22,838 research outputs found

    Interactive Software to Accompany Yookoso: Has it all Been Worthwhile?

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    In this paper, we describe the development of interactive software to accompany Yookoso (Tohsaku 1999), the textbook in use in the first two years of the Japanese language course at Queensland University of Technology. We begin with a discussion of what is meant by interactivity; we then examine the advantages of using the software in association with the textbook package, as opposed to using the textbook package alone. We also discuss the importance of integrating multimedia materials into the curriculum and the role of the teacher in this model of ‘blended learning’. It is hoped the paper will prove useful to those who are considering implementing or have already implemented a CALL component in their Japanese language program

    Transforming the library for the new millennium

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    Semantic multimedia remote display for mobile thin clients

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    Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE

    From the invalidity of a General Classification Theory to a new organization of knowledge for the millennium to come

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    Proceedings der 10. Tagung der Deutschen Sektion der Internationalen Gesellschaft für Wissensorganisation. Wien, 3-5 Juli 2006The idea of organizing knowledge and the determinism in classifícation structures implicitly involve certain limits which are translated into a General Theory on the Classifícation of Knowledge, given that classifícation responds to specific parameters and structures more than to a theoretical concept. The classifícation of things is a refiection of their classifícation by man, and this is what determines classifícation structures. The classifícation and organization of knowledge are presented to us as an artificial construct or as a useful fiction elaborated by man. Positivist knowledge reached its peak in the 20* century when science classifications and implemented classifícation systems based on the latter were to be gestated and Consolidated. Pragmatism was to serve as the epistemological and theoretical basis for science and its classifícation. If the classifícation of the sciences has given rise to clastification systems, the organisation and representation of knowledge has to currendy give rise to the context of the globalisation of electronic information in the hypertextual organisational form of electronic information where, if in information the médium ivas the message, in organisation the médium is the structure. The virtual reality of electronic information delves even deeper into it; the process is completed as the subject attempts to look for information. This information market needs standards of an international nature for documents and data. This body of information organization will be characterized by its dynamic nature. If formal and material structures change our concept of knowledge and the way it is structured, then this organization will undergo dynamic change along with the material and formal structures of the real world. The semantic web is a qualitative leap which can be glimpsed on tiie new knowledge horizon; the latter would be shaped with the full integration of contents and data, the language itself would include data and its rules of reason or representation system. The new organisation of knowledge points to a totally nCw conception; post-modern epistemology has yet to be articulated. In the 21 st century, the organization of electronic information is presenting a novel hypertextual, non-linear architecture that will lead to a new change in the paradigm for organization of knowledge for the mülennium to come.Publicad

    Multi-Media As a Cognitive Tool

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    Two of the modalities used to present information to students, namely, animation and verbal representation are in a constant competition in effectiveness, without any persistent winner, except when it comes to conceptual versus procedural knowledge. Here, we present an architecture that combines the two into a multi-media tutoring system. This system is tested and results indicate that combining the two media leads to a cognitive interaction that promotes student learning with no less than 40% from their post classical-classroom session levels. A test for individual differences indicates that this group is almost equally divided between those described as “spatially oriented” and those described as “verbally oriented”. Learning across the two types of learners does not show any significant differences, except with respect to one question. This implies that perhaps, the two media may have ambiguous internal factors that support each other. Additionally, individual learning styles does not seem to be a clear-cut division, and is instead a “preference” of one modality as a primary source of learning, not an only one

    Security and Online learning: to protect or prohibit

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    The rapid development of online learning is opening up many new learning opportunities. Yet, with this increased potential come a myriad of risks. Usable security systems are essential as poor usability in security can result in excluding intended users while allowing sensitive data to be released to unacceptable recipients. This chapter presents findings concerned with usability for two security issues: authentication mechanisms and privacy. Usability issues such as memorability, feedback, guidance, context of use and concepts of information ownership are reviewed within various environments. This chapter also reviews the roots of these usability difficulties in the culture clash between the non-user-oriented perspective of security and the information exchange culture of the education domain. Finally an account is provided of how future systems can be developed which maintain security and yet are still usable

    Perspectives on Case-based Multimedia Web Projects in Science

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    This article discusses the merits of case-based learning in an interactive online environment. Researchers used both qualitative and quantitative research over a 2-year period to examine the learning that occurred in a high school context when students were engaged in a case-based multimedia project. Part of the Case It! project, students played both the role of laboratory technician performing and presenting research as well as professionals using the information in their practice. Students were required to use three types of simulation software developed exclusively for the Case It! project. Results were measured using both pre- and post-tests, artifacts students created such as Web posters, records of Internet conferences, and interviews from both the students and the teacher involved in this project. Researches found the online format of the lesson fostered a higher level of questioning and problem solving skills, as well as extended explanations and discussions of ethics in science. Educational levels: Graduate or professional
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