34,769 research outputs found

    Cloud-Based Collaborative 3D Modeling to Train Engineers for the Industry 4.0

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    In the present study, Autodesk Fusion 360 software (which includes the A360 environment) is used to train engineering students for the demands of the industry 4.0. Fusion 360 is a tool that unifies product lifecycle management (PLM) applications and 3D-modeling software (PDLM—product design and life management). The main objective of the research is to deepen the students’ perception of the use of a PDLM application and its dependence on three categorical variables: PLM previous knowledge, individual practices and collaborative engineering perception. Therefore, a collaborative graphic simulation of an engineering project is proposed in the engineering graphics subject at the University of La Laguna with 65 engineering undergraduate students. A scale to measure the perception of the use of PDLM is designed, applied and validated. Subsequently, descriptive analyses, contingency graphical analyses and non-parametric analysis of variance are performed. The results indicate a high overall reception of this type of experience and that it helps them understand how professionals work in collaborative environments. It is concluded that it is possible to respond to the demand of the industry needs in future engineers through training programs of collaborative 3D modeling environments

    Mesmerizer: A Effective Tool for a Complete Peer-to-Peer Software Development Life-cycle

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    In this paper we present what are, in our experience, the best practices in Peer-To-Peer(P2P) application development and how we combined them in a middleware platform called Mesmerizer. We explain how simulation is an integral part of the development process and not just an assessment tool. We then present our component-based event-driven framework for P2P application development, which can be used to execute multiple instances of the same application in a strictly controlled manner over an emulated network layer for simulation/testing, or a single application in a concurrent environment for deployment purpose. We highlight modeling aspects that are of critical importance for designing and testing P2P applications, e.g. the emulation of Network Address Translation and bandwidth dynamics. We show how our simulator scales when emulating low-level bandwidth characteristics of thousands of concurrent peers while preserving a good degree of accuracy compared to a packet-level simulator

    A Comprehensive Analysis of Swarming-based Live Streaming to Leverage Client Heterogeneity

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    Due to missing IP multicast support on an Internet scale, over-the-top media streams are delivered with the help of overlays as used by content delivery networks and their peer-to-peer (P2P) extensions. In this context, mesh/pull-based swarming plays an important role either as pure streaming approach or in combination with tree/push mechanisms. However, the impact of realistic client populations with heterogeneous resources is not yet fully understood. In this technical report, we contribute to closing this gap by mathematically analysing the most basic scheduling mechanisms latest deadline first (LDF) and earliest deadline first (EDF) in a continuous time Markov chain framework and combining them into a simple, yet powerful, mixed strategy to leverage inherent differences in client resources. The main contributions are twofold: (1) a mathematical framework for swarming on random graphs is proposed with a focus on LDF and EDF strategies in heterogeneous scenarios; (2) a mixed strategy, named SchedMix, is proposed that leverages peer heterogeneity. The proposed strategy, SchedMix is shown to outperform the other two strategies using different abstractions: a mean-field theoretic analysis of buffer probabilities, simulations of a stochastic model on random graphs, and a full-stack implementation of a P2P streaming system.Comment: Technical report and supplementary material to http://ieeexplore.ieee.org/document/7497234

    QoE in Pull Based P2P-TV Systems: Overlay Topology Design Tradeoff

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    Abstract—This paper presents a systematic performance anal-ysis of pull P2P video streaming systems for live applications, providing guidelines for the design of the overlay topology and the chunk scheduling algorithm. The contribution of the paper is threefold: 1) we propose a realistic simulative model of the system that represents the effects of access bandwidth heterogeneity, latencies, peculiar characteristics of the video, while still guaranteeing good scalability properties; 2) we propose a new latency/bandwidth-aware overlay topology design strategy that improves application layer performance while reducing the underlying transport network stress; 3) we investigate the impact of chunk scheduling algorithms that explicitly exploit properties of encoded video. Results show that our proposal jointly improves the actual Quality of Experience of users and reduces the cost the transport network has to support. I

    Characterization of ISP Traffic: Trends, User Habits, and Access Technology Impact

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    In the recent years, the research community has increased its focus on network monitoring which is seen as a key tool to understand the Internet and the Internet users. Several studies have presented a deep characterization of a particular application, or a particular network, considering the point of view of either the ISP, or the Internet user. In this paper, we take a different perspective. We focus on three European countries where we have been collecting traffic for more than a year and a half through 5 vantage points with different access technologies. This humongous amount of information allows us not only to provide precise, multiple, and quantitative measurements of "What the user do with the Internet" in each country but also to identify common/uncommon patterns and habits across different countries and nations. Considering different time scales, we start presenting the trend of application popularity; then we focus our attention to a one-month long period, and further drill into a typical daily characterization of users activity. Results depict an evolving scenario due to the consolidation of new services as Video Streaming and File Hosting and to the adoption of new P2P technologies. Despite the heterogeneity of the users, some common tendencies emerge that can be leveraged by the ISPs to improve their servic
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