5,335 research outputs found

    Moving Vertices to Make Drawings Plane

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    A straight-line drawing δ\delta of a planar graph GG need not be plane, but can be made so by moving some of the vertices. Let shift(G,δ)(G,\delta) denote the minimum number of vertices that need to be moved to turn δ\delta into a plane drawing of GG. We show that shift(G,δ)(G,\delta) is NP-hard to compute and to approximate, and we give explicit bounds on shift(G,δ)(G,\delta) when GG is a tree or a general planar graph. Our hardness results extend to 1BendPointSetEmbeddability, a well-known graph-drawing problem.Comment: This paper has been merged with http://arxiv.org/abs/0709.017

    An Interactive Tool to Explore and Improve the Ply Number of Drawings

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    Given a straight-line drawing Γ\Gamma of a graph G=(V,E)G=(V,E), for every vertex vv the ply disk DvD_v is defined as a disk centered at vv where the radius of the disk is half the length of the longest edge incident to vv. The ply number of a given drawing is defined as the maximum number of overlapping disks at some point in R2\mathbb{R}^2. Here we present a tool to explore and evaluate the ply number for graphs with instant visual feedback for the user. We evaluate our methods in comparison to an existing ply computation by De Luca et al. [WALCOM'17]. We are able to reduce the computation time from seconds to milliseconds for given drawings and thereby contribute to further research on the ply topic by providing an efficient tool to examine graphs extensively by user interaction as well as some automatic features to reduce the ply number.Comment: Appears in the Proceedings of the 25th International Symposium on Graph Drawing and Network Visualization (GD 2017

    Optimal Morphs of Convex Drawings

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    We give an algorithm to compute a morph between any two convex drawings of the same plane graph. The morph preserves the convexity of the drawing at any time instant and moves each vertex along a piecewise linear curve with linear complexity. The linear bound is asymptotically optimal in the worst case.Comment: To appear in SoCG 201

    On the Obfuscation Complexity of Planar Graphs

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    Being motivated by John Tantalo's Planarity Game, we consider straight line plane drawings of a planar graph GG with edge crossings and wonder how obfuscated such drawings can be. We define obf(G)obf(G), the obfuscation complexity of GG, to be the maximum number of edge crossings in a drawing of GG. Relating obf(G)obf(G) to the distribution of vertex degrees in GG, we show an efficient way of constructing a drawing of GG with at least obf(G)/3obf(G)/3 edge crossings. We prove bounds (\delta(G)^2/24-o(1))n^2 < \obf G <3 n^2 for an nn-vertex planar graph GG with minimum vertex degree δ(G)≥2\delta(G)\ge 2. The shift complexity of GG, denoted by shift(G)shift(G), is the minimum number of vertex shifts sufficient to eliminate all edge crossings in an arbitrarily obfuscated drawing of GG (after shifting a vertex, all incident edges are supposed to be redrawn correspondingly). If δ(G)≥3\delta(G)\ge 3, then shift(G)shift(G) is linear in the number of vertices due to the known fact that the matching number of GG is linear. However, in the case δ(G)≥2\delta(G)\ge2 we notice that shift(G)shift(G) can be linear even if the matching number is bounded. As for computational complexity, we show that, given a drawing DD of a planar graph, it is NP-hard to find an optimum sequence of shifts making DD crossing-free.Comment: 12 pages, 1 figure. The proof of Theorem 3 is simplified. An overview of a related work is adde

    Recognizing and Drawing IC-planar Graphs

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    IC-planar graphs are those graphs that admit a drawing where no two crossed edges share an end-vertex and each edge is crossed at most once. They are a proper subfamily of the 1-planar graphs. Given an embedded IC-planar graph GG with nn vertices, we present an O(n)O(n)-time algorithm that computes a straight-line drawing of GG in quadratic area, and an O(n3)O(n^3)-time algorithm that computes a straight-line drawing of GG with right-angle crossings in exponential area. Both these area requirements are worst-case optimal. We also show that it is NP-complete to test IC-planarity both in the general case and in the case in which a rotation system is fixed for the input graph. Furthermore, we describe a polynomial-time algorithm to test whether a set of matching edges can be added to a triangulated planar graph such that the resulting graph is IC-planar

    Optimal 3D Angular Resolution for Low-Degree Graphs

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    We show that every graph of maximum degree three can be drawn in three dimensions with at most two bends per edge, and with 120-degree angles between any two edge segments meeting at a vertex or a bend. We show that every graph of maximum degree four can be drawn in three dimensions with at most three bends per edge, and with 109.5-degree angles, i.e., the angular resolution of the diamond lattice, between any two edge segments meeting at a vertex or bend.Comment: 18 pages, 10 figures. Extended version of paper to appear in Proc. 18th Int. Symp. Graph Drawing, Konstanz, Germany, 201
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