97,781 research outputs found
Shifting new media: from content to consultancy, from heterarchy to hierarchy
This is a detailed case history of one of Londonâs iconic new media companies, AMX Studios. Some of the changes in this firm, we assume, are not untypical for other firms in this sector. Particularly we want to draw attention to two transformations. The first change in AMX and in Londonâs new media industry more generally refers to the field of industrial relations. What can be observed is a shift from a rather heterarchical towards a more hierarchical organized new media industry, a shift from short-term project networks to long-term client dependency. The second change refers to new media products and services. We want to argue for a shift from cool content production towards consultancy and interactive communications solutions
Multimedia Communications and Networking
This book aims to present a detailed and comprehensive description of most important state-of-the-art fundaments and system details in the fields of multimedia, networking, digital communications, and network security. It describes several subjects which are key aspects in the development and understanding of the current and emergent services.
The objective of this textbook is to concentrate in a single book the author's view about current and emergent multimedia, digital communications and networking services and technologies. Different bibliographic sources normally cover each one of these topics independently, without the required relationship. On one hand, the proposed book allows the reader to reduce the time and cost required to learn and improve skills and knowledge in the covered fields, with a relationship between the covered topics. Moreover, this book presents a compilation of the latest developments in the area, which is the outcome of several years of research and participation in many international projects.
This book covers most of the relevant subjects with examples and end of chapter questions, properly designed to be used in BSc or MSc in computer science or electrical engineering. The approach used in this textbook aims to facilitate the learning of the covered subjects by students of several disciplines such as multimedia, networking, telecommunications and network security. Moreover, this book may also be used by academic, institutional or industrial professionals, in order to support the planning, design and development of multimedia, telecommunications or networking systems
An Interactive Zoo Guide: A Case Study of Collaborative Learning
Real Industry Projects and team work can have a great impact on student
learning but providing these activities requires significant commitment from
academics. It requires several years planning implementing to create a
collaborative learning environment that mimics the real world ICT (Information
and Communication Technology) industry workplace. In this project, staff from
all the three faculties, namely the Faculty of Health, Engineering and Science,
Faculty of Arts, Education and Human Development, and Faculty of Business and
Law in higher education work together to establish a detailed project
management plan and to develop the unit guidelines for participating students.
The proposed project brings together students from business, multimedia and
computer science degrees studying their three project-based units within each
faculty to work on a relatively large IT project with our industry partner,
Melbourne Zoo. This paper presents one multimedia software project accomplished
by one of the multi-discipline student project teams. The project was called
'Interactive ZooOz Guide' and developed on a GPS-enabled PDA device in 2007.
The developed program allows its users to navigate through the Zoo via an
interactive map and provides multimedia information of animals on hotspots at
the 'Big Cats' section of the Zoo so that it enriches user experience at the
Zoo. A recent development in zoo applications is also reviewed. This paper is
also intended to encourage academia to break boundaries to enhance students'
learning beyond classroom.Comment: 11 Page
New Media Art/ New Funding Models
Investigates the current state of funding for new media artists, with an emphasis on the support structures for innovative creative work that utilizes advanced technologies as the main vehicle for artistic practice
Service Platform for Converged Interactive Broadband Broadcast and Cellular Wireless
A converged broadcast and telecommunication
service platform is presented that is able to create, deliver, and
manage interactive, multimedia content and services for consumption
on three different terminal types. The motivations of
service providers for designing converged interactive multimedia
services, which are crafted for their individual requirements, are
investigated. The overall design of the system is presented with
particular emphasis placed on the operational features of each
of the sub-systems, the flows of media and metadata through the
sub-systems and the formats and protocols required for inter-communication
between them. The key features of tools required for
creating converged interactive multimedia content for a range of
different end-user terminal types are examined. Finally possible
enhancements to this system are discussed. This study is of particular
interest to those organizations currently conducting trials
and commercial launches of DVB-H services because it provides
them with an insight of the various additional functions required
in the service provisioning platforms to provide fully interactive
services to a range of different mobile terminal types
Rapid prototyping and fast user trial of multimedia broadcast and cellular services
This paper presents the results of fast user trial of multimedia services that are enabled when a mobile terminal has access to converged services over digital broadcast and mobile telecommunications networks. It first describes the motivations behind developing this system and describes the service scenarios that benefit most from it. It then provides an overview of the service components of the test case scenario. Finally, it presents the results of fast user trials on end users of the services that were developed. This work was conducted as part of the EU-funded CISMUNDUS project
Demonstrating the feasibility of standardized application program interfaces that will allow mobile/portable terminals to receive services combining UMTS and DVB-T
Crucial to the commercial exploitation of any service combining UMTS and DVB-T is the availability of standardized APIâs adapted to the hybrid UMTS and DVB-T network and to the technical limitations of mobile/portable terminals. This paper describes work carried out in the European Commission Framework Program 5 (FP5) project CONFLUENT to demonstrate the feasibility of such Application Program Interfaces (APIâs) by enabling the reception of a Multimedia Home Platform (MHP) based application transmitted over DVB-T on five different terminals with parts of the service running on a mobile phone
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