61,506 research outputs found
MEMBANGUN SERVER STREAMING MULTIMEDIA PADA PT MULTI INDOSARVA SEJATI CABANG SURAKARTA
Haris Pujianto, 2010, MEMBANGUN SERVER STREAMING
MULTIMEDIA PADA PT MULTI INDOSARVA SEJATI CABANG
SURAKARTA
Sebagian besar pengguna internet khususnya di warnet atau game center
sangat menggemari multimedia streaming. Agar dapat mengakses multimedia
streaming dengan lancar, pengguna memerlukan bandwidth yang cukup besar.
Selain itu jumlah hops yang sedikit dalam jaringan juga memperlancar akses
streaming. Tentu saja hal ini menjadi kendala bagi pengguna yang memiliki
bandwidth yang terbatas dan jumlah hops yang banyak dalam jaringannya.
Untuk menyediakan layanan multimedia streaming, dibutuhkan suatu
komputer dengan sistem operasi dan aplikasi khusus yang dinamakan Server
Streaming Multimedia. Selain menyediakan layanan streaming , server ini juga
digunakan untuk memanajemen segala aktivitas multimedia streaming termasuk
manajemen user, file storage, dan juga media encoder dengan suatu aplikasi
PHPMotion.
Dengan adanya server streaming multimedia sendiri dalam suatu
perusahaan atau ISP (Internet Service Provider), diharapkan mampu menjawab
permasalahan yang dihadapi para pengguna khususnya dalam ruang lingkup client
perusahaan atau ISP PT Multi Indosarva Sejati cabang Surakarta dalam
mengakses multimedia streaming.
Kata kunci: Server, streaming, phpmotion, freebs
Design of a middleware for QoS-aware distribution transparent content delivery
Developers of distributed multimedia applications face a diversity of multimedia formats, streaming platforms and streaming protocols. Furthermore, support for end-to-end quality-of-service (QoS) is a crucial factor for the development of future distributed multimedia systems. This paper discusses the architecture, design and implementation of a QoS-aware middleware platform for content delivery. The platform supports the development of distributed multimedia applications and can deliver content with QoS guarantees. QoS support is offered by means of an agent infrastructure for QoS negotiation and enforcement. Properties of content are represented using a generic content representation model described using the OMG Meta Object Facility (MOF) model. A content delivery framework manages stream paths for content delivery despite differences in streaming protocols and content encoding. The integration of the QoS support, content representation and content delivery framework results in a QoS-aware middleware that enables representation transparent and location transparent delivery of content
Saving Energy in Mobile Devices for On-Demand Multimedia Streaming -- A Cross-Layer Approach
This paper proposes a novel energy-efficient multimedia delivery system
called EStreamer. First, we study the relationship between buffer size at the
client, burst-shaped TCP-based multimedia traffic, and energy consumption of
wireless network interfaces in smartphones. Based on the study, we design and
implement EStreamer for constant bit rate and rate-adaptive streaming.
EStreamer can improve battery lifetime by 3x, 1.5x and 2x while streaming over
Wi-Fi, 3G and 4G respectively.Comment: Accepted in ACM Transactions on Multimedia Computing, Communications
and Applications (ACM TOMCCAP), November 201
MEMBANGUN SERVER STREAMING MULTIMEDIA PADA PT MULTI INDOSARVA SEJATI CABANG SURAKARTA
Haris Pujianto, 2010, BUILDING MULTIMEDIA STREAMING SERVER
ON PT MULTI INDOSARVA SEJATI BRANCH SURAKARTA
The majority of internet users especially in internet cafe or game center are
very fond multimedia streaming. Users need a large enough bandwidth to access
the multimedia streaming smoothly. A few of hops in the network stream also
expedite access to stream. Of course this is an obstacle for users who have limited
bandwidth and a lot of hops in their network.
To provide multimedia streaming service, we need a computer with the
special operating system and application called Multimedia Streaming Server. In
addition to providing streaming service, this server is also used for managing all
activities of the multimedia streaming including user management, file storage,
and also media encoder with an application that called PHPMotion.
By the own multimedia streaming server in a company or ISP (Internet
Service Provider), it was that expected to the system be able to answer the
problems faced by users, especially within the scope of PT Multi Indosarva Sejati
branch Surakarta clients in accessing multimedia streaming.
Keyword: Server, streaming, phpmotion, freebs
Region of interest-based adaptive multimedia streaming scheme
Adaptive multimedia streaming aims at adjusting
the transmitted content based on the available bandwidth such as losses that often severely affect the end-user perceived quality are minimized and consequently the transmission quality increases. Current solutions affect equally the whole viewing area of the multimedia frames, despite research showing that there are regions on which the viewers are more interested in than on others. This paper presents a novel region of interest-based adaptive scheme (ROIAS) for multimedia streaming that when performing transmission-related quality adjustments, selectively affects the quality of those regions of the image the viewers are the least interested in. As the quality of the regions the viewers are the most interested in will not change (or will involve little change),the proposed scheme provides higher overall end-user perceived
quality than any of the existing adaptive solutions
QoE-centric management of advanced multimedia services
Over the last years, multimedia content has become more prominent than ever. Particularly, video streaming is responsible for more than a half of the total global bandwidth consumption on the Internet. As the original Internet was not designed to deliver such real-time, bandwidth-consuming applications, a serious challenge is posed on how to efficiently provide the best service to the users. This requires a shift in the classical approach used to deliver multimedia content, from a pure Quality of Service (QoS) to a full Quality of Experience (QoE) perspective. While QoS parameters are mainly related to low-level network aspects, the QoE reflects how the end-users perceive a particular multimedia service. As the relationship between QoS parameters and QoE is far from linear, a classical QoS-centric delivery is not able to fully optimize the quality as perceived by the users. This paper provides an overview of the main challenges this PhD aims to tackle in the field of end-to-end QoE optimization of video streaming services and, more precisely, of HTTP Adaptive Streaming (HAS) solutions, which are quickly becoming the de facto standard for video delivery over the Internet
Streaming Audio and Media at Different Electronic Devices
A content streaming system can be used for streaming audio and video of a multimedia content at different electronic devices. The content streaming system receives an instruction to play video of a multimedia content at a first electronic device. The system then determines whether to play audio of the multimedia content at a second electronic device which is capable of audio output. Accordingly, the system streams the audio of the multimedia content to the second electronic device and the video of the multimedia content to the first electronic device
CliqueStream: an efficient and fault-resilient live streaming network on a clustered peer-to-peer overlay
Several overlay-based live multimedia streaming platforms have been proposed
in the recent peer-to-peer streaming literature. In most of the cases, the
overlay neighbors are chosen randomly for robustness of the overlay. However,
this causes nodes that are distant in terms of proximity in the underlying
physical network to become neighbors, and thus data travels unnecessary
distances before reaching the destination. For efficiency of bulk data
transmission like multimedia streaming, the overlay neighborhood should
resemble the proximity in the underlying network. In this paper, we exploit the
proximity and redundancy properties of a recently proposed clique-based
clustered overlay network, named eQuus, to build efficient as well as robust
overlays for multimedia stream dissemination. To combine the efficiency of
content pushing over tree structured overlays and the robustness of data-driven
mesh overlays, higher capacity stable nodes are organized in tree structure to
carry the long haul traffic and less stable nodes with intermittent presence
are organized in localized meshes. The overlay construction and fault-recovery
procedures are explained in details. Simulation study demonstrates the good
locality properties of the platform. The outage time and control overhead
induced by the failure recovery mechanism are minimal as demonstrated by the
analysis.Comment: 10 page
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