76 research outputs found

    Proceedings of the Fifth International Mobile Satellite Conference 1997

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    Satellite-based mobile communications systems provide voice and data communications to users over a vast geographic area. The users may communicate via mobile or hand-held terminals, which may also provide access to terrestrial communications services. While previous International Mobile Satellite Conferences have concentrated on technical advances and the increasing worldwide commercial activities, this conference focuses on the next generation of mobile satellite services. The approximately 80 papers included here cover sessions in the following areas: networking and protocols; code division multiple access technologies; demand, economics and technology issues; current and planned systems; propagation; terminal technology; modulation and coding advances; spacecraft technology; advanced systems; and applications and experiments

    Science of Facial Attractiveness

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    Varieties of Attractiveness and their Brain Responses

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    Studies of scintillation on earth-space paths

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    3D-in-2D Displays for ATC.

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    This paper reports on the efforts and accomplishments of the 3D-in-2D Displays for ATC project at the end of Year 1. We describe the invention of 10 novel 3D/2D visualisations that were mostly implemented in the Augmented Reality ARToolkit. These prototype implementations of visualisation and interaction elements can be viewed on the accompanying video. We have identified six candidate design concepts which we will further research and develop. These designs correspond with the early feasibility studies stage of maturity as defined by the NASA Technology Readiness Level framework. We developed the Combination Display Framework from a review of the literature, and used it for analysing display designs in terms of display technique used and how they are combined. The insights we gained from this framework then guided our inventions and the human-centered innovation process we use to iteratively invent. Our designs are based on an understanding of user work practices. We also developed a simple ATC simulator that we used for rapid experimentation and evaluation of design ideas. We expect that if this project continues, the effort in Year 2 and 3 will be focus on maturing the concepts and employment in a operational laboratory settings

    New advances in vehicular technology and automotive engineering

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    An automobile was seen as a simple accessory of luxury in the early years of the past century. Therefore, it was an expensive asset which none of the common citizen could afford. It was necessary to pass a long period and waiting for Henry Ford to establish the first plants with the series fabrication. This new industrial paradigm makes easy to the common American to acquire an automobile, either for running away or for working purposes. Since that date, the automotive research grown exponentially to the levels observed in the actuality. Now, the automobiles are indispensable goods; saying with other words, the automobile is a first necessity article in a wide number of aspects of living: for workers to allow them to move from their homes into their workplaces, for transportation of students, for allowing the domestic women in their home tasks, for ambulances to carry people with decease to the hospitals, for transportation of materials, and so on, the list don’t ends. The new goal pursued by the automotive industry is to provide electric vehicles at low cost and with high reliability. This commitment is justified by the oil’s peak extraction on 50s of this century and also by the necessity to reduce the emissions of CO2 to the atmosphere, as well as to reduce the needs of this even more valuable natural resource. In order to achieve this task and to improve the regular cars based on oil, the automotive industry is even more concerned on doing applied research on technology and on fundamental research of new materials. The most important idea to retain from the previous introduction is to clarify the minds of the potential readers for the direct and indirect penetration of the vehicles and the vehicular industry in the today’s life. In this sequence of ideas, this book tries not only to fill a gap by presenting fresh subjects related to the vehicular technology and to the automotive engineering but to provide guidelines for future research. This book account with valuable contributions from worldwide experts of automotive’s field. The amount and type of contributions were judiciously selected to cover a broad range of research. The reader can found the most recent and cutting-edge sources of information divided in four major groups: electronics (power, communications, optics, batteries, alternators and sensors), mechanics (suspension control, torque converters, deformation analysis, structural monitoring), materials (nanotechnology, nanocomposites, lubrificants, biodegradable, composites, structural monitoring) and manufacturing (supply chains). We are sure that you will enjoy this book and will profit with the technical and scientific contents. To finish, we are thankful to all of those who contributed to this book and who made it possible.info:eu-repo/semantics/publishedVersio

    Designing sound : procedural audio research based on the book by Andy Farnell

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    In procedural media, data normally acquired by measuring something, commonly described as sampling, is replaced by a set of computational rules (procedure) that defines the typical structure and/or behaviour of that thing. Here, a general approach to sound as a definable process, rather than a recording, is developed. By analysis of their physical and perceptual qualities, natural objects or processes that produce sound are modelled by digital Sounding Objects for use in arts and entertainments. This Thesis discusses different aspects of Procedural Audio introducing several new approaches and solutions to this emerging field of Sound Design.Em Media Procedimental, os dados os dados normalmente adquiridos através da medição de algo habitualmente designado como amostragem, são substituídos por um conjunto de regras computacionais (procedimento) que definem a estrutura típica, ou comportamento, desse elemento. Neste caso é desenvolvida uma abordagem ao som definível como um procedimento em vez de uma gravação. Através da análise das suas características físicas e perceptuais , objetos naturais ou processos que produzem som, são modelados como objetos sonoros digitais para utilização nas Artes e Entretenimento. Nesta Tese são discutidos diferentes aspectos de Áudio Procedimental, sendo introduzidas várias novas abordagens e soluções para o campo emergente do Design Sonoro

    Propagation effects handbook for satellite systems design. A summary of propagation impairments on 10 to 100 GHz satellite links with techniques for system design

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    The NASA Propagation Effects Handbook for Satellite Systems Design provides a systematic compilation of the major propagation effects experienced on space-Earth paths in the 10 to 100 GHz frequency band region. It provides both a detailed description of the propagation phenomenon and a summary of the impact of the effect on the communications system design and performance. Chapter 2 through 5 describe the propagation effects, prediction models, and available experimental data bases. In Chapter 6, design techniques and prediction methods available for evaluating propagation effects on space-Earth communication systems are presented. Chapter 7 addresses the system design process and how the effects of propagation on system design and performance should be considered and how that can be mitigated. Examples of operational and planned Ku, Ka, and EHF satellite communications systems are given
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