7,139 research outputs found
Binary Patterns Encoded Convolutional Neural Networks for Texture Recognition and Remote Sensing Scene Classification
Designing discriminative powerful texture features robust to realistic
imaging conditions is a challenging computer vision problem with many
applications, including material recognition and analysis of satellite or
aerial imagery. In the past, most texture description approaches were based on
dense orderless statistical distribution of local features. However, most
recent approaches to texture recognition and remote sensing scene
classification are based on Convolutional Neural Networks (CNNs). The d facto
practice when learning these CNN models is to use RGB patches as input with
training performed on large amounts of labeled data (ImageNet). In this paper,
we show that Binary Patterns encoded CNN models, codenamed TEX-Nets, trained
using mapped coded images with explicit texture information provide
complementary information to the standard RGB deep models. Additionally, two
deep architectures, namely early and late fusion, are investigated to combine
the texture and color information. To the best of our knowledge, we are the
first to investigate Binary Patterns encoded CNNs and different deep network
fusion architectures for texture recognition and remote sensing scene
classification. We perform comprehensive experiments on four texture
recognition datasets and four remote sensing scene classification benchmarks:
UC-Merced with 21 scene categories, WHU-RS19 with 19 scene classes, RSSCN7 with
7 categories and the recently introduced large scale aerial image dataset (AID)
with 30 aerial scene types. We demonstrate that TEX-Nets provide complementary
information to standard RGB deep model of the same network architecture. Our
late fusion TEX-Net architecture always improves the overall performance
compared to the standard RGB network on both recognition problems. Our final
combination outperforms the state-of-the-art without employing fine-tuning or
ensemble of RGB network architectures.Comment: To appear in ISPRS Journal of Photogrammetry and Remote Sensin
Learning Multi-Scale Representations for Material Classification
The recent progress in sparse coding and deep learning has made unsupervised
feature learning methods a strong competitor to hand-crafted descriptors. In
computer vision, success stories of learned features have been predominantly
reported for object recognition tasks. In this paper, we investigate if and how
feature learning can be used for material recognition. We propose two
strategies to incorporate scale information into the learning procedure
resulting in a novel multi-scale coding procedure. Our results show that our
learned features for material recognition outperform hand-crafted descriptors
on the FMD and the KTH-TIPS2 material classification benchmarks
Surface Defect Classification for Hot-Rolled Steel Strips by Selectively Dominant Local Binary Patterns
Developments in defect descriptors and computer vision-based algorithms for automatic optical inspection (AOI) allows for further development in image-based measurements. Defect classification is a vital part of an optical-imaging-based surface quality measuring instrument. The high-speed production rhythm of hot continuous rolling requires an ultra-rapid response to every component as well as algorithms in AOI instrument. In this paper, a simple, fast, yet robust texture descriptor, namely selectively dominant local binary patterns (SDLBPs), is proposed for defect classification. First, an intelligent searching algorithm with a quantitative thresholding mechanism is built to excavate the dominant non-uniform patterns (DNUPs). Second, two convertible schemes of pattern code mapping are developed for binary encoding of all uniform patterns and DNUPs. Third, feature extraction is carried out under SDLBP framework. Finally, an adaptive region weighting method is built for further strengthening the original nearest neighbor classifier in the feature matching stage. The extensive experiments carried out on an open texture database (Outex) and an actual surface defect database (Dragon) indicates that our proposed SDLBP yields promising performance on both classification accuracy and time efficiencyPeer reviewe
Generalized Completed Local Binary Patterns for Time-Efficient Steel Surface Defect Classification
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted ncomponent of this work in other works.Efficient defect classification is one of the most important preconditions to achieve online quality inspection for hot-rolled strip steels. It is extremely challenging owing to various defect appearances, large intraclass variation, ambiguous interclass distance, and unstable gray values. In this paper, a generalized completed local binary patterns (GCLBP) framework is proposed. Two variants of improved completed local binary patterns (ICLBP) and improved completed noise-invariant local-structure patterns (ICNLP) under the GCLBP framework are developed for steel surface defect classification. Different from conventional local binary patterns variants, descriptive information hidden in nonuniform patterns is innovatively excavated for the better defect representation. This paper focuses on the following aspects. First, a lightweight searching algorithm is established for exploiting the dominant nonuniform patterns (DNUPs). Second, a hybrid pattern code mapping mechanism is proposed to encode all the uniform patterns and DNUPs. Third, feature extraction is carried out under the GCLBP framework. Finally, histogram matching is efficiently accomplished by simple nearest-neighbor classifier. The classification accuracy and time efficiency are verified on a widely recognized texture database (Outex) and a real-world steel surface defect database [Northeastern University (NEU)]. The experimental results promise that the proposed method can be widely applied in online automatic optical inspection instruments for hot-rolled strip steel.Peer reviewe
Statistical binary patterns for rotational invariant texture classification
International audienceA new texture representation framework called statistical binary patterns (SBP) is presented. It consists in applying rotation invariant local binary pattern operators (LBP riu2) to a series of moment images, defined by local statistics uniformly computed using a given spatial support. It can be seen as a generalisation of the commonly used complementation approach (CLBP), since it extends the local description not only to local contrast information, but to higher order local variations. In short, SBPs aim at expanding LBP self-similarity operator from the local gray level to the regional distribution level. Thanks to a richer local description, the SBPs have better discrimination power than other LBP variants. Furthermore, thanks to the regularisation effect of the statistical moments, the SBP descriptors show better noise robustness than classical CLBPs. The interest of the approach is validated through a large experimental study performed on five texture databases: KTH-TIPS, KTH-TIPS 2b, CUReT, UIUC and DTD. The results show that, for the four first datasets, the SBPs are comparable or outperform the recent state-of-the-art methods, even using small support for the LBP operator, and using limited size spatial support for the computation of the local statistics
Improving Texture Categorization with Biologically Inspired Filtering
Within the domain of texture classification, a lot of effort has been spent
on local descriptors, leading to many powerful algorithms. However,
preprocessing techniques have received much less attention despite their
important potential for improving the overall classification performance. We
address this question by proposing a novel, simple, yet very powerful
biologically-inspired filtering (BF) which simulates the performance of human
retina. In the proposed approach, given a texture image, after applying a DoG
filter to detect the "edges", we first split the filtered image into two "maps"
alongside the sides of its edges. The feature extraction step is then carried
out on the two "maps" instead of the input image. Our algorithm has several
advantages such as simplicity, robustness to illumination and noise, and
discriminative power. Experimental results on three large texture databases
show that with an extremely low computational cost, the proposed method
improves significantly the performance of many texture classification systems,
notably in noisy environments. The source codes of the proposed algorithm can
be downloaded from https://sites.google.com/site/nsonvu/code.Comment: 11 page
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