153 research outputs found

    Resolving Wicked Problems Through Collaboration

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    Wicked problems yield to collaboration more than authoritarianism or competition. Significant new tools are available in the Internet to help. Included here with permission from IGI Global Publishers, from Handbook of Research on Socio-Technial Design and Social Networking SystemsWicked problems (messes) are tangled social situations that are too costly to stay in and too intransigent to get out of. Collaboration is essential to resolving them. This chapter examines five main ideas: (1) Messes and wicked problems are the most difficult in a hierarchy of difficult problems.(2) Why mess resolution usually involves disruptive innovation. (3) Why collaboration is essential and hard to achieve. (4) Collaboration is a practice generated in six kinds of conversations. (5) Someone who understands the practice of collaboration will find many information technology tools to help with the process: exchangers, coordinators, and games, and can design better tools

    Working Notes from the 1992 AAAI Workshop on Automating Software Design. Theme: Domain Specific Software Design

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    The goal of this workshop is to identify different architectural approaches to building domain-specific software design systems and to explore issues unique to domain-specific (vs. general-purpose) software design. Some general issues that cut across the particular software design domain include: (1) knowledge representation, acquisition, and maintenance; (2) specialized software design techniques; and (3) user interaction and user interface

    9. Workshop Fahrerassistenzsysteme : FAS 2014

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    Fahrerassistenzsysteme mit maschineller Wahrnehmung sind inzwischen im Automobil bis in die Mittelklasse hinein etabliert. Dadurch rücken Fragen der Leistungs- und Kostenoptimierung immer stärker in den Vordergrund. Ferner werden neue Mobilitätskonzepte wie auch die Elektromobilität weitere Chancen aber auch neue Herausforderungen für die Fahrer-assistenzsysteme, insbesondere für das HMI, schaffen. Zukünftige funktionale Heraus-forderungen liegen im innerstädtischen Bereich, bei der Realisierung hoch automatisierter Assistenzfunktionen sowie bei Funktionen für spezielle Zielgruppen mit erhöhtem Assistenzbedarf. Der steigende Grad der Autonomie erfordert allerdings neben funktionalen Herausforderungen die sorgfältige Diskussion von Fragen der Systemsicherheit, Systemtransparenz aber auch der möglichen Überautomatisierung. Wie in den vergangenen Jahren bietet der Workshop in Walting ein Diskussionsforum für ausgewiesene Experten im deutschsprachigen Raum, auf dem technische, gesellschaftliche aber auch ethische Frage-stellungen der Fahrerassistenz interdisziplinär diskutiert werden

    VLSI signal processing through bit-serial architectures and silicon compilation

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    Maritime training facility (the physical set-up)

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    Murray Ledger and Times, January 17, 2012

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    Dynamic networks for robotic control and behaviour selection in interactive environments

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    Traditional robotics have the capabilities of the robot hard coded and have the robot function in structured environments (structured environments are those that are predefined for a given task). This approach can limit the functionality of a robot and how they can interact in an environment. Behaviour networks are reactive systems that are able to function in unstructured dynamic environments by selecting behaviours to execute based on the current state of the environment. Behaviour networks are made up of nodes that represent behaviours and these store an activation value to represent the motivation for that behaviour. The nodes receive inputs from a variety of sources and pass proportions of that input to other nodes in the network.Behaviour networks traditionally also have their capabilities predefined. The main aim of this thesis is to expand upon the concepts of traditional robotics by demonstrating the use of distributed behaviours in an environment. This thesis aims to show that distributing object specific data, such as; behaviours and goals, will assist in the task planning for a mobile robot.This thesis explores and tests the traditional behaviour network with a variety of experiments. Each experiment showcases particular features of the behaviour network including flaws that have been identified. Proposed solutions to the found flaws are then presented and explored. The behaviour network is then tested in a simulated environment with distributed behaviours and the dynamic behaviour network is defined. The thesis demonstrates that distributed behaviours can expand the capabilities of a mobile robot using a dynamic behaviour network
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