202 research outputs found

    A class-based approach to parallelization of legacy codes

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    Computation-intensive legacy codes for numerical models stand to benefit from application of parallel computing. However, parallelization of legacy codes poses special challenges. These codes are very large and complex. Manual parallelization has proven to be extremely time-consuming and error-prone. Furthermore, while a large number of parallelization tools exist, they cannot handle these complex legacy codes. Development of automatic parallelization tools for legacy codes remains a research area of considerable interest;This thesis describes a new approach to automatic parallelization of legacy codes. Our approach focuses on special classes of codes as opposed to parallelization of arbitrary codes. The advantage is that we are able to use high-level knowledge of the special class to manage the complexity of the parallelization problem. This approach provides a pragmatic solution for parallelization: it requires the user to specify the high-level knowledge, but automates tasks which are time-consuming, tedious, and error-prone for the user;Using this new approach, we have developed parAgent--a parallelizing tool which facilitates quick development of efficient parallel codes for legacy Fortran-77 codes based on the explicit time-marching finite difference model. parAgent has been used on several well-known and widely-used Mesoscale Meteorological codes. It took only a few weeks to parallelize each of these legacy codes. Qualitatively, the performance of parallelization have been found to be on par with manual parallelization;This new approach can be applied to a variety of problem domains. The key benefits are: substantial reuse of existing software and considerable saving of time and effort for developing efficient parallel code. Although the new approach and parAgent have been developed with parallelization as the main objective, the information provided by the tool can be used for various purposes. For example, the information about the underlying numerical method and the exchange of data is valuable to the application scientist

    Feedback Driven Annotation and Refactoring of Parallel Programs

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    Parallel source code transformation techniques using design patterns

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    Mención Internacional en el título de doctorIn recent years, the traditional approaches for improving performance, such as increasing the clock frequency, has come to a dead-end. To tackle this issue, parallel architectures, such as multi-/many-core processors, have been envisioned to increase the performance by providing greater processing capabilities. However, programming efficiently for this architectures demands big efforts in order to transform sequential applications into parallel and to optimize such applications. Compared to sequential programming, designing and implementing parallel applications for operating on modern hardware poses a number of new challenges to developers such as data races, deadlocks, load imbalance, etc. To pave the way, parallel design patterns provide a way to encapsulate algorithmic aspects, allowing users to implement robust, readable and portable solutions with such high-level abstractions. Basically, these patterns instantiate parallelism while hiding away the complexity of concurrency mechanisms, such as thread management, synchronizations or data sharing. Nonetheless, frameworks following this philosophy does not share the same interface and users require understanding different libraries, and their capabilities, not only to decide which fits best for their purposes but also to properly leverage them. Furthermore, in order to parallelize these applications, it is necessary to analyze the sequential code in order to detect the regions of code that can be parallelized that is a time consuming and complex task. Additionally, different libraries targeted to specific devices provide some algorithms implementations that are already parallel and highly-tuned. In these situations, it is also necessary to analyze and determine which routine implementation is the most suitable for a given problem. To tackle these issues, this thesis aims at simplifying and minimizing the necessary efforts to transform sequential applications into parallel. This way, resulting codes will improve their performance by fully exploiting the available resources while the development efforts will be considerably reduced. Basically, in this thesis, we contribute with the following. First, we propose a technique to detect potential parallel patterns in sequential code. Second, we provide a novel generic C++ interface for parallel patterns which acts as a switch among existing frameworks. Third, we implement a framework that is able to transform sequential code into parallel using the proposed pattern discovery technique and pattern interface. Finally, we propose mechanisms that are able to select the most suitable device and routine implementation to solve a given problem based on previous performance information. The evaluation demonstrates that using the proposed techniques can minimize the refactoring and optimization time while improving the performance of the resulting applications with respect to the original code.En los últimos años, las técnicas tradicionales para mejorar el rendimiento, como es el caso del incremento de la frecuencia de reloj, han llegado a sus límites. Con el fin de seguir mejorando el rendimiento, se han desarrollado las arquitecturas paralelas, las cuales proporcionan un incremento del rendimiento al estar provistas de mayores capacidades de procesamiento. Sin embargo, programar de forma eficiente para estas arquitecturas requieren de grandes esfuerzos por parte de los desarrolladores. Comparado con la programación secuencial, diseñar e implementar aplicaciones paralelas enfocadas a trabajar en estas arquitecturas presentan una gran cantidad de dificultades como son las condiciones de carrera, los deadlocks o el incorrecto balanceo de la carga. En este sentido, los patrones paralelos son una forma de encapsular aspectos algorítmicos de las aplicaciones permitiendo el desarrollo de soluciones robustas, portables y legibles gracias a las abstracciones de alto nivel. En general, estos patrones son capaces de proporcionar el paralelismo a la vez que ocultan las complejidades derivadas de los mecanismos de control de concurrencia necesarios como el manejo de los hilos, las sincronizaciones o la compartición de datos. No obstante, los diferentes frameworks que siguen esta filosofía no comparten una única interfaz lo que conlleva que los usuarios deban conocer múltiples bibliotecas y sus capacidades, con el fin de decidir cuál de ellos es mejor para una situación concreta y como usarlos de forma eficiente. Además, con el fin de paralelizar aplicaciones existentes, es necesario analizar e identificar las regiones del código que pueden ser paralelizadas, lo cual es una tarea ardua y compleja. Además, algunos algoritmos ya se encuentran implementados en paralelo y optimizados para arquitecturas concretas en diversas bibliotecas. Esto da lugar a que sea necesario analizar y determinar que implementación concreta es la más adecuada para solucionar un problema dado. Para paliar estas situaciones, está tesis busca simplificar y minimizar el esfuerzo necesario para transformar aplicaciones secuenciales en paralelas. De esta forma, los códigos resultantes serán capaces de explotar los recursos disponibles a la vez que se reduce considerablemente el esfuerzo de desarrollo necesario. En general, esta tesis contribuye con lo siguiente. En primer lugar, se propone una técnica de detección de patrones paralelos en códigos secuenciales. En segundo lugar, se presenta una interfaz genérica de patrones paralelos para C++ que permite seleccionar la implementación de dichos patrones proporcionada por frameworks ya existentes. En tercer lugar, se introduce un framework de transformación de código secuencial a paralelo que hace uso de las técnicas de detección de patrones y la interfaz presentadas. Finalmente, se proponen mecanismos capaces de seleccionar la implementación más adecuada para solucionar un problema concreto basándose en el rendimiento obtenido en ejecuciones previas. Gracias a la evaluación realizada se ha podido demostrar que uso de las técnicas presentadas pueden minimizar el tiempo necesario para transformar y optimizar el código a la vez que mejora el rendimiento de las aplicaciones transformadas.Programa Oficial de Doctorado en Ciencia y Tecnología InformáticaPresidente: David Expósito Singh.- Secretario: Rafael Asenjo Plaza.- Vocal: Marco Aldinucc

    Automatically Leveraging MapReduce Frameworks for Data-Intensive Applications

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    MapReduce is a popular programming paradigm for developing large-scale, data-intensive computation. Many frameworks that implement this paradigm have recently been developed. To leverage these frameworks, however, developers must become familiar with their APIs and rewrite existing code. Casper is a new tool that automatically translates sequential Java programs into the MapReduce paradigm. Casper identifies potential code fragments to rewrite and translates them in two steps: (1) Casper uses program synthesis to search for a program summary (i.e., a functional specification) of each code fragment. The summary is expressed using a high-level intermediate language resembling the MapReduce paradigm and verified to be semantically equivalent to the original using a theorem prover. (2) Casper generates executable code from the summary, using either the Hadoop, Spark, or Flink API. We evaluated Casper by automatically converting real-world, sequential Java benchmarks to MapReduce. The resulting benchmarks perform up to 48.2x faster compared to the original.Comment: 12 pages, additional 4 pages of references and appendi

    Safe and scalable parallel programming with session types

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    Parallel programming is a technique that can coordinate and utilise multiple hardware resources simultaneously, to improve the overall computation performance. However, reasoning about the communication interactions between the resources is difficult. Moreover, scaling an application often leads to increased number and complexity of interactions, hence we need a systematic way to ensure the correctness of the communication aspects of parallel programs. In this thesis, we take an interaction-centric view of parallel programming, and investigate applying and adapting the theory of Session Types, a formal typing discipline for structured interaction-based communication, to guarantee the lack of communication mismatches and deadlocks in concurrent systems. We focus on scalable, distributed parallel systems that use message-passing for communication. We explore programming language primitives, tools and frameworks to simplify parallel programming. First, we present the design and implementation of Session C, a program ming toolchain for message-passing parallel programming. Session C can ensure deadlock freedom, communication safety and global progress through static type checking, and supports optimisations by refinements through session subtyping. Then we introduce Pabble, a protocol description language for designing parametric interaction protocols. The language can capture scalable interaction patterns found in parallel applications, and guarantees communication-safety and deadlock-freedom despite the undecidability of the underlying parameterised session type theory. Next, we demonstrate an application of Pabble in a workflow that combines Pabble protocols and computation kernel code describing the sequential computation behaviours, to generate a Message-Passing Interface (MPI) parallel application. The framework guarantees, by construction, that generated code are free from communication errors and deadlocks. Finally, we formalise an extension of binary session types and new language primitives for safe and efficient implementations of multiparty parallel applications in a binary server-client programming environment. Our exploration with session-based parallel programming shows that it is a feasible and practical approach to guaranteeing communication aspects of complex, interaction-based scalable parallel programming.Open Acces

    Exploiting BSP Abstractions for Compiler Based Optimizations of GPU Applications on multi-GPU Systems

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    Graphics Processing Units (GPUs) are accelerators for computers and provide massive amounts of computational power and bandwidth for amenable applications. While effectively utilizing an individual GPU already requires a high level of skill, effectively utilizing multiple GPUs introduces completely new types of challenges. This work sets out to investigate how the hierarchical execution model of GPUs can be exploited to simplify the utilization of such multi-GPU systems. The investigation starts with an analysis of the memory access patterns exhibited by applications from common GPU benchmark suites. Memory access patterns are collected using custom instrumentation and a simple simulation then analyzes the patterns and identifies implicit communication across the different levels of the execution hierarchy. The analysis reveals that for most GPU applications memory accesses are highly localized and there exists a way to partition the workload so that the communication volume grows slower than the aggregated bandwidth for growing numbers of GPUs. Next, an application model based on Z-polyhedra is derived that formalizes the distribution of work across multiple GPUs and allows the identification of data dependencies. The model is then used to implement a prototype compiler that consumes single-GPU programs and produces executables that distribute GPU workloads across all available GPUs in a system. It uses static analysis to identify memory access patterns and polyhedral code generation in combination with a dynamic tracking system to efficiently resolve data dependencies. The prototype is implemented as an extension to the LLVM/Clang compiler and published in full source. The prototype compiler is then evaluated using a set of benchmark applications. While the prototype is limited in its applicability by technical issues, it provides impressive speedups of up to 12.4x on 16 GPUs for amenable applications. An in-depth analysis of the application runtime reveals that dependency resolution takes up less than 10% of the runtime, often significantly less. A discussion follows and puts the work into context by presenting and differentiating related work, reflecting critically on the work itself and an outlook of the aspects that could be explored as part of this research. The work concludes with a summary and a closing opinion

    Software for Exascale Computing - SPPEXA 2016-2019

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    This open access book summarizes the research done and results obtained in the second funding phase of the Priority Program 1648 "Software for Exascale Computing" (SPPEXA) of the German Research Foundation (DFG) presented at the SPPEXA Symposium in Dresden during October 21-23, 2019. In that respect, it both represents a continuation of Vol. 113 in Springer’s series Lecture Notes in Computational Science and Engineering, the corresponding report of SPPEXA’s first funding phase, and provides an overview of SPPEXA’s contributions towards exascale computing in today's sumpercomputer technology. The individual chapters address one or more of the research directions (1) computational algorithms, (2) system software, (3) application software, (4) data management and exploration, (5) programming, and (6) software tools. The book has an interdisciplinary appeal: scholars from computational sub-fields in computer science, mathematics, physics, or engineering will find it of particular interest

    A domain-extensible compiler with controllable automation of optimisations

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    In high performance domains like image processing, physics simulation or machine learning, program performance is critical. Programmers called performance engineers are responsible for the challenging task of optimising programs. Two major challenges prevent modern compilers targeting heterogeneous architectures from reliably automating optimisation. First, domain specific compilers such as Halide for image processing and TVM for machine learning are difficult to extend with the new optimisations required by new algorithms and hardware. Second, automatic optimisation is often unable to achieve the required performance, and performance engineers often fall back to painstaking manual optimisation. This thesis shows the potential of the Shine compiler to achieve domain-extensibility, controllable automation, and generate high performance code. Domain-extensibility facilitates adapting compilers to new algorithms and hardware. Controllable automation enables performance engineers to gradually take control of the optimisation process. The first research contribution is to add 3 code generation features to Shine, namely: synchronisation barrier insertion, kernel execution, and storage folding. Adding these features requires making novel design choices in terms of compiler extensibility and controllability. The rest of this thesis builds on these features to generate code with competitive runtime compared to established domain-specific compilers. The second research contribution is to demonstrate how extensibility and controllability are exploited to optimise a standard image processing pipeline for corner detection. Shine achieves 6 well-known image processing optimisations, 2 of them not being supported by Halide. Our results on 4 ARM multi-core CPUs show that the code generated by Shine for corner detection runs up to 1.4× faster than the Halide code. However, we observe that controlling rewriting is tedious, motivating the need for more automation. The final research contribution is to introduce sketch-guided equality saturation, a semiautomated technique that allows performance engineers to guide program rewriting by specifying rewrite goals as sketches: program patterns that leave details unspecified. We evaluate this approach by applying 7 realistic optimisations of matrix multiplication. Without guidance, the compiler fails to apply the 5 most complex optimisations even given an hour and 60GB of RAM. With the guidance of at most 3 sketch guides, each 10 times smaller than the complete program, the compiler applies the optimisations in seconds using less than 1GB

    Doctor of Philosophy

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    dissertationIn the static analysis of functional programs, control- ow analysis (k-CFA) is a classic method of approximating program behavior as a infinite state automata. CFA2 and abstract garbage collection are two recent, yet orthogonal improvements, on k-CFA. CFA2 approximates program behavior as a pushdown system, using summarization for the stack. CFA2 can accurately approximate arbitrarily-deep recursive function calls, whereas k-CFA cannot. Abstract garbage collection removes unreachable values from the store/heap. If unreachable values are not removed from a static analysis, they can become reachable again, which pollutes the final analysis and makes it less precise. Unfortunately, as these two techniques were originally formulated, they are incompatible. CFA2's summarization technique for managing the stack obscures the stack such that abstract garbage collection is unable to examine the stack for reachable values. This dissertation presents introspective pushdown control-flow analysis, which manages the stack explicitly through stack changes (pushes and pops). Because this analysis is able to examine the stack by how it has changed, abstract garbage collection is able to examine the stack for reachable values. Thus, introspective pushdown control-flow analysis merges successfully the benefits of CFA2 and abstract garbage collection to create a more precise static analysis. Additionally, the high-performance computing community has viewed functional programming techniques and tools as lacking the efficiency necessary for their applications. Nebo is a declarative domain-specific language embedded in C++ for discretizing partial differential equations for transport phenomena. For efficient execution, Nebo exploits a version of expression templates, based on the C++ template system, which is a type-less, completely-pure, Turing-complete functional language with burdensome syntax. Nebo's declarative syntax supports functional tools, such as point-wise lifting of complex expressions and functional composition of stencil operators. Nebo's primary abstraction is mathematical assignment, which separates what a calculation does from how that calculation is executed. Currently Nebo supports single-core execution, multicore (thread-based) parallel execution, and GPU execution. With single-core execution, Nebo performs on par with the loops and code that it replaces in Wasatch, a pre-existing high-performance simulation project. With multicore (thread-based) execution, Nebo can linearly scale (with roughly 90% efficiency) up to 6 processors, compared to its single-core execution. Moreover, Nebo's GPU execution can be up to 37x faster than its single-core execution. Finally, Wasatch (the pre-existing high-performance simulation project which uses Nebo) can scale up to 262K cores

    Proceedings of the 21st Conference on Formal Methods in Computer-Aided Design – FMCAD 2021

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    The Conference on Formal Methods in Computer-Aided Design (FMCAD) is an annual conference on the theory and applications of formal methods in hardware and system verification. FMCAD provides a leading forum to researchers in academia and industry for presenting and discussing groundbreaking methods, technologies, theoretical results, and tools for reasoning formally about computing systems. FMCAD covers formal aspects of computer-aided system design including verification, specification, synthesis, and testing
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