268 research outputs found

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Improving Inter-service bandwidth fairness in Wireless Mesh Networks

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    Includes bibliographical references.We are currently experiencing many technological advances and as a result, a lot of applications and services are developed for use in homes, offices and out in the field. In order to attract users and customers, most applications and / or services are loaded with graphics, pictures and movie clips. This unfortunately means most of these next generation services put a lot of strain on networking resources, namely bandwidth. Efficient management of bandwidth in next generation wireless network is therefore important for ensuring fairness in bandwidth allocation amongst multiple services with diverse quality of service needs. A number of algorithms have been proposed for fairness in bandwidth allocation in wireless networks, and some researchers have used game theory to model the different aspects of fairness. However, most of the existing algorithms only ensure fairness for individual requests and disregard fairness among the classes of services while some other algorithms ensure fairness for the classes of services and disregard fairness among individual requests

    Radio resource allocation algorithms for multicast OFDM systems

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    Mención Internacional en el título de doctorVideo services have become highly demanded in mobile networks leading to an unprecedented traffic growth. It is expected that traffic from wireless and mobile devices will account for nearly 70 percent of total IP traffic by the year 2020, and the video services will account for nearly 75 percent of mobile data traffic by 2022. Multicast transmission is one of the key enablers towards a more spectral and energy efficient distribution of multimedia content in current and envisaged mobile networks. It is worth noting that multicast is a mechanism that efficiently delivers the same content to many users, not only focusing on video broadcasting, but also distributing many other media, such as software updates, weather forecast or breaking news. Although multicast services are available in Long Term Evolution (LTE) and LTE-Advanced (LTE-A) networks, new improvements are needed in some areas to handle the demands expected in the near future. Resource allocation techniques for multicast services are one of the main challenging issues, since it is required the development of novel schemes to meet the demands of their evolution towards the next generation. Most multicast techniques adopt rather conservative strategies that select a very robust modulation and coding scheme (MCS), whose characteristics are determined by the propagation conditions experienced by the worst user in the group in order to ensure that all users in a multicast group are able to correctly decode the received data. Obviously, this robustness comes at the prize of a low spectral efficiency. This thesis presents an exhaustive study of broadcast/multicast technology for current mobile networks, especially focusing on the scheduling and resource allocation (SRA) strategies to maximize the potential benefits that multicast transmissions imply on the spectral efficiency. Based on that issue, some contributions have been made to the state of the art in the radio resource management (RRM) for current and beyond mobile multicast services. • In the frame of LTE/LTE-A, the evolved multimedia broadcast and multicast service (eMBMS) shares the physical layer resources with the unicast transmission mode (at least up to Release 12). Consequently, the time allocation to multicast transmission is limited to a maximum of a 60 percent, and the remaining subframes (at least 40 percent) are reserved for unicast transmissions. With the aim of achieving the maximum aggregated data rate (ADR) among the multicast users, we have implemented several innovative SRA schemes that combine the allocation of multicast and unicast resources in the LTE/LTE-A frame, guaranteeing the prescribed quality of service (QoS) requirements for every user. • In the specific context of wideband communication systems, the selection of the multicast MCS has often relied on the use of wideband channel quality indicators (CQIs), providing rather imprecise information regarding the potential capacity of the multicast channel. Only recently has the per-subband CQI been used to improve the spectral efficiency of the system without compromising the link robustness. We have proposed novel subband CQI-based multicast SRA strategies that, relying on the selection of more spectrally efficient transmission modes, lead to increased data rates while still being able to fulfill prescribed QoS metrics. • Mobile broadcast/multicast video services require effective and low complexity SRA strategies. We have proposed an SRA strategy based on multicast subgrouping and the scalable video coding (SVC) technique for multicast video delivery. This scheme focuses on reducing the search space of solutions and optimizes the ADR. The results in terms of ADR, spectral efficiency, and fairness among multicast users, along with the low complexity of the algorithm, show that this new scheme is adequate for real systems. These contributions are intended to serve as a reference that motivate ongoing and future investigation in the challenging field of RRM for broadcast/ multicast services in next generation mobile networks.La demanda de servicios de vídeo en las redes móviles ha sufrido un incremento exponencial en los últimos años, lo que a su vez ha desembocado en un aumento sin precedentes del tráfico de datos. Se espera que antes del año 2020, el trafico debido a dispositivos móviles alcance cerca del 70 por ciento del tráfico IP total, mientras que se prevé que los servicios de vídeo sean prácticamente el 75 por ciento del tráfico de datos en las redes móviles hacia el 2022. Las transmisiones multicast son una de las tecnologías clave para conseguir una distribución más eficiente, tanto espectral como energéticamente, del contenido multimedia en las redes móviles actuales y futuras. Merece la pena reseñar que el multicast es un mecanismo de entrega del mismo contenido a muchos usuarios, que no se enfoca exclusivamente en la distribución de vídeo, sino que también permite la distribución de otros muchos contenidos, como actualizaciones software, información meteorológica o noticias de última hora. A pesar de que los servicios multicast ya se encuentran disponibles en las redes Long Term Evolution (LTE) y LTE-Advanced (LTE-A), la mejora en algunos ámbitos resulta necesaria para manejar las demandas que se prevén a corto plazo. Las técnicas de asignación de recursos para los servicios multicast suponen uno de los mayores desafíos, ya que es necesario el desarrollo de nuevos esquemas que nos permitan acometer las exigencias que supone su evolución hacia la próxima generación. La mayor parte de las técnicas multicast adoptan estrategias conservadoras, seleccionando esquemas de modulación y codificación (MCS) impuestos por las condiciones de propagación que experimenta el usuario del grupo con peor canal, para así asegurar que todos los usuarios pertenecientes al grupo multicast sean capaces de decodificar correctamente los datos recibidos. Como resulta obvio, la utilización de esquemas tan robustos conlleva el precio de sufrir una baja eficiencia espectral. Esta tesis presenta un exhaustivo estudio de la tecnología broadcast/ multicast para las redes móviles actuales, que se centra especialmente en las estrategias de asignación de recursos (SRA), cuyo objetivo es maximizar los beneficios que la utilización de transmisiones multicast potencialmente implica en términos de eficiencia espectral. A partir de dicho estudio, hemos realizado varias contribuciones al estado del arte en el ámbito de la gestión de recursos radio (RRM) para los servicios multicast, aplicables en las redes móviles actuales y futuras. • En el marco de LTE/LTE-A, el eMBMS comparte los recursos de la capa física con las transmisiones unicast (al menos hasta la revisión 12). Por lo tanto, la disponibilidad temporal de las transmisiones multicast está limitada a un máximo del 60 por ciento, reservándose las subtramas restantes (al menos el 40 por ciento) para las transmisiones unicast. Con el objetivo de alcanzar la máxima tasa total de datos (ADR) entre los usuarios multicast, hemos implementado varios esquemas innovadores de SRA que combinan la asignación de los recursos multicast y unicast de la trama LTE/LTE-A, garantizando los requisitos de QoS a cada usuario. • En los sistemas de comunicaciones de banda ancha, la selección del MCS para transmisiones multicast se basa habitualmente en la utilización de CQIs de banda ancha, lo que proporciona información bastante imprecisa acerca de la capacidad potencial del canal multicast. Recientemente se ha empezado a utilizar el CQI por subbanda para mejorar la eficiencia espectral del sistema sin comprometer la robustez de los enlaces. Hemos propuesto nuevas estrategias para SRA multicast basadas en el CQI por subbanda que, basándose en la selección de los modos de transmisión con mayor eficiencia espectral, conducen a mejores tasas de datos, a la vez que permiten cumplir los requisitos de QoS. • Los servicios móviles de vídeo broadcast/multicast precisan estrategias eficientes de SRA con baja complejidad. Hemos propuesto una estrategia de SRA basada en subgrupos multicast y la técnica de codificación de vídeo escalable (SVC) para la difusión de vídeo multicast, la cual se centra en reducir el espacio de búsqueda de soluciones y optimizar el ADR. Los resultados obtenidos en términos de ADR, eficiencia espectral y equidad entre los usuarios multicast, junto con la baja complejidad del algoritmo, ponen de manifiesto que el esquema propuesto es adecuado para su implantación en sistemas reales. Estas contribuciones pretenden servir de referencia que motive la investigación actual y futura en el interesante ámbito de RRM para los servicios broadcast/multicast en las redes móviles de próxima generación.Programa Oficial de Doctorado en Multimedia y ComunicacionesPresidente: Atilio Manuel Da Silva Gameiro.- Secretario: Víctor Pedro Gil Jiménez.- Vocal: María de Diego Antó

    A Framework for Controlling Quality of Sessions in Multimedia Systems

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    Collaborative multimedia systems demand overall session quality control beyond the level of quality of service (QoS) pertaining to individual connections in isolation of others. At every instant in time, the quality of the session depends on the actual QoS offered by the system to each of the application streams, as well as on the relative priorities of these streams according to the application semantics. We introduce a framework for achieving QoSess control and address the architectural issues involved in designing a QoSess control laver that realizes the proposed framework. In addition, we detail our contributions for two main components of the QoSess control layer. The first component is a scalable and robust feedback protocol, which allows for determining the worst case state among a group of receivers of a stream. This mechanism is used for controlling the transmission rates of multimedia sources in both cases of layered and single-rate multicast streams. The second component is a set of inter-stream adaptation algorithms that dynamically control the bandwidth shares of the streams belonging to a session. Additionally, in order to ensure stability and responsiveness in the inter-stream adaptation process, several measures are taken, including devising a domain rate control protocol. The performance of the proposed mechanisms is analyzed and their advantages are demonstrated by simulation and experimental results

    A Policy-Based Resource Brokering Environment for Computational Grids

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    With the advances in networking infrastructure in general, and the Internet in particular, we can build grid environments that allow users to utilize a diverse set of distributed and heterogeneous resources. Since the focus of such environments is the efficient usage of the underlying resources, a critical component is the resource brokering environment that mediates the discovery, access and usage of these resources. With the consumer\u27s constraints, provider\u27s rules, distributed heterogeneous resources and the large number of scheduling choices, the resource brokering environment needs to decide where to place the user\u27s jobs and when to start their execution in a way that yields the best performance for the user and the best utilization for the resource provider. As brokering and scheduling are very complicated tasks, most current resource brokering environments are either specific to a particular grid environment or have limited features. This makes them unsuitable for large applications with heterogeneous requirements. In addition, most of these resource brokering environments lack flexibility. Policies at the resource-, application-, and system-levels cannot be specified and enforced to provide commitment to the guaranteed level of allocation that can help in attracting grid users and contribute to establishing credibility for existing grid environments. In this thesis, we propose and prototype a flexible and extensible Policy-based Resource Brokering Environment (PROBE) that can be utilized by various grid systems. In designing PROBE, we follow a policy-based approach that provides PROBE with the intelligence to not only match the user\u27s request with the right set of resources, but also to assure the guaranteed level of the allocation. PROBE looks at the task allocation as a Service Level Agreement (SLA) that needs to be enforced between the resource provider and the resource consumer. The policy-based framework is useful in a typical grid environment where resources, most of the time, are not dedicated. In implementing PROBE, we have utilized a layered architecture and façade design patterns. These along with the well-defined API, make the framework independent of any architecture and allow for the incorporation of different types of scheduling algorithms, applications and platform adaptors as the underlying environment requires. We have utilized XML as a base for all the specification needs. This provides a flexible mechanism to specify the heterogeneous resources and user\u27s requests along with their allocation constraints. We have developed XML-based specifications by which high-level internal structures of resources, jobs and policies can be specified. This provides interoperability in which a grid system can utilize PROBE to discover and use resources controlled by other grid systems. We have implemented a prototype of PROBE to demonstrate its feasibility. We also describe a test bed environment and the evaluation experiments that we have conducted to demonstrate the usefulness and effectiveness of our approach

    Best effort measurement based congestion control

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    Abstract available: p.

    Scaleable audio for collaborative environments

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    This thesis is concerned with supporting natural audio communication in collaborative environments across the Internet. Recent experience with Collaborative Virtual Environments, for example, to support large on-line communities and highly interactive social events, suggest that in the future there will be applications in which many users speak at the same time. Such applications will generate large and dynamically changing volumes of audio traffic that can cause congestion and hence packet loss in the network and so seriously impair audio quality. This thesis reveals that no current approach to audio distribution can combine support for large number of simultaneous speakers with TCP-fair responsiveness to congestion. A model for audio distribution called Distributed Partial Mixing (DPM) is proposed that dynamically adapts both to varying numbers of active audio streams in collaborative environments and to congestion in the network. Each DPM component adaptively mixes subsets of its input audio streams into one or more mixed streams, which it then forwards to the other components along with any unmixed streams. DPM minimises the amount of mixing performed so that end users receive as many separate audio streams as possible within prevailing network resource constraints. This is important in order to allow maximum flexibility of audio presentation (especially spatialisation) to the end user. A distributed partial mixing prototype is realised as part of the audio service in MASSIVE-3. A series of experiments over a single network link demonstrate that DPM gracefully manages the tradeoff between preserving stable audio quality and being responsive to congestion and achieving fairness towards competing TCP traffic. The problem of large scale deployment of DPM over heterogeneous networks is also addressed. The thesis proposes that a shared tree of DPM servers and clients, where the nodes of the tree can perform distributed partial mixing, is an effective basis for wide area deployment. Two models for realising this in two contrasting situations are then explored in more detail: a static, centralised, subscription-based DPM service suitable for fully managed networks, and a fully distributed self-organising DPM service suitable for unmanaged networks (such as the current Internet)

    Slight-Delay Shaped Variable Bit Rate (SD-SVBR) Technique for Video Transmission

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    The aim of this thesis is to present a new shaped Variable Bit Rate (VBR) for video transmission, which plays a crucial role in delivering video traffic over the Internet. This is due to the surge of video media applications over the Internet and the video typically has the characteristic of a highly bursty traffic, which leads to the Internet bandwidth fluctuation. This new shaped algorithm, referred to as Slight Delay - Shaped Variable Bit Rate (SD-SVBR), is aimed at controlling the video rate for video application transmission. It is designed based on the Shaped VBR (SVBR) algorithm and was implemented in the Network Simulator 2 (ns-2). SVBR algorithm is devised for real-time video applications and it has several limitations and weaknesses due to its embedded estimation or prediction processes. SVBR faces several problems, such as the occurrence of unwanted sharp decrease in data rate, buffer overflow, the existence of a low data rate, and the generation of a cyclical negative fluctuation. The new algorithm is capable of producing a high data rate and at the same time a better quantization parameter (QP) stability video sequence. In addition, the data rate is shaped efficiently to prevent unwanted sharp increment or decrement, and to avoid buffer overflow. To achieve the aim, SD-SVBR has three strategies, which are processing the next Group of Picture (GoP) video sequence and obtaining the QP-to-data rate list, dimensioning the data rate to a higher utilization of the leaky-bucket, and implementing a QP smoothing method by carefully measuring the effects of following the previous QP value. However, this algorithm has to be combined with a network feedback algorithm to produce a better overall video rate control. A combination of several video clips, which consisted of a varied video rate, has been used for the purpose of evaluating SD-SVBR performance. The results showed that SD-SVBR gains an impressive overall Peak Signal-to-Noise Ratio (PSNR) value. In addition, in almost all cases, it gains a high video rate but without buffer overflow, utilizes the buffer well, and interestingly, it is still able to obtain smoother QP fluctuation
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