292 research outputs found

    Tahap penguasaan, sikap dan minat pelajar Kolej Kemahiran Tinggi MARA terhadap mata pelajaran Bahasa Inggeris

    Get PDF
    Kajian ini dilakukan untuk mengenal pasti tahap penguasaan, sikap dan minat pelajar Kolej Kemahiran Tinggi Mara Sri Gading terhadap Bahasa Inggeris. Kajian yang dijalankan ini berbentuk deskriptif atau lebih dikenali sebagai kaedah tinjauan. Seramai 325 orang pelajar Diploma in Construction Technology dari Kolej Kemahiran Tinggi Mara di daerah Batu Pahat telah dipilih sebagai sampel dalam kajian ini. Data yang diperoleh melalui instrument soal selidik telah dianalisis untuk mendapatkan pengukuran min, sisihan piawai, dan Pekali Korelasi Pearson untuk melihat hubungan hasil dapatan data. Manakala, frekuensi dan peratusan digunakan bagi mengukur penguasaan pelajar. Hasil dapatan kajian menunjukkan bahawa tahap penguasaan Bahasa Inggeris pelajar adalah berada pada tahap sederhana manakala faktor utama yang mempengaruhi penguasaan Bahasa Inggeris tersebut adalah minat diikuti oleh sikap. Hasil dapatan menggunakan pekali Korelasi Pearson juga menunjukkan bahawa terdapat hubungan yang signifikan antara sikap dengan penguasaan Bahasa Inggeris dan antara minat dengan penguasaan Bahasa Inggeris. Kajian menunjukkan bahawa semakin positif sikap dan minat pelajar terhadap pengajaran dan pembelajaran Bahasa Inggeris semakin tinggi pencapaian mereka. Hasil daripada kajian ini diharapkan dapat membantu pelajar dalam meningkatkan penguasaan Bahasa Inggeris dengan memupuk sikap positif dalam diri serta meningkatkan minat mereka terhadap Bahasa Inggeris dengan lebih baik. Oleh itu, diharap kajian ini dapat memberi panduan kepada pihak-pihak yang terlibat dalam membuat kajian yang akan datang

    Long-term robot motion planning for active sound source localization with Monte Carlo tree search

    Get PDF
    International audienceWe consider the problem of controlling a mobile robot in order to localize a sound source. A microphone array can provide the robot with information on source localization. By combining this information with the movements of the robot, the localization accuracy can be improved. However, random robot motion or short-term planning may not result in optimal localization. In this paper, we propose an optimal long-term robot motion planning algorithm for active source lo-calization. We introduce a Monte Carlo tree search (MCTS) method to find a sequence of robot actions that minimize the entropy of the belief on the source location. A tree of possible robot movements which balances between exploration and exploitation is first constructed. Then, the movement that leads to minimum uncertainty is selected and executed. Experiments and statistical results show the effectiveness of our proposed method on improving sound source localization in the long term compared to other motion planning methods

    Motion planning for robot audition

    Get PDF
    International audienceRobot audition refers to a range of hearing capabilities which help robots explore and understand their environment. Among them, sound source localization is the problem of estimating the location of a sound source given measurements of its angle of arrival with respect to a microphone array mounted on the robot. In addition, robot motion can help quickly solve the front-back ambiguity existing in a linear microphone array. In this article, we focus on the problem of exploiting robot motion to improve the estimation of the location of an intermittent and possibly moving source in a noisy and reverberant environment. We first propose a robust extended mixture Kalman filtering framework for jointly estimating the source location and its activity over time. Building on this framework, we then propose a long-term robot motion planning algorithm based on Monte Carlo tree search to find an optimal robot trajectory according to two alternative criteria: the Shannon entropy or the standard deviation of the estimated belief on the source location. These criteria are integrated over time using a discount factor. Experimental results show the robustness of the proposed estimation framework to false angle of arrival measurements within ±20◩ and 10% false source activity detection rate. The proposed robot motion planning technique achieves an average localization error 48.7% smaller than a one-step-ahead method. In addition, we compare the correlation between the estimation error and the two criteria, and investigate the effect of the discount factor on the performance of the proposed motion planning algorithm

    Three-dimensional point-cloud room model in room acoustics simulations

    Get PDF

    On the plausibility of simplified acoustic room representations for listener translation in dynamic binaural auralizations

    Get PDF
    Diese Doktorarbeit untersucht die Wahrnehmung vereinfachter akustischer RaumreprĂ€sentationen in positionsdynamischer Binauralwiedergabe fĂŒr die Hörertranslation. Die dynamische Binauralsynthese ist eine Audiowiedergabemethode zur Erzeugung rĂ€umlicher auditiver Illusionen ĂŒber Kopfhörer fĂŒr virtuelle, erweiterte und gemischte RealitĂ€t (VR/AR/MR). Dabei ist es nun eine typische Anforderung, immersive Inhalte in sechs Freiheitsgraden (6DOF) zu erkunden. Dynamische binaurale Schallfeldimitationen mit hoher physikalischer Genauigkeit zu realisieren, ist meist mit sehr hohem Rechenaufwand verbunden. FrĂŒhere psychoakustische Studien weisen jedoch darauf hin, dass Menschen eine begrenzte Empfindlichkeit gegenĂŒber den Details des Schallfelds haben, insbesondere im spĂ€ten Nachhall. Dies birgt das Potential physikalischer Vereinfachungen bei der positionsdynamischen Auralisation von RĂ€umen. Beispielsweise wurden Konzepte vorgeschlagen, die auf der perzeptiven Mixing Time oder der Hörbarkeitsschwelle von frĂŒhen Reflexionen basieren, fĂŒr welche jedoch eine grĂŒndliche psychoakustische Bewertung noch aussteht. ZunĂ€chst wurde ein Aufbau zur positionsdynamischen Raumauralisation implementiert und evaluiert. Daran untersucht die Arbeit wesentliche Systemparameter wie die erforderliche rĂ€umliche Auflösung eines Positionsrasters fĂŒr die dynamische Anpassung. Da allgemein etablierte Testmethoden zur wahrnehmungsbezogenen Bewertung von rĂ€umlichen auditiven Illusionen unter BerĂŒcksichtigung interaktiver Hörertranslation fehlten, untersucht die Arbeit verschiedene AnsĂ€tze zur Messung der PlausibilitĂ€t. Auf dieser Grundlage werden physikalische Vereinfachungen im Verlauf des Schallfeldes in positionsdynamischen binauralen Auralisationen der Raumakustik untersucht. FĂŒr die Hauptexperimente wurden binaurale Raumimpulsantworten (BRIRs) entlang einer Linie fĂŒr die Hörertranslation in einem eher trockenen Hörlabor und einem halligen Seminarraum Ă€hnlicher GrĂ¶ĂŸe gemessen. Die erstellten DatensĂ€tze enthalten Szenarien von Hörerbewegungen auf eine virtuelle Schallquelle zu, daran vorbei, davon weg oder dahinter. DarĂŒber hinaus betrachten die Untersuchungen zwei ExtremfĂ€lle der Quellenorientierung, um die Auswirkungen einer Variation der Schallquellenrichtcharakteristik zu berĂŒcksichtigen. Die BRIR-SĂ€tze werden systematisch bearbeitet und vereinfacht, um die Auswirkungen auf die Wahrnehmung zu bewerten. Insbesondere das Konzept der perzeptiven Mixing Time und manipulierte rĂ€umlich-zeitliche Muster frĂŒher Reflexionen dienten als TestfĂ€lle in den psychoakustischen Studien. Die Ergebnisse zeigen ein hohes Potential fĂŒr Vereinfachungen, unterstreichen aber auch die Relevanz der genauen Imitation prominenter frĂŒher Reflexionen. Die Ergebnisse bestĂ€tigen auch das Konzept der wahrnehmungsbezogenen Mixing Time fĂŒr die betrachteten FĂ€lle der positionsdynamischen binauralen Wiedergabe. Die Beobachtungen verdeutlichen, dass gĂ€ngige Testszenarien fĂŒr Auralisierungen, Interpolation und Extrapolation nicht kritisch genug sind, um allgemeine Schlussfolgerungen ĂŒber die Eignung der getesteten Rendering-AnsĂ€tze zu ziehen. Die Arbeit zeigt LösungsansĂ€tze auf.This thesis investigates the effect of simplified acoustic room representations in position-dynamic binaural audio for listener translation. Dynamic binaural synthesis is an audio reproduction method to create spatial auditory illusions over headphones for virtual, augmented, and mixed reality (AR/VR/MR). It has become a typical demand to explore immersive content in six degrees of freedom (6DOF). Realizing dynamic binaural sound field imitations with high physical accuracy requires high computational effort. However, previous psychoacoustic research indicates that humans have limited sensitivity to the details of the sound field. This fact bears the potential to simplify the physics in position-dynamic room auralizations. For example, concepts based on the perceptual mixing time or the audibility threshold of early reflections have been proposed. This thesis investigates the effect of simplified acoustic room representations in position-dynamic binaural audio for listener translation. First, a setup for position dynamic binaural room auralization was implemented and evaluated. Essential system parameters like the required position grid resolution for the audio reproduction were examined. Due to the lack of generally established test methods for the perceptual evaluation of spatial auditory illusions considering interactive listener translation, this thesis explores different approaches for measuring plausibility. Based on this foundation, this work examines physical impairments and simplifications in the progress of the sound field in position dynamic binaural auralizations of room acoustics. For the main experiments, sets of binaural room impulse responses (BRIRs) were measured along a line for listener translation in a relatively dry listening laboratory and a reverberant seminar room of similar size. These sets include scenarios of walking towards a virtual sound source, past it, away from it, or behind it. The consideration of two extreme cases of source orientation took into account the effects of variations in directivity. The BRIR sets were systematically impaired and simplified to evaluate the perceptual effects. Especially the concept of the perceptual mixing time and manipulated spatiotemporal patterns of early reflections served as test cases. The results reveal a high potential for simplification but also underline the relevance of accurately imitating prominent early reflections. The findings confirm the concept of the perceptual mixing time for the considered cases of position-dynamic binaural audio. The observations highlight that common test scenarios for dynamic binaural rendering approaches are not sufficiently critical to draw general conclusions about their suitability. This thesis proposes strategies to solve this

    The Head Turning Modulation System: An Active Multimodal Paradigm for Intrinsically Motivated Exploration of Unknown Environments

    Get PDF
    Over the last 20 years, a significant part of the research in exploratory robotics partially switches from looking for the most efficient way of exploring an unknown environment to finding what could motivate a robot to autonomously explore it. Moreover, a growing literature focuses not only on the topological description of a space (dimensions, obstacles, usable paths, etc.) but rather on more semantic components, such as multimodal objects present in it. In the search of designing robots that behave autonomously by embedding life-long learning abilities, the inclusion of mechanisms of attention is of importance. Indeed, be it endogenous or exogenous, attention constitutes a form of intrinsic motivation for it can trigger motor command toward specific stimuli, thus leading to an exploration of the space. The Head Turning Modulation model presented in this paper is composed of two modules providing a robot with two different forms of intrinsic motivations leading to triggering head movements toward audiovisual sources appearing in unknown environments. First, the Dynamic Weighting module implements a motivation by the concept of Congruence, a concept defined as an adaptive form of semantic saliency specific for each explored environment. Then, the Multimodal Fusion and Inference module implements a motivation by the reduction of Uncertainty through a self-supervised online learning algorithm that can autonomously determine local consistencies. One of the novelty of the proposed model is to solely rely on semantic inputs (namely audio and visual labels the sources belong to), in opposition to the traditional analysis of the low-level characteristics of the perceived data. Another contribution is found in the way the exploration is exploited to actively learn the relationship between the visual and auditory modalities. Importantly, the robot—endowed with binocular vision, binaural audition and a rotating head—does not have access to prior information about the different environments it will explore. Consequently, it will have to learn in real-time what audiovisual objects are of “importance” in order to rotate its head toward them. Results presented in this paper have been obtained in simulated environments as well as with a real robot in realistic experimental conditions

    Predicting and auralizing acoustics in classrooms

    Get PDF
    Although classrooms have fairly simple geometries, this type of room is known to cause problems when trying to predict their acoustics using room acoustics computer modeling. Some typical features from a room acoustics point of view are: Parallel walls, low ceilings (the rooms are flat), uneven distribution of absorption, and most of the floor being covered with furniture which at long distances act as scattering elements, and at short distance provide strong specular components. The importance of diffraction and scattering is illustrated in numbers and by means of auralization, using ODEON 8 Beta

    Multi-sensor fusion for automated guided vehicle positioning

    Get PDF
    This thesis presents positioning system of Automated Guided Vehicles or AGV for short, which is a mobile robot that follows wire or magnetic tape in the floor to navigate from point to another in workspace. AGV serves in industrial fields to convey materials and products around the manufacturing facility or warehouse thus, time of manufacturing process and number of labors can be reduced accordingly. In contrast, the limitation of its movement specified by the guidance path considered as a main weakness. In order to make the AGV moves freely without guidance path, it is essential to know current position first before starts navigate to target place then, the position has to be updating during movement. For mobile robots positioning and path tracking, two basic techniques are usually used, relative and absolute positioning. Relative positioning techniques based on measuring travelled distance by the robot and accumulate it to its initial position to estimate current position, which lead to drift error over time. Digital compass, Global Positioning System (GPS), and landmarks based positioning are examples of absolute positioning techniques, in which robot position estimated from single reading. Absolute positioning does not have drift error but the system cost is high and has signal blockage inside buildings as in case of landmarks and GPS respectively. The developed positioning system based on odometry, accelerometer, and digital compass for path tracking. RFID landmarks installed in predefined positions and ultrasonic GPS used to eliminate drift error in position estimated from odometry and accelerometer. Radio frequency module is used to transfer sensors reading from the mobile robot to a host PC has software program written on LabVIEW, which has a positioning algorithm and graphical display for robot position. The experiments conducted have illustrated that the developed sensor fusion positioning system can be integrated with AGV to replace the ordinary guidance system. It will give AGV flexibility in task manipulation in industrial application
    • 

    corecore