8,838 research outputs found
A Peer-to-Peer Middleware Framework for Resilient Persistent Programming
The persistent programming systems of the 1980s offered a programming model
that integrated computation and long-term storage. In these systems, reliable
applications could be engineered without requiring the programmer to write
translation code to manage the transfer of data to and from non-volatile
storage. More importantly, it simplified the programmer's conceptual model of
an application, and avoided the many coherency problems that result from
multiple cached copies of the same information. Although technically
innovative, persistent languages were not widely adopted, perhaps due in part
to their closed-world model. Each persistent store was located on a single
host, and there were no flexible mechanisms for communication or transfer of
data between separate stores. Here we re-open the work on persistence and
combine it with modern peer-to-peer techniques in order to provide support for
orthogonal persistence in resilient and potentially long-running distributed
applications. Our vision is of an infrastructure within which an application
can be developed and distributed with minimal modification, whereupon the
application becomes resilient to certain failure modes. If a node, or the
connection to it, fails during execution of the application, the objects are
re-instantiated from distributed replicas, without their reference holders
being aware of the failure. Furthermore, we believe that this can be achieved
within a spectrum of application programmer intervention, ranging from minimal
to totally prescriptive, as desired. The same mechanisms encompass an
orthogonally persistent programming model. We outline our approach to
implementing this vision, and describe current progress.Comment: Submitted to EuroSys 200
Proof-of-Concept Application - Annual Report Year 1
In this document the Cat-COVITE Application for use in the CATNETS Project is introduced and motivated. Furthermore an introduction to the catallactic middleware and Web Services Agreement (WS-Agreement) concepts is given as a basis for the future work. Requirements for the application of Cat-COVITE with in catallactic systems are analysed. Finally the integration of the Cat-COVITE application and the catallactic middleware is described. --Grid Computing
A heterogeneous peer-to-peer network testbed
In this paper, we describe a heterogeneous peer-to-peer network testbed, which is developed as part of a joint research project to investigate novel resource discovery and content distribution protocols in a heterogeneous wired/wireless environment. We describe the testbed requirements, the testbed architecture, the multi-functional wireless node, and the software architecture. We also describe some of the proposed protocols to be developed and tested on the testbed. © 2009 IEEE.published_or_final_versionThe 1st International Conference on Ubiquitous and Future Networks (ICUFN 2009), Hong Kong, 7-9 June 2009. In Proceedings of the 1st ICUFN, 2009, p. 46-5
Analysis of current middleware used in peer-to-peer and grid implementations for enhancement by catallactic mechanisms
This deliverable describes the work done in task 3.1, Middleware analysis: Analysis of current middleware used in peer-to-peer and grid implementations for enhancement by catallactic mechanisms from work package 3, Middleware Implementation. The document is divided in four parts: The introduction with application scenarios and middleware requirements, Catnets middleware architecture, evaluation of existing middleware toolkits, and conclusions. -- Die Arbeit definiert Anforderungen an Grid und Peer-to-Peer Middleware Architekturen und analysiert diese auf ihre Eignung für die prototypische Umsetzung der Katallaxie. Eine Middleware-Architektur für die Umsetzung der Katallaxie in Application Layer Netzwerken wird vorgestellt.Grid Computing
CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines
Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective.
The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines.
From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research
An Efficient Transport Protocol for delivery of Multimedia An Efficient Transport Protocol for delivery of Multimedia Content in Wireless Grids
A grid computing system is designed for solving complicated scientific and
commercial problems effectively,whereas mobile computing is a traditional
distributed system having computing capability with mobility and adopting
wireless communications. Media and Entertainment fields can take advantage from
both paradigms by applying its usage in gaming applications and multimedia data
management. Multimedia data has to be stored and retrieved in an efficient and
effective manner to put it in use. In this paper, we proposed an application
layer protocol for delivery of multimedia data in wireless girds i.e.
multimedia grid protocol (MMGP). To make streaming efficient a new video
compression algorithm called dWave is designed and embedded in the proposed
protocol. This protocol will provide faster, reliable access and render an
imperceptible QoS in delivering multimedia in wireless grid environment and
tackles the challenging issues such as i) intermittent connectivity, ii) device
heterogeneity, iii) weak security and iv) device mobility.Comment: 20 pages, 15 figures, Peer Reviewed Journa
CliqueStream: an efficient and fault-resilient live streaming network on a clustered peer-to-peer overlay
Several overlay-based live multimedia streaming platforms have been proposed
in the recent peer-to-peer streaming literature. In most of the cases, the
overlay neighbors are chosen randomly for robustness of the overlay. However,
this causes nodes that are distant in terms of proximity in the underlying
physical network to become neighbors, and thus data travels unnecessary
distances before reaching the destination. For efficiency of bulk data
transmission like multimedia streaming, the overlay neighborhood should
resemble the proximity in the underlying network. In this paper, we exploit the
proximity and redundancy properties of a recently proposed clique-based
clustered overlay network, named eQuus, to build efficient as well as robust
overlays for multimedia stream dissemination. To combine the efficiency of
content pushing over tree structured overlays and the robustness of data-driven
mesh overlays, higher capacity stable nodes are organized in tree structure to
carry the long haul traffic and less stable nodes with intermittent presence
are organized in localized meshes. The overlay construction and fault-recovery
procedures are explained in details. Simulation study demonstrates the good
locality properties of the platform. The outage time and control overhead
induced by the failure recovery mechanism are minimal as demonstrated by the
analysis.Comment: 10 page
TrusNet: Peer-to-Peer Cryptographic Authentication
Originally, the Internet was meant as a general purpose communication protocol, transferring primarily text documents between interested parties. Over time, documents expanded to include pictures, videos and even web pages. Increasingly, the Internet is being used to transfer a new kind of data which it was never designed for. In most ways, this new data type fits in naturally to the Internet, taking advantage of the near limit-less expanse of the protocol. Hardware protocols, unlike previous data types, provide a unique set security problem. Much like financial data, hardware protocols extended across the Internet must be protected with authentication. Currently, systems which do authenticate do so through a central server, utilizing a similar authentication model to the HTTPS protocol. This hierarchical model is often at odds with the needs of hardware protocols, particularly in ad-hoc networks where peer-to-peer communication is prioritized over a hierarchical model. Our project attempts to implement a peer-to-peer cryptographic authentication protocol to be used to protect hardware protocols extending over the Internet.
The TrusNet project uses public-key cryptography to authenticate nodes on a distributed network, with each node locally managing a record of the public keys of nodes which it has encountered. These keys are used to secure data transmission between nodes and to authenticate the identities of nodes. TrusNet is designed to be used on multiple different types of network interfaces, but currently only has explicit hooks for Internet Protocol connections.
As of June 2016, TrusNet has successfully achieved a basic authentication and communication protocol on Windows 7, OSX, Linux 14 and the Intel Edison. TrusNet uses RC-4 as its stream cipher and RSA as its public-key algorithm, although both of these are easily configurable. Along with the library, TrusNet also enables the building of a unit testing suite, a simple UI application designed to visualize the basics of the system and a build with hooks into the I/O pins of the Intel Edison allowing for a basic demonstration of the system
- …