746 research outputs found

    Fourth Aircraft Interior Noise Workshop

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    The fourth in a series of NASA/SAE Interior Noise Workshops was held on May 19 and 20, 1992. The theme of the workshop was new technology and applications for aircraft noise with emphasis on source noise prediction; cabin noise prediction; cabin noise control, including active and passive methods; and cabin interior noise procedures. This report is a compilation of the presentations made at the meeting which addressed the above issues

    Surround by Sound: A Review of Spatial Audio Recording and Reproduction

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    In this article, a systematic overview of various recording and reproduction techniques for spatial audio is presented. While binaural recording and rendering is designed to resemble the human two-ear auditory system and reproduce sounds specifically for a listener’s two ears, soundfield recording and reproduction using a large number of microphones and loudspeakers replicate an acoustic scene within a region. These two fundamentally different types of techniques are discussed in the paper. A recent popular area, multi-zone reproduction, is also briefly reviewed in the paper. The paper is concluded with a discussion of the current state of the field and open problemsThe authors acknowledge National Natural Science Foundation of China (NSFC) No. 61671380 and Australian Research Council Discovery Scheme DE 150100363

    Effect of Changing the Vocal Tract Shape on the Sound Production of the Recorder: An Experimental and Theoretical Study

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    Changing the vocal tract shape is one of the techniques which can be used by the players of wind instruments to modify the quality of the sound. It has been intensely studied in the case of reed instruments but has received only little attention in the case of air-jet instruments. This paper presents a first study focused on changes in the vocal tract shape in recorder playing techniques. Measurements carried out with recorder players allow to identify techniques involving changes of the mouth shape as well as consequences on the sound. A second experiment performed in laboratory mimics the coupling with the vocal tract on an artificial mouth. The phase of the transfer function between the instrument and the mouth of the player is identified to be the relevant parameter of the coupling. It is shown to have consequences on the spectral content in terms of energy distribution among the even and odd harmonics, as well as on the stability of the first two oscillating regimes. The results gathered from the two experiments allow to develop a simplified model of sound production including the effect of changing the vocal tract shape. It is based on the modification of the jet instabilities due to the pulsating emerging jet. Two kinds of instabilities, symmetric and anti-symmetric, with respect to the stream axis, are controlled by the coupling with the vocal tract and the acoustic oscillation within the pipe, respectively. The symmetry properties of the flow are mapped on the temporal formulation of the source term, predicting a change in the even / odd harmonics energy distribution. The predictions are in qualitative agreement with the experimental observations

    Audio-visual Virtual Reality System for Room Acoustics

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    We present an audio-visual Virtual Reality display system for simulated sound fields. In addition to the room acoustic simulation by means of phonon tracing and finite element method this system includes the stereoscopic visualization of simulation results using a 3D back projection system as well as auralization by use of a professional sound equipment. For auralization purposes we develop a sound field synthesis approach for accurate control of the loudspeaker system

    Initial Developments Toward an Active Noise Control System for Small Unmanned Aerial Systems

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    Small unmanned aerial systems have the potential to expand commercial markets from package delivery to infrastructure inspection. Many missions, however, require the vehicles to operate in close proximity to people, where community noise concerns could ultimately limit vehicle acceptability. Therefore, noise control technologies may be needed to achieve an acceptable noise signature and enable widespread use of these vehicles. The purpose of this paper is to assess the feasibility of using loudspeakers attached to the vehicle to actively reduce noise. More specifically, this initial study explores the possibility of using a single loudspeaker to reduce the noise from an isolated rotor. Tests performed in an anechoic chamber with a 7.6 cm diameter speaker and 23.9 cm diameter rotor are used to demonstrate the potential benefits and limitations of the concept. Results confirm that active noise control can work in this application with measured tonal reductions of over 30 dB in specific directions. However, since the radiation characteristics of the speaker are different than the rotor, amplification is observed in other directions. This technology has the potential to create a cone of silence, which could be steered during flight operations to minimize the impact on noise sensitive areas

    Effects of errorless learning on the acquisition of velopharyngeal movement control

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    Session 1pSC - Speech Communication: Cross-Linguistic Studies of Speech Sound Learning of the Languages of Hong Kong (Poster Session)The implicit motor learning literature suggests a benefit for learning if errors are minimized during practice. This study investigated whether the same principle holds for learning velopharyngeal movement control. Normal speaking participants learned to produce hypernasal speech in either an errorless learning condition (in which the possibility for errors was limited) or an errorful learning condition (in which the possibility for errors was not limited). Nasality level of the participants’ speech was measured by nasometer and reflected by nasalance scores (in %). Errorless learners practiced producing hypernasal speech with a threshold nasalance score of 10% at the beginning, which gradually increased to a threshold of 50% at the end. The same set of threshold targets were presented to errorful learners but in a reversed order. Errors were defined by the proportion of speech with a nasalance score below the threshold. The results showed that, relative to errorful learners, errorless learners displayed fewer errors (50.7% vs. 17.7%) and a higher mean nasalance score (31.3% vs. 46.7%) during the acquisition phase. Furthermore, errorless learners outperformed errorful learners in both retention and novel transfer tests. Acknowledgment: Supported by The University of Hong Kong Strategic Research Theme for Sciences of Learning © 2012 Acoustical Society of Americapublished_or_final_versio

    Acoustic heritage and audio creativity: the creative application of sound in the representation, understanding and experience of past environments

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    Acoustic Heritage is one aspect of archaeoacoustics, and refers more specifically to the quantifiable acoustic properties of buildings, sites and landscapes from our architectural and archaeological past, forming an important aspect of our intangible cultural heritage. Auralisation, the audio equivalent of 3D visualization, enables these acoustic properties, captured via the process of measurement and survey, or computer based modelling, to form the basis of an audio reconstruction and presentation of the studied space. This paper examines the application of auralisation and audio creativity as a means to explore our acoustic heritage, thereby diversifying and enhancing the toolset available to the digital heritage or humanities researcher. The Open Acoustic Impulse Response (OpenAIR) library is an online repository for acoustic impulse response and auralisation data, with a significant part having been gathered from a broad range of heritage sites. The methodology used to gather this acoustic data is discussed, together with the processes used in generating and calibrating a comparable computer model, and how the data generated might be analysed and presented. The creative use of this acoustic data is also considered, in the context of music production, mixed media artwork and audio for gaming. More specifically to digital heritage is how these data can be used to create new experiences of past environments, as information, interpretation, guide or artwork and ultimately help to articulate new research questions and explorations of our acoustic heritage

    Adaptive Feed-Forward Control of Low Frequency Interior Noise

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