6,182 research outputs found

    Natural Virtual Reality User Interface to Define Assembly Sequences for Digital Human Models

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    Digital human models (DHMs) are virtual representations of human beings. They are used to conduct, among other things, ergonomic assessments in factory layout planning. DHM software tools are challenging in their use and thus require a high amount of training for engineers. In this paper, we present a virtual reality (VR) application that enables engineers to work with DHMs easily. Since VR systems with head-mounted displays (HMDs) are less expensive than CAVE systems, HMDs can be integrated more extensively into the product development process. Our application provides a reality-based interface and allows users to conduct an assembly task in VR and thus to manipulate the virtual scene with their real hands. These manipulations are used as input for the DHM to simulate, on that basis, human ergonomics. Therefore, we introduce a software and hardware architecture, the VATS (virtual action tracking system). This paper furthermore presents the results of a user study in which the VATS was compared to the existing WIMP (Windows, Icons, Menus and Pointer) interface. The results show that the VATS system enables users to conduct tasks in a significantly faster way

    Framework for Dynamic Evaluation of Muscle Fatigue in Manual Handling Work

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    Muscle fatigue is defined as the point at which the muscle is no longer able to sustain the required force or work output level. The overexertion of muscle force and muscle fatigue can induce acute pain and chronic pain in human body. When muscle fatigue is accumulated, the functional disability can be resulted as musculoskeletal disorders (MSD). There are several posture exposure analysis methods useful for rating the MSD risks, but they are mainly based on static postures. Even in some fatigue evaluation methods, muscle fatigue evaluation is only available for static postures, but not suitable for dynamic working process. Meanwhile, some existing muscle fatigue models based on physiological models cannot be easily used in industrial ergonomic evaluations. The external dynamic load is definitely the most important factor resulting muscle fatigue, thus we propose a new fatigue model under a framework for evaluating fatigue in dynamic working processes. Under this framework, virtual reality system is taken to generate virtual working environment, which can be interacted with the work with haptic interfaces and optical motion capture system. The motion information and load information are collected and further processed to evaluate the overall work load of the worker based on dynamic muscle fatigue models and other work evaluation criterions and to give new information to characterize the penibility of the task in design process.Comment: International Conference On Industrial Technology, Chengdu : Chine (2008

    Ergonomic Models of Anthropometry, Human Biomechanics and Operator-Equipment Interfaces

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    The Committee on Human Factors was established in October 1980 by the Commission on Behavioral and Social Sciences and Education of the National Research Council. The committee is sponsored by the Office of Naval Research, the Air Force Office of Scientific Research, the Army Research Institute for the Behavioral and Social Sciences, the National Aeronautics and Space Administration, and the National Science Foundation. The workshop discussed the following: anthropometric models; biomechanical models; human-machine interface models; and research recommendations. A 17-page bibliography is included

    Fatigue evaluation in maintenance and assembly operations by digital human simulation

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    Virtual human techniques have been used a lot in industrial design in order to consider human factors and ergonomics as early as possible. The physical status (the physical capacity of virtual human) has been mostly treated as invariable in the current available human simulation tools, while indeed the physical capacity varies along time in an operation and the change of the physical capacity depends on the history of the work as well. Virtual Human Status is proposed in this paper in order to assess the difficulty of manual handling operations, especially from the physical perspective. The decrease of the physical capacity before and after an operation is used as an index to indicate the work difficulty. The reduction of physical strength is simulated in a theoretical approach on the basis of a fatigue model in which fatigue resistances of different muscle groups were regressed from 24 existing maximum endurance time (MET) models. A framework based on digital human modeling technique is established to realize the comparison of physical status. An assembly case in airplane assembly is simulated and analyzed under the framework. The endurance time and the decrease of the joint moment strengths are simulated. The experimental result in simulated operations under laboratory conditions confirms the feasibility of the theoretical approach

    Aerospace Medicine and Biology: a Continuing Bibliography with Indexes (Supplement 328)

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    This bibliography lists 104 reports, articles and other documents introduced into the NASA Scientific and Technical Information System during September, 1989. Subject coverage includes: aerospace medicine and psychology, life support systems and controlled environments, safety equipment, exobiology and extraterrestrial life, and flight crew behavior and performance

    A conceptual framework of cost/benefit justification for ergonomic projects to reduce musculoskeletal disorders in the workplace

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    A framework for justifying ergonomic projects to the overall cost savings is developed which estimates the extent of musculoskeletal disorders (MSDs) exposures to a specific industry. A cost structure is developed to estimate the investment needed for an ergonomics program and the costs related to MSDs problems including workers\u27 compensation costs, work-related costs, and labor turnover costs. Data was adopted from sources including Bureau of Labor Statistics (BLS), the Healthcare Cost and Utilization Project (HCUP-3), and estimates suggested in OSHA\u27s former Ergonomics Standard. Top fifteen manufacturing industries with the highest MSDs rates were selected to apply the framework. Results showed that the overall cost savings among the fifteen selected industries come from ergonomics activities addressing the problem of overexertion (58%), bodily reaction (15%), and repetitive motion (27%). The study makes it possible to identify the proportion of exposure types that contribute to the overall costs of MSDs problems, so that managers can prioritize ergonomic analysis and control activities appropriately. Furthermore, based on the literature review, this is the first study to investigate the feasibility of using Real Options method to quantify ergonomic investment as well as an attempt to identify different types of real options in ergonomics program. Results showed that the value of ergonomics program could increase up to 2.43 times of the original value when real options are included

    Musculoskeletal Load Exposure Estimation by Non-supervised Annotation of Events on Motion Data

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    There is a significant number of work pressures that promote the incidence of musculoskeletal disorders in industrial environments. As, unfortunately, many workplace conditions are subject to these biomechanical hazards, this has become an extensively common health disorder. To properly adjust intervention strategies, an ergonomic assessment through surveillance measurements is required. However, most measurements still depend on subjective assessment tools like self-reporting and expert observation. The ideal approach for this scenario would be to use direct measurements that use sensors to retrieve more precise/accurate information of how workers interact with their work environment. Following this approach, one of the major constraints would be that a systematic retrieval of data from a labor environment would require a tiresome process of analysis and manual annotation, deviating resources and requiring data analysts. Hence, this work proposes an unsupervised methodology able to automatically annotate relevant events from direct acquisitions, with the final intent of promoting this type of analysis. The event detection methodology proposes to detect three different event types: 1) work period transition; 2) work cycle transition; and 3) sub-sequence matching by query. To achieve this, the multivariate time series are represented as a Self-Similarity matrix built with the features extracted. This matrix is analysed for each event needed to be searched. The results were successful in the segmentation of Active and Non-active working periods and in the detection of points of transition between repetitive human motions, i.e. work cycles. A method of search-by-example is also presented, being that it allows for the user to detect specific motions of interest. Although this method could still be further optimized in future work, this approach has a very promising prospect as it proposes a strategy of similarity analysis that has not yet been deeply explored in the context of ergonomic acquisition. These advances are also significant given that the summarization of ergonomic data is still a subject in expansion.Num contexto industrial, são várias as tensões que promovem a incidência de distúrbios musculosqueléticos. Uma vez que a maioria das condições laborais estão sujeitas a estas propensões do foro biomecânico, os distúrbiosmusculosqueléticos tornaram-se patologias amplamente diagnosticadas na população ativa. Para desenhar estratégias de intervenção eficientes, é necessário proceder a uma avaliação ergonómica baseada em metododologias de vigilância. Não obstante o reconhecimento desta necessidade, a maioria das medidas ainda depende de ferramentas subjetivas como a auto-avaliação e a observação externa por parte de especialistas. A abordagem preferencial para esta problemática passaria pela aplicação de medições diretas que recorressem a sensores com vista a extrair informação exata e fidedigna do ambiente laboral. Uma das maiores limitações deste leque de soluções consiste no facto de um sistema de recolha de dados neste ambiente implicar um processo exaustivo de análise e anotação manual, o que consome recursos e requer os serviços de analistas de dados. Assim, este trabalho propõe uma metodologia capaz de anotar automaticamente eventos relevantes provenientes de aquisições diretas, com o objetivo final de promover este tipo de análises mais eficientes. A metodologia de deteção de eventos proposta foca-se em três diferentes tipos de eventos: 1) transições entre tarefas; 2) transições entre ciclos de trabalho; e 3) procura de movimentos-exemplo em amostras segmentadas. Para concretizar este trabalho, realizou-se um estudo de matrizes de auto-semelhança. Os resultados provaram-se, na sua maioria, bem-sucedidos no caso da segmentação de períodos Ativos e Não-ativos e na deteção de momentos de transição entre movimentos repetitivos, isto é, ciclos de trabalho. É ainda apresentado um método de procura-porexemplo que permite ao utilizador detetar movimentos-exemplo do seu interesse. Embora este método possa ainda ser otimizado em trabalhos futuros, reflete uma abordagem promissora uma vez que propõe uma estratégia de análise de similaridade que não foi ainda especialmente explorada no contexto dos estudos ergonómicos. Estes avanços são ainda significantes na perspetiva de que a sumarização de dados ergonómicos é uma linha de investigação ainda em expansão

    Design and implementation of ergonomic risk assessment feedback system for improved work posture assessment

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    Ergonomic risk factors which include force, repetition and awkward postures, can result in Work-Related Musculoskeletal Disorders (WMSDs) among workers. Hence, systems that provide real-time feedback to the worker concerning his current ergonomic behaviours are desirable. This paper presents the design and implementation of a human-machine interface posture assessment feedback system whose conceptual model is developed through a model-driven development perspective using the Unified Modeling Language (UML) and interface flow diagrams. The resulting system provides a shop floor with a simple, cost-effective and automatic tool for real-time display of worker's postures. Testing the system on volunteer participants reveals that it is easy to use, achieves real-time posture assessment and provides easy-to-understand feedback to workers. This system may be useful for reducing the rate of occurrence of awkward postures, one of the contributing factors to risk of WMSDs among workers

    The use of non-intrusive user logging to capture engineering rationale, knowledge and intent during the product life cycle

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    Within the context of Life Cycle Engineering it is important that structured engineering information and knowledge are captured at all phases of the product life cycle for future reference. This is especially the case for long life cycle projects which see a large number of engineering decisions made at the early to mid-stages of a product's life cycle that are needed to inform engineering decisions later on in the process. A key aspect of technology management will be the capturing of knowledge through out the product life cycle. Numerous attempts have been made to apply knowledge capture techniques to formalise engineering decision rationale and processes; however, these tend to be associated with substantial overheads on the engineer and the company through cognitive process interruptions and additional costs/time. Indeed, when life cycle deadlines come closer these capturing techniques are abandoned due the need to produce a final solution. This paper describes work carried out for non-intrusively capturing and formalising product life cycle knowledge by demonstrating the automated capture of engineering processes/rationale using user logging via an immersive virtual reality system for cable harness design and assembly planning. Associated post-experimental analyses are described which demonstrate the formalisation of structured design processes and decision representations in the form of IDEF diagrams and structured engineering change information. Potential future research directions involving more thorough logging of users are also outlined
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