3,337 research outputs found

    Object search and retrieval in indoor environment using a Mobile Manipulator

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    Robots are increasingly viewed as service agents in offices and homes. In many countries where the average population is aging, robots can be used for elderly care. This Thesis explores one such possibility using a mobile manipulator robot. Such robots have a mobile base to move from one place to another and an arm to pick and place objects. This Thesis considers a problem where the mobile manipulator needs to search for an object in an environment and bring it to some location. The optimal object search is formulated in terms of the popular traveling salesman problem (TSP) that computes the optimal sequence in which the Robot can visit all the possible locations where the object can possibly be. Prior information about the more likely locations is brought in by scaling the edge-weight of the TSP graph through the probabilities of the location. The Thesis can combine the output of TSP with navigation and manipulation planning built on top of Robot Operating Systems (ROS) to build the complete object search and retrieval pipeline. The results of the Thesis are validated both in simulation and actual hardware experiments

    Circle Packing as a Space Decomposition Method for Robot Path Planning and Coverage

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    One of the most important tasks for an autonomous robot is figuring out how to move from its current position and orientation to a new position and orientation. Despite significant progress in this area, active research is constantly looking for better ways to plan paths and traverse them. A specific type of path planning called coverage creates a path so that when the robot traverses the path its footprint covers the entire space. Most classical path planning and coverage path planning algorithms have some form of decomposition method for the target space. This work aims to provide a general way to decompose and represent the space so that it can be used both for classical path planning and for coverage. This work accomplishes the aim through using circle packing to tile a space with tangent circles that are the same size as the robot that will traverse the path. These circles are then converted into a planar graph which can be used for path planning and for coverage. The representation created by this decomposition uses less memory than traditional decomposition methods in practice and allows for shorter paths with less curvature to be created in most situations. These statements are shown to hold true for both planning a path between two points in an environment and planning a path to cover the entire environment

    Decentralized Cooperative Planning for Automated Vehicles with Hierarchical Monte Carlo Tree Search

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    Today's automated vehicles lack the ability to cooperate implicitly with others. This work presents a Monte Carlo Tree Search (MCTS) based approach for decentralized cooperative planning using macro-actions for automated vehicles in heterogeneous environments. Based on cooperative modeling of other agents and Decoupled-UCT (a variant of MCTS), the algorithm evaluates the state-action-values of each agent in a cooperative and decentralized manner, explicitly modeling the interdependence of actions between traffic participants. Macro-actions allow for temporal extension over multiple time steps and increase the effective search depth requiring fewer iterations to plan over longer horizons. Without predefined policies for macro-actions, the algorithm simultaneously learns policies over and within macro-actions. The proposed method is evaluated under several conflict scenarios, showing that the algorithm can achieve effective cooperative planning with learned macro-actions in heterogeneous environments

    Exploration autonome et efficiente de chantiers miniers souterrains inconnus avec un drone filaire

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    Abstract: Underground mining stopes are often mapped using a sensor located at the end of a pole that the operator introduces into the stope from a secure area. The sensor emits laser beams that provide the distance to a detected wall, thus creating a 3D map. This produces shadow zones and a low point density on the distant walls. To address these challenges, a research team from the UniversitĂ© de Sherbrooke is designing a tethered drone equipped with a rotating LiDAR for this mission, thus benefiting from several points of view. The wired transmission allows for unlimited flight time, shared computing, and real-time communication. For compatibility with the movement of the drone after tether entanglements, the excess length is integrated into an onboard spool, contributing to the drone payload. During manual piloting, the human factor causes problems in the perception and comprehension of a virtual 3D environment, as well as the execution of an optimal mission. This thesis focuses on autonomous navigation in two aspects: path planning and exploration. The system must compute a trajectory that maps the entire environment, minimizing the mission time and respecting the maximum onboard tether length. Path planning using a Rapidly-exploring Random Tree (RRT) quickly finds a feasible path, but the optimization is computationally expensive and the performance is variable and unpredictable. Exploration by the frontier method is representative of the space to be explored and the path can be optimized by solving a Traveling Salesman Problem (TSP) but existing techniques for a tethered drone only consider the 2D case and do not optimize the global path. To meet these challenges, this thesis presents two new algorithms. The first one, RRT-Rope, produces an equal or shorter path than existing algorithms in a significantly shorter computation time, up to 70% faster than the next best algorithm in a representative environment. A modified version of RRT-connect computes a feasible path, shortened with a deterministic technique that takes advantage of previously added intermediate nodes. The second algorithm, TAPE, is the first 3D cavity exploration method that focuses on minimizing mission time and unwound tether length. On average, the overall path is 4% longer than the method that solves the TSP, but the tether remains under the allowed length in 100% of the simulated cases, compared to 53% with the initial method. The approach uses a 2-level hierarchical architecture: global planning solves a TSP after frontier extraction, and local planning minimizes the path cost and tether length via a decision function. The integration of these two tools in the NetherDrone produces an intelligent system for autonomous exploration, with semi-autonomous features for operator interaction. This work opens the door to new navigation approaches in the field of inspection, mapping, and Search and Rescue missions.La cartographie des chantiers miniers souterrains est souvent rĂ©alisĂ©e Ă  l’aide d’un capteur situĂ© au bout d’une perche que l’opĂ©rateur introduit dans le chantier, depuis une zone sĂ©curisĂ©e. Le capteur Ă©met des faisceaux laser qui fournissent la distance Ă  un mur dĂ©tectĂ©, crĂ©ant ainsi une carte en 3D. Ceci produit des zones d’ombres et une faible densitĂ© de points sur les parois Ă©loignĂ©es. Pour relever ces dĂ©fis, une Ă©quipe de recherche de l’UniversitĂ© de Sherbrooke conçoit un drone filaire Ă©quipĂ© d’un LiDAR rotatif pour cette mission, bĂ©nĂ©ficiant ainsi de plusieurs points de vue. La transmission filaire permet un temps de vol illimitĂ©, un partage de calcul et une communication en temps rĂ©el. Pour une compatibilitĂ© avec le mouvement du drone lors des coincements du fil, la longueur excĂ©dante est intĂ©grĂ©e dans une bobine embarquĂ©e, qui contribue Ă  la charge utile du drone. Lors d’un pilotage manuel, le facteur humain entraĂźne des problĂšmes de perception et comprĂ©hension d’un environnement 3D virtuel, et d’exĂ©cution d’une mission optimale. Cette thĂšse se concentre sur la navigation autonome sous deux aspects : la planification de trajectoire et l’exploration. Le systĂšme doit calculer une trajectoire qui cartographie l’environnement complet, en minimisant le temps de mission et en respectant la longueur maximale de fil embarquĂ©e. La planification de trajectoire Ă  l’aide d’un Rapidly-exploring Random Tree (RRT) trouve rapidement un chemin rĂ©alisable, mais l’optimisation est coĂ»teuse en calcul et la performance est variable et imprĂ©visible. L’exploration par la mĂ©thode des frontiĂšres est reprĂ©sentative de l’espace Ă  explorer et le chemin peut ĂȘtre optimisĂ© en rĂ©solvant un Traveling Salesman Problem (TSP), mais les techniques existantes pour un drone filaire ne considĂšrent que le cas 2D et n’optimisent pas le chemin global. Pour relever ces dĂ©fis, cette thĂšse prĂ©sente deux nouveaux algorithmes. Le premier, RRT-Rope, produit un chemin Ă©gal ou plus court que les algorithmes existants en un temps de calcul jusqu’à 70% plus court que le deuxiĂšme meilleur algorithme dans un environnement reprĂ©sentatif. Une version modifiĂ©e de RRT-connect calcule un chemin rĂ©alisable, raccourci avec une technique dĂ©terministe qui tire profit des noeuds intermĂ©diaires prĂ©alablement ajoutĂ©s. Le deuxiĂšme algorithme, TAPE, est la premiĂšre mĂ©thode d’exploration de cavitĂ©s en 3D qui minimise le temps de mission et la longueur du fil dĂ©roulĂ©. En moyenne, le trajet global est 4% plus long que la mĂ©thode qui rĂ©sout le TSP, mais le fil reste sous la longueur autorisĂ©e dans 100% des cas simulĂ©s, contre 53% avec la mĂ©thode initiale. L’approche utilise une architecture hiĂ©rarchique Ă  2 niveaux : la planification globale rĂ©sout un TSP aprĂšs extraction des frontiĂšres, et la planification locale minimise le coĂ»t du chemin et la longueur de fil via une fonction de dĂ©cision. L’intĂ©gration de ces deux outils dans le NetherDrone produit un systĂšme intelligent pour l’exploration autonome, dotĂ© de fonctionnalitĂ©s semi-autonomes pour une interaction avec l’opĂ©rateur. Les travaux rĂ©alisĂ©s ouvrent la porte Ă  de nouvelles approches de navigation dans le domaine des missions d’inspection, de cartographie et de recherche et sauvetage

    Information-Theoretic Active Perception for Multi-Robot Teams

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    Multi-robot teams that intelligently gather information have the potential to transform industries as diverse as agriculture, space exploration, mining, environmental monitoring, search and rescue, and construction. Despite large amounts of research effort on active perception problems, there still remain significant challenges. In this thesis, we present a variety of information-theoretic control policies that enable teams of robots to efficiently estimate different quantities of interest. Although these policies are intractable in general, we develop a series of approximations that make them suitable for real time use. We begin by presenting a unified estimation and control scheme based on Shannon\u27s mutual information that lets small teams of robots equipped with range-only sensors track a single static target. By creating approximate representations, we substantially reduce the complexity of this approach, letting the team track a mobile target. We then scale this approach to larger teams that need to localize a large and unknown number of targets. We also examine information-theoretic control policies to autonomously construct 3D maps with ground and aerial robots. By using Cauchy-Schwarz quadratic mutual information, we show substantial computational improvements over similar information-theoretic measures. To map environments faster, we adopt a hierarchical planning approach which incorporates trajectory optimization so that robots can quickly determine feasible and locally optimal trajectories. Finally, we present a high-level planning algorithm that enables heterogeneous robots to cooperatively construct maps

    Adaptive Informative Path Planning with Multimodal Sensing

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    Adaptive Informative Path Planning (AIPP) problems model an agent tasked with obtaining information subject to resource constraints in unknown, partially observable environments. Existing work on AIPP has focused on representing observations about the world as a result of agent movement. We formulate the more general setting where the agent may choose between different sensors at the cost of some energy, in addition to traversing the environment to gather information. We call this problem AIPPMS (MS for Multimodal Sensing). AIPPMS requires reasoning jointly about the effects of sensing and movement in terms of both energy expended and information gained. We frame AIPPMS as a Partially Observable Markov Decision Process (POMDP) and solve it with online planning. Our approach is based on the Partially Observable Monte Carlo Planning framework with modifications to ensure constraint feasibility and a heuristic rollout policy tailored for AIPPMS. We evaluate our method on two domains: a simulated search-and-rescue scenario and a challenging extension to the classic RockSample problem. We find that our approach outperforms a classic AIPP algorithm that is modified for AIPPMS, as well as online planning using a random rollout policy.Comment: First two authors contributed equally; International Conference on Automated Planning and Scheduling (ICAPS) 202
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