75 research outputs found

    Implementation of a Scale Semi-Autonomous Platoon to Test Control Theory Attacks

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    With all the advancements in autonomous and connected cars, there is a developing body of research around the security and robustness of driving automation systems. Attacks and mitigations for said attacks have been explored, but almost always solely in software simulations. For this thesis, I led a team to build the foundation for an open source platoon of scale semi-autonomous vehicles. This work will enable future research into implementing theoretical attacks and mitigations. Our 1/10 scale car leverages an Nvidia Jetson, embedded microcontroller, and sensors. The Jetson manages the computer vision, networking, control logic, and overall system control; the embedded microcontroller directly controls the car. A lidar module is responsible for recording distance to the preceding car, and an inertial measurement unit records the velocity of the car itself. I wrote the software for the networking, interprocess, and serial communications, as well as the control logic and system control

    Robust String Stability of Vehicle Platoons with Communication

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    This work investigates longitudinal spacing policies and vehicular communication strategies that can reduce inter-vehicular spacing between the vehicles of automated highway platoons, in the presence of parasitic actuation lags. Currently employed platooning technologies rely on the vehicle’s onboard sensors for information of the neighboring vehicles, due to this they may require large spacing between the vehicles to ensure string stability in the presence of uncertainties, such as parasitic actuation lags. More precisely, they require that the minimum employable time headway (hmin) must be lower bounded by 2τ₀ for string stability, where τ₀ is the maximum parasitic actuation lag. Recent studies have demonstrated that using vehicular communication one may be able to employ smaller spacing between vehicles while ensuring robustness to parasitic lags. However, precise results on the extent of such reduction are sparse in the literature. In this work, platoon string stability is used as a metric to study controllers that require vehicular communication, and find the amount of reduction in spacing such controllers can offer. First, the effects of multiple vehicle look ahead in vehicle platoons that employ a Constant Spacing Policy (CSP) based controller without lead vehicle information in the presence of parasitic lags is studied and string instability of such platoons is demonstrated. A robustly string stable CSP controller that employs information from the leader and the immediate predecessor is considered to determine an upper bound on the allowable parasitic lag; for this CSP controller, a design procedure for the selection of controller gains for a given parasitic lag is also provided. For a string of vehicles adopting a Constant Time Headway Policy (CTHP), it is demonstrated that the minimum employable time headway can be further decreased via vehicular communication in the following manner: (1) if the position, velocity and acceleration of the immediate predecessor vehicle is used, then the ii minimum employable time headway hmin can be reduced to τ₀; (2) if the position and velocity information of r immediately preceding vehicles is used, then hmin can be reduced to 4τ₀/(1 + r); (3) furthermore, if the acceleration of ‘r’ immediately preceding vehicles is used, then hmin can be reduced to 2τ₀/(1 + r); and (4) if the position, velocity and acceleration of the immediate and the r-th predecessors are used, then hmin = 2τ₀/(1 + r). Note that cases (3) and (4) provide the same lower bound on the minimum employable time headway; however, case (4) requires much less communicated information. Representative numerical simulations that are conducted to corroborate the above results are discussed. Vehicle formations employing ring structured communication strategies are also studied in this work and a combinatorial approach for developing ring graphs for vehicle formations is proposed. Stability properties of the platoons with ring graphs, limitations of using ring graphs in platoons, and methods to overcome such limitations are explored. In addition, with ring communication structure, it is possible to devise simple ways to recon- figure the graph when vehicles are added to or removed from the platoon or formation, which is also discussed in this work. Further, experimental results using mobile robots for platooning and two-dimensional formations using ring graphs are discussed

    Soldier/Hardware-in-the-loop Simulation-based Combat Vehicle Duty Cycle Measurement: Duty Cycle Experiment 2

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    This paper describes a human-in-the-loop motion-based simulator interfaced to hybrid-electric power system hardware both of which were used to measure the duty cycle of a combat vehicle in a virtual simulation environment. The project discussed is a greatly expanded follow-on to the experiment published in [1]. This paper is written in the context of [1] and therefore highlights the enhancements. The most prominent of these enhancements is the integration (in real-time) of the Power & Electric System Integration Lab (P&E SIL) with a motion base simulator by means of a “long haul” connection over the Internet (a geographical distance of 2,450 miles). The P&E SIL is, therefore, able to respond to commands issued by the vehicle’s driver and gunner and, in real-time, affect the simulated vehicle’s performance. By thus incorporating hardware into a human-in-the-loop experiment, TARDEC engineers are able to evaluate the actual power system as it responds to actual human behavior. After introducing the project, the paper describes the simulation environment which was assembled to run the experiment. It emphasizes the design of the experiment as well as the approach, challenges and issues involved in creating a real-time link between the motion-base simulator and the P&E SIL. It presents the test results and briefly discusses on-going and future work

    Zero-Shot Autonomous Vehicle Policy Transfer: From Simulation to Real-World via Adversarial Learning

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    In this article, we demonstrate a zero-shot transfer of an autonomous driving policy from simulation to University of Delaware's scaled smart city with adversarial multi-agent reinforcement learning, in which an adversary attempts to decrease the net reward by perturbing both the inputs and outputs of the autonomous vehicles during training. We train the autonomous vehicles to coordinate with each other while crossing a roundabout in the presence of an adversary in simulation. The adversarial policy successfully reproduces the simulated behavior and incidentally outperforms, in terms of travel time, both a human-driving baseline and adversary-free trained policies. Finally, we demonstrate that the addition of adversarial training considerably improves the performance \eat{stability and robustness} of the policies after transfer to the real world compared to Gaussian noise injection.Comment: 6 pages, 4 figure

    Cooperative Trajectory Planning for Automated Vehicles

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    Robust String Stability of Vehicle Platoons with Communication

    Get PDF
    This work investigates longitudinal spacing policies and vehicular communication strategies that can reduce inter-vehicular spacing between the vehicles of automated highway platoons, in the presence of parasitic actuation lags. Currently employed platooning technologies rely on the vehicle’s onboard sensors for information of the neighboring vehicles, due to this they may require large spacing between the vehicles to ensure string stability in the presence of uncertainties, such as parasitic actuation lags. More precisely, they require that the minimum employable time headway (hmin) must be lower bounded by 2τ₀ for string stability, where τ₀ is the maximum parasitic actuation lag. Recent studies have demonstrated that using vehicular communication one may be able to employ smaller spacing between vehicles while ensuring robustness to parasitic lags. However, precise results on the extent of such reduction are sparse in the literature. In this work, platoon string stability is used as a metric to study controllers that require vehicular communication, and find the amount of reduction in spacing such controllers can offer. First, the effects of multiple vehicle look ahead in vehicle platoons that employ a Constant Spacing Policy (CSP) based controller without lead vehicle information in the presence of parasitic lags is studied and string instability of such platoons is demonstrated. A robustly string stable CSP controller that employs information from the leader and the immediate predecessor is considered to determine an upper bound on the allowable parasitic lag; for this CSP controller, a design procedure for the selection of controller gains for a given parasitic lag is also provided. For a string of vehicles adopting a Constant Time Headway Policy (CTHP), it is demonstrated that the minimum employable time headway can be further decreased via vehicular communication in the following manner: (1) if the position, velocity and acceleration of the immediate predecessor vehicle is used, then the ii minimum employable time headway hmin can be reduced to τ₀; (2) if the position and velocity information of r immediately preceding vehicles is used, then hmin can be reduced to 4τ₀/(1 + r); (3) furthermore, if the acceleration of ‘r’ immediately preceding vehicles is used, then hmin can be reduced to 2τ₀/(1 + r); and (4) if the position, velocity and acceleration of the immediate and the r-th predecessors are used, then hmin = 2τ₀/(1 + r). Note that cases (3) and (4) provide the same lower bound on the minimum employable time headway; however, case (4) requires much less communicated information. Representative numerical simulations that are conducted to corroborate the above results are discussed. Vehicle formations employing ring structured communication strategies are also studied in this work and a combinatorial approach for developing ring graphs for vehicle formations is proposed. Stability properties of the platoons with ring graphs, limitations of using ring graphs in platoons, and methods to overcome such limitations are explored. In addition, with ring communication structure, it is possible to devise simple ways to recon- figure the graph when vehicles are added to or removed from the platoon or formation, which is also discussed in this work. Further, experimental results using mobile robots for platooning and two-dimensional formations using ring graphs are discussed

    Internet Enabled Remote Driving of a Combat Hybrid Electric Power System for Duty Cycle Measurement

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    This paper describes a human-in-the-loop motion-based simulator interfaced to hybrid-electric power system hardware, both of which were used to measure the duty cycle of a combat vehicle in a virtual simulation environment. The project discussed is a greatly expanded follow-on to the experiment published in [1,7]. This paper is written in the context of [1,7] and therefore highlights the enhancements. The most prominent of these enhancements is the integration (in real-time) of the Power & Energy System Integration Lab (P&E SIL) with a motion base simulator by means of a “long haul” connection over the Internet (a geographical distance of 2,450 miles). The P&E SIL is, therefore, able to respond to commands issued by the vehicle’s driver and gunner and, in real-time, affect the simulated vehicle’s performance. By thus incorporating hardware into a human-in-the-loop experiment, TARDEC engineers were able to evaluate the actual power system as it responds to actual human behavior. After introducing the project, the paper describes the simulation environment which was assembled to run the experiment. It emphasizes the design of the experiment as well as the approach, challenges and issues involved in creating a real-time link between the motion-base simulator and the P&E SIL. It presents the test results and briefly discusses on-going and future work
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