2,804 research outputs found

    The generalized dice similarity measures for multiple attribute decision making with hesitant fuzzy linguistic information

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    In this paper, we shall present some novel Dice similarity measures of hesitant fuzzy linguistic term sets and the generalized Dice similarity measures of hesitant fuzzy linguistic term sets and indicate that the Dice similarity measures and asymmetric measures (projection measures) are the special cases of the generalized Dice similarity measures in some parameter values. Then, we propose the generalized Dice similarity measures-based multiple attribute decision making models with hesitant fuzzy linguistic term sets. Finally, a practical example concerning the evaluation of the quality of movies is given to illustrate the applicability and advantage of the proposed generalized Dice similarity measure

    The generalized dice similarity measures for multiple attribute decision making with hesitant fuzzy linguistic information

    Get PDF
    In this paper, we shall present some novel Dice similarity measures of hesitant fuzzy linguistic term sets and the generalized Dice similarity measures of hesitant fuzzy linguistic term sets and indicate that the Dice similarity measures and asymmetric measures (projection measures) are the special cases of the generalized Dice similarity measures in some parameter values. Then, we propose the generalized Dice similarity measures-based multiple attribute decision making models with hesitant fuzzy linguistic term sets. Finally, a practical example concerning the evaluation of the quality of movies is given to illustrate the applicability and advantage of the proposed generalized Dice similarity measure

    A Comprehensive Star Rating Approach for Cruise Ships Based on Interactive Group Decision Making with Personalized Individual Semantics

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    This article proposes a comprehensive star rating approach for cruise ships by the combination of subject and objective evaluation. To do that, it firstly established a index system of star rating for cruise ships. Then, the modified TOPSIS is adopted to tackle objective data for obtaining star ratings for basic cruise indicators and service capabilities of cruise ships. Thus, the concept of distributed linguistic star rating function (DLSRF) is defined to analyze the subjective evaluation from experts and users. Hence, a novel weight calculation method with interactive group decision making is presented to assign the importance of the main indicators. Particularly, in order to enable decision makers to effectively deal with the uncertainty in this star rating process, it adopts the personalized individual semantics (PIS) model. Finally, data of nine cruise ships is collected to obtain their final star rating results and some suggestions for improving cruise service capabilities and star indicators were put forward.National Natural Science Foundation of China (NSFC) 71971135,72001134,72071056 China Scholarship Council 202108310183 Innovative Talent Training Project of Graduate Students in Shanghai Maritime University of China 2021YBR00

    An approach to automatic learning assessment based on the computational theory of perceptions

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    E-learning systems output a huge quantity of data on a learning process. However, it takes a lot of specialist human resources to manually process these data and generate an assessment report. Additionally, for formative assessment, the report should state the attainment level of the learning goals defined by the instructor. This paper describes the use of the granular linguistic model of a phenomenon (GLMP) to model the assessment of the learning process and implement the automated generation of an assessment report. GLMP is based on fuzzy logic and the computational theory of perceptions. This technique is useful for implementing complex assessment criteria using inference systems based on linguistic rules. Apart from the grade, the model also generates a detailed natural language progress report on the achieved proficiency level, based exclusively on the objective data gathered from correct and incorrect responses. This is illustrated by applying the model to the assessment of Dijkstra’s algorithm learning using a visual simulation-based graph algorithm learning environment, called GRAPH
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