1,232 research outputs found

    Dynamic simulation of a mobile manipulator with joint friction.

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    Mission criticality in disaster search and rescue robotics highlights the requirement of specialized equipment. Specialized manipulators that can be mounted on existing mobile platforms can improve rescue process. However specialized manipulators capable of lifting heavy loads are not yet available. Moreover, effect of joint friction in these manipulators requires further analysis. To address these issues, concepts of model based design and concurrent engineering are applied to develop a virtual prototype of the manipulator mechanism. Closed loop manipulator mechanism actuated by prismatic actuators is proposed herein. The mechanics model of the manipulator is presented here as a set of equations and as multibody models. Mechanistic simulation of the virtual prototype has been conducted and the results are presented. Combined friction model that comprises Coulomb, viscous and Stribeck friction is used to compute frictional forces and torques generated at each one degree of freedom translational and rotational joints. Multidisciplinary approach employed in this work improves product design cycle time for complex mechanisms. Kinematic and dynamic parameters are presented in this paper. Friction forces and torques from simulation are also presented in addition to the visual representation of the virtual prototype

    Robot Simulation for Control Design

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    Design and Prototyping of an Interchangeable and Underactuated Tool for Automatic Harvesting

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    In the field of precision agriculture, the automation of sampling and harvesting operations plays a central role to expand the possible application scenarios. Within this context, this work presents the design and prototyping of a novel underactuated tool for the harvesting of autonomous grapevines. The device is conceived to be one of several tools that could be automatically grasped by a robotic manipulator. As a use case, the presented tool is customized for the gripper of the robotic arm mounted on the rover Agri.Q, a service robot conceived for agriculture automation, but it can be easily adapted to other robotic arm grippers. In this work, first, the requirements for such a device are defined, then the functional design is presented, and a dimensionless analysis is performed to guide the dimensioning of the device. Later, the executive design is carried out, while the results of a preliminary experimental validation test are illustrated at the end of the paper

    ALTERNATIVE AND FLEXIBLE CONTROL METHODS FOR ROBOTIC MANIPULATORS: On the challenge of developing a flexible control architecture that allows for controlling different manipulators

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    Robotic arms and cranes show some similarities in the way they operate and in the way they are designed. Both have a number of links serially attached to each other by means of joints that can be moved by some type of actuator. In both systems, the end-effector of the manipulator can be moved in space and be placed in any desired location within the system’s workspace and can carry a certain amount of load. However, traditional cranes are usually relatively big, stiff and heavy because they normally need to move heavy loads at low speeds, while industrial robots are ordinarily smaller, they usually move small masses and operate at relatively higher velocities. This is the reason why cranes are commonly actuated by hydraulic valves, while robotic arms are driven by servo motors, pneumatic or servo-pneumatic actuators. Most importantly, the fundamental difference between the two kinds of systems is that cranes are usually controlled by a human operator, joint by joint, using simple joysticks where each axis operates only one specific actuator, while robotic arms are commonly controlled by a central controller that controls and coordinates the actuators according to some specific algorithm. In other words, the controller of a crane is usually a human while the controller of a robotic arm is normally a computer program that is able to determine the joint values that provide a desired position or velocity for the end-effector. If we especially consider maritime cranes, compared with robotic arms, they rely on a much more complex model of the environment with which they interact. These kinds of cranes are in fact widely used to handle and transfer objects from large container ships to smaller lighters or to the quays of the harbours. Therefore, their control is always a challenging task, which involves many problems such as load sway, positioning accuracy, wave motion compensation and collision avoidance. Some of the similarities between robotic arms and cranes can also be extended to robotic hands. Indeed, from a kinematic point of view, a robotic hand consists of one or more kinematic chains fixed on a base. However, robotic hands usually present a higher number of degrees of freedom (DOFs) and consequentially a higher dexterity compared to robotic arms. Nevertheless, several commonalities can be found from a design and control point of views. Particularly, modular robotic hands are studied in this thesis from a design and control point of view. Emphasising these similarities, the general term of robotic manipulator is thereby used to refer to robotic arms, cranes and hands. In this work, efficient design methods for robotic manipulators are initially investigated. Successively, the possibility of developing a flexible control architecture that allows for controlling different manipulators by using a universal input device is outlined. The main challenge of doing this consists of finding a flexible way to map the normally fixed DOFs of the input controller to the variable DOFs of the specific manipulator to be controlled. This process has to be realised regardless of the differences in size, kinematic structure, body morphology, constraints and affordances. Different alternative control algorithms are investigated including effective approaches that do not assume a priori knowledge for the Inverse Kinematic (IK) models. These algorithms derive the kinematic properties from biologically-inspired approaches, machine learning procedures or optimisation methods. In this way, the system is able to automatically learn the kinematic properties of different manipulators. Finally, a methodology for performing experimental activities in the area of maritime cranes and robotic arm control is outlined. By combining the rapid-prototyping approach with the concept of interchangeable interfaces, a simulation and benchmarking framework for advanced control methods of maritime cranes and robotic arms is presented. From a control point of view, the advantages of releasing such a flexible control system rely on the possibility of controlling different manipulators by using the same framework and on the opportunity of testing different control approaches. Moreover, from a design point of view, rapidprototyping methods can be applied to fast develop new manipulators and to analyse different properties before making a physical prototype

    Using virtual reality and 3D industrial numerical models for immersive interactive checklists

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    At the different stages of the PLM, companies develop numerous checklist-based procedures involving prototype inspection and testing. Besides, techniques from CAD, 3D imaging, animation and virtual reality now form a mature set of tools for industrial applications. The work presented in this article develops a unique framework for immersive checklist-based project reviews that applies to all steps of the PLM. It combines immersive navigation in the checklist, virtual experiments when needed and multimedia update of the checklist. It provides a generic tool, independent of the considered checklist, relies on the integration of various VR tools and concepts, in a modular way, and uses an original gesture recognition. Feasibility experiments are presented, validating the benefits of the approach
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