, selects end-to-end paths between content providers and their customers, and optimally configures intermediary network and infrastructure resources in order to satisfy the requested QoS requirements and minimize delivery costs

    OMUS : an optimized multimedia service for the home environment

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    Media content in home environments is often scattered across multiple devices in the home network. As both the available multimedia devices in the home (e.g., smartphones, tablets, laptops, game consoles, etc.) and the available content (video and audio) is increasing, interconnecting desired content with available devices is becoming harder and home users are experiencing difficulties in selecting interesting content for their current context. In this paper, we start with an analysis of the home environment by means of a user study. Information handling problems are identified and requirements for a home information system formulated. To meet these requirements we propose the OMUS home information system which includes an optimized content aggregation framework, a hybrid group-based contextual recommender system, and an overall web-based user interface making both content and recommendations available for all devices across the home network. For the group recommendations we introduced distinct weights for each user and showed that by varying the weights, the coverage (i.e., items that can be returned by the recommender) considerably increases. Also the addition of genre filter functionality was proven to further boost the coverage. The OMUS system was evaluated by means of focus groups and by qualitative and quantitative performance assessment of individual parts of the system. The modularity of internal components and limited imposed hardware requirements implies flexibility as to how the OMUS system can be deployed (ranging from e.g., embedded in hardware devices or more software services based)

    End-to-end QoE optimization through overlay network deployment

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    In this paper an overlay network for end-to-end QoE management is presented. The goal of this infrastructure is QoE optimization by routing around failures in the IP network and optimizing the bandwidth usage on the last mile to the client. The overlay network consists of components that are located both in the core and at the edge of the network. A number of overlay servers perform end-to-end QoS monitoring and maintain an overlay topology, allowing them to route around link failures and congestion. Overlay access components situated at the edge of the network are responsible for determining whether packets are sent to the overlay network, while proxy components manage the bandwidth on the last mile. This paper gives a detailed overview of the end-to-end architecture together with representative experimental results which comprehensively demonstrate the overlay network's ability to optimize the QoE

    QoE-centric management of advanced multimedia services

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    Over the last years, multimedia content has become more prominent than ever. Particularly, video streaming is responsible for more than a half of the total global bandwidth consumption on the Internet. As the original Internet was not designed to deliver such real-time, bandwidth-consuming applications, a serious challenge is posed on how to efficiently provide the best service to the users. This requires a shift in the classical approach used to deliver multimedia content, from a pure Quality of Service (QoS) to a full Quality of Experience (QoE) perspective. While QoS parameters are mainly related to low-level network aspects, the QoE reflects how the end-users perceive a particular multimedia service. As the relationship between QoS parameters and QoE is far from linear, a classical QoS-centric delivery is not able to fully optimize the quality as perceived by the users. This paper provides an overview of the main challenges this PhD aims to tackle in the field of end-to-end QoE optimization of video streaming services and, more precisely, of HTTP Adaptive Streaming (HAS) solutions, which are quickly becoming the de facto standard for video delivery over the Internet
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